Explosion On Drunk Enemies

From Noita Wiki
Jump to navigation Jump to search
Material Trigger Spells
Explosion On Drunk Enemies
Explosion On Drunk Enemies
Makes a projectile explode upon collision with creatures covered in alcohol
Explosion On Drunk Enemies
Giant Explosion On Drunk Enemies
Giant Explosion On Drunk Enemies
Makes a projectile explode powerfully upon collision with creatures covered in alcohol
Giant Explosion On Drunk Enemies
Explosion On Slimy Enemies
Explosion On Slimy Enemies
Makes a projectile explode upon collision with creatures covered in slime
Explosion On Slimy Enemies
Giant Explosion On Slimy Enemies
Giant Explosion On Slimy Enemies
Makes a projectile explode powerfully upon collision with creatures covered in slime
Giant Explosion On Slimy Enemies
Charm On Toxic Sludge
Charm On Toxic Sludge
Makes a projectile charm creatures covered in toxic sludge
Charm On Toxic Sludge
Spell modifiers that cause projectiles to gain additional effects when striking targets with certain stains.

Explosion On Drunk Enemies and Giant Explosion On Drunk Enemies are projectile modifiers that causes the projectile to explode when coming into contact with an enemy afflicted with the Effect drunk.png Drunk status after being covered in Whiskey. The Giant version is limited by charges.

The normal version creates a 69 damage explosion of radius 15, while the giant version creates a 125 damage explosion of radius 100.

Tips

  • The modifier still costs mana (and expends a charge, if applicable) even if it doesn't explode by striking enemies not covered in alcohol.
  • As Whiskey is a somewhat uncommon liquid, this modifier synergizes well only with Mist of Spirits and Explosion of Spirits to generate it on the spot.
  • Avoid using explosive, electrical or fiery spells in a combo with this since any alcohol will just burn up before inflicting the status.
  • Modifiers that affect explosions, such as Explosive Projectile, also affect the explosions created by this modifier.

History

  • Apr 8 2024:
    • Changed the spawn probability for Explosion on Drunk Enemies on tier 1 from 0.2 to 0.3.
    • Changed the spawn probability for Giant Explosion on Drunk Enemies on tier 5 from 0.1 to 0.3.