Freezing Gaze
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Multiple Projectile Spells
Spells that produce multiple projectiles per cast.
Freezing Gaze is a projectile spell that conjures 12 quickly vanishing projectiles in a fan formation which freezes specific liquids and non-immune enemies that are hit. Enemies will remain Frozen for 0.83 seconds (50 frames). These projectiles emit a dim greenish light that can be used to explore dark areas.
Tips
- This spell combines very well with Homing to deal high damage, as each projectile deals 10 damage for a maximum of 120 damage if all hit one target.
- Damage-adding modifiers like Heavy Shot, Damage Plus, Freeze Charge, or Electric Charge are applied to each individual projectile of the spell, meaning they are 12x more effective than when applied to single-projectile spells. With a single Heavy Shot modifier, if all of the projectiles hit you can deal 648 damage.
- Just like Long-Distance Cast and some other spells, Freezing Gaze is a special projectile that can only hit once per entity, but in return it won't die on collision with said entities. That means even if you put Piercing Shot on Freezing Gaze, each enemy can be hit only once with each of the 12 projectiles that it creates. However, Damage Field, Plasma Beam Orbit and some other modifiers that can deal damage independently from the projectile will be unaffected by that property.
Materials Affected
Freezing Gaze has the same material conversions as Freeze Field.
From Material | To Material |
---|---|
Fire | Air |
Lava | Rock (Mossy) |
Water | Ice |
Water (Static) | Ice |
Chilly Water | Ice |
Brine | Ice |
Swamp (Water) | Ice |
Toxic Sludge | Toxic Ice |
Acid | Frozen Acid |
Freezing Liquid | Ice (Frozen Freezing Liquid) |
Blood | Frozen Blood |
Poison (Material) | Frozen Poison |
Slime (Purple) | Frozen Slime |
Multiple Projectiles
Some spells, including Freezing Gaze, produce several projectiles per cast. This property produces some useful effects and synergies.
- Modifiers that add damage will apply to all of the individual projectiles, multiplying their value.
- The Arc modifier spells, particularly Electric Arc, work well since they are more effective when many projectiles are cast together.
Gallery
History
- Apr 8 2024: Changed the spawn probability on tier 2 from 1 to 0.9.
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Categories:
- Spells with limited uses
- Spells with positive cast delay
- Spells related to ice damage
- Spells that modify bounces
- Spells tagged with multiprojectile
- Spells tagged with icy
- Spells tagged with penetrating
- Spells
- Spells of type Projectile
- Spells with multiple projectiles