Thunder Charge

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Lightning Spells
Lightning Bolt
Lightning Bolt
The primordial force of nature
Lightning Bolt
Thunder Charge
Thunder Charge
A projectile with immense stored electricity
Thunder Charge
Ball Lightning
Ball Lightning
Summons three short range electrical orbs
Ball Lightning
Lightning Bounce
Lightning Bounce
Makes a projectile release powerful lightning as it bounces
Lightning Bounce
Spells that create lightning effects.

Thunder Charge is a slow-moving projectile spell that resembles ball lightning. It carries huge destructive potential via both electrical and explosive damage. The explosion released upon impact is of a large radius and can do more explosive damage than the description implies. This attack is identical to the one used by Ukko.

After the spell explodes, parts of the terrain near and above the explosion will erode and drip a powder version (that obeys gravity) of the material it came from. It will retain the exact same material properties in other respects.

Tips

  • The damage potential of this spell is not to be underestimated. Take extreme care when firing it as it can very easily kill you if you don't have the Electricity Immunity or Electricity perks (and preferably the Explosion Immunity or Exploding Corpses perk as well).
  • Liquids and steel conduct electricity, causing this spell to potentially shock enemies (or you) indirectly.
  • Wands containing electric damage spells like this one gain the same effect given by Electric Torch. This can shock you even if you aren't firing the wand. Avoid holding electric wands when submerged in liquid.
  • Due to the powder-creating effect of the explosion, you can use this spell to slowly scrape away from below at undiggable materials like Steel, or the brickwork of Holy Mountain. However, be aware that despite being turned into powder these materials retain their hardness, and so the powder can block passages it falls into.

Gallery

Showing an alchemist how electricity works
Wand Appearance with Thunder Charge x3.

See Also

History

  • Apr 8 2024: Changed the spawn probabilities on tier 2 from 1 to 0.9, and tier 6 from 1 to 0.7.