Expanding Sphere
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Expanding Sphere is a projectile type spell that creates an extremely slow moving yellow orb which increases in size (and damage) as it flies. A pulsing effect indicates it is fully charged. Damage dealt is of type Projectile, and ranges from 2.5 - 75. This projectile is almost unique in having a lower than usual Terminal Velocity, and won't move faster than 200px/s.
Tips
- Beware, the projectile has Friendly Fire enabled.
- Damage modifiers increase the minimum damage, but not the maximum damage.
- Near the end of its lifetime, the projectile emits a pulse to indicate that it has reached maximum damage.
- Changing the lifetime of the projectile does not change how long it takes to reach maximum damage.
- This spell has a very strong synergy with emitter modifiers, as the long lifetime and slow speed allows it to stay in the air for a long time even without any modifiers, meaning far more projectiles in total will be emitted.
- It also couples well with Matter Eater, since it is slow enough to erase terrain before it can collide with it. It can be sped up quite a lot before it can collide with terrain, allowing you to dig long tunnels with single casts thanks to the long lifetime of this spell.
Gallery

Testing Expanding Sphere in a Holy Mountain, two shots fired at different distances.
History
- Apr 8 2024: Changed the spawn probability on tier 6 from 1 to 0.5.
- Mar 30 2021: Added to the game.
Categories:
- Stubs
- Spells with positive cast delay
- Spells that modify lifetime
- Spells that modify spread
- Spells that modify recoil
- Spells related to projectile damage
- Spells tagged with setlowrecoil
- Spells tagged with lowterminal
- Spells tagged with friendlyfire
- Spells tagged with deleteliquid
- Spells tagged with scripted
- Spells tagged with digging
- Spells
- Spells of type Projectile