Freezing Gaze
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± 30°
10
Multiple Projectile Spells
Spells that create more than one projectile when cast.
Freezing Gaze is a projectile spell that conjures 12 quickly vanishing projectiles in a fan formation which freezes specific liquids and non-immune enemies that are hit. Enemies will remain
Frozen for 0.83 seconds (50 frames). These projectiles emit a dim greenish light that can be used to explore dark areas.
Tips
- This spell combines very well with Homing to deal high damage, as each projectile deals 10 for a maximum of 120 if all hit one target.
- Damage-adding modifiers like Heavy Shot, Damage Plus, Freeze Charge, or Electric Charge are applied to each individual projectile of the spell, meaning they are 12x more effective than when applied to single-projectile spells. With a single Heavy Shot modifier, if all of the projectiles hit you can deal 645 damage (525+120).
- Similar to Long-Distance Cast, Freezing Gaze creates penetrating projectiles that do not die upon collision with entities (or terrain), but can only hit (and deal damage to) each entity once.
- This remains true even if you add Piercing Shot - each enemy can be hit only once by each of the 12 projectiles that it creates.
- Damage Field, Plasma Beam Orbit, and other modifiers that deal damage indirectly can be use to avoid this restriction.
Materials Affected
Freezing Gaze has the same material conversions as Freeze Field.
From Material To Material Fire Air Lava Rock (Mossy) Water Ice Water (Static) Ice Water (Fading) Ice Chilly Water Ice Brine Ice Swamp (Water) Ice Toxic Sludge Toxic Ice Toxic Sludge (Fading) Toxic Ice Acid Frozen Acid Freezing Liquid Ice (Frozen Freezing Liquid) Blood Frozen Blood Poison (Material) Frozen Poison Slime (Purple) Frozen Slime
Multiple Projectiles
Some spells, including Freezing Gaze, produce several projectiles per cast. This property produces useful effects and synergies, and has some caveats to be aware of when used with other spells.
- Modifiers that add damage will apply to all of the individual projectiles, multiplying their value.
- The Arc modifier spells, particularly Electric Arc, work well since they are more effective when many projectiles are cast together.
- Pattern angles set by Formation multicast and other spells can apply to each projectile individually.
- Add Trigger will attempt to add a trigger to each individual projectile, using a separate payload for each one.
- Some spells produce a different number of projectiles when combined with Add Trigger.
Pattern Angle
Casting this spell adds a pattern angle of ±30°, making the projectiles appear in a fan shape in front of you.
Gallery
History
- Apr 8 2024: Changed the spawn probability on tier 2 from 1 to 0.9.
Categories:
- Spells with limited uses
- Spells with positive cast delay
- Spells that modify lifetime
- Spells related to projectile damage
- Spells related to ice damage
- Spells that bounce
- Spells tagged with multiprojectile
- Spells tagged with icy
- Spells tagged with penetrating
- Spells tagged with transmutation
- Spells tagged with defaultradius
- Spells
- Spells of type Projectile
- Penetrating spells



















































































































































































































































































































































































































