Spell IDs
Jump to navigation
Jump to search
Fundamentals |
---|
Basics • Data.wak • Getting started • Lua Scripting • Useful Tools |
Guides |
Audio • Enemies • Environments (Fog of War) • Image Emitters • Materials • Perks • Special Behaviors • Spells • Spritesheets • Steam Workshop • Using CMake |
Components/Entities |
Component Documentation • Enums • List of all tags • Special Tags • Tags System • Update Order |
Lua Scripting |
Lua API • Utility Scripts |
Other Information |
Enemy Information Table • Magic Numbers • Sound Events • Spell IDs • Perk IDs • Material IDs |
For the normal list, see Spells.
This is a list of current Spell IDs in the game. They are mostly used for modding. Sort by alphabetical order or use CTRL-F to quickly find what you're looking for.
Projectile type spells [ACTION_TYPE_PROJECTILE]
Spells IDs are used for gun_actions.lua file.
Static projectile type spells [ACTION_TYPE_STATIC_PROJECTILE]
Modifier type spells [ACTION_TYPE_MODIFIER]
Multicast type spells [ACTION_TYPE_DRAW_MANY]
Material type spells [ACTION_TYPE_MATERIAL]
Utility type spells [ACTION_TYPE_UTILITY]
Passive type spells [ACTION_TYPE_PASSIVE]
Spell | ID |
---|---|
Energy Shield | ENERGY_SHIELD |
Energy Shield Sector | ENERGY_SHIELD_SECTOR |
Summon Tiny Ghost | TINY_GHOST |
Torch | TORCH |
Electric Torch | TORCH_ELECTRIC |
Other type spells [ACTION_TYPE_OTHER]
|