Drilling Shot

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Terrain Interaction Spells
Avoiding Arc
Avoiding Arc
Makes a projectile shy away from obstacles
Avoiding Arc
Drilling Shot
Drilling Shot
Gives a projectile the power to go through the ground
Drilling Shot
Firecrackers
Firecrackers
Makes a projectile release firecrackers when it disappears
Firecrackers
Floating Arc
Floating Arc
Makes a projectile float above the ground
Floating Arc
Matter Eater
Matter Eater
Makes a projectile eat the environment as it flies
Matter Eater
Explosive Projectile
Explosive Projectile
Makes a projectile more destructive to the environment
Explosive Projectile
Spell modifiers that change how projectiles interact with solid terrain.

Drilling Shot is a spell modifier that causes a projectile to not be stopped by terrain, instead slowly drilling through it.

Tips

  • This is extremely costly to use, with both high mana drain, cast delay and recharge time penalties which means that no matter where you put it in the spell order it will always slow down the wand.
  • Synergizes well with Homing, making projectiles chase enemies no matter where they are.
  • Speed Up or Accelerating Shot will mitigate the slow digging speed.
  • It is a misconception that Drilling Shot is required to make a projectile expire only when its lifetime runs out, alongside Piercing Shot. This is not the case, as Piercing Shot also prevents projectiles from expiring upon colliding with terrain. However, some types of trigger spells may be deactivated on collision with terrain (or enemies that bleed Bone Dust) without Drilling Shot.
  • You may have to include an Increase Duration modifier to make sure certain shorter-lived spells actually reach their target.

History

  • Apr 8 2024: Changed the spawn probabilities on tiers 2, 3, and 5 from 0.6 to 0.2, 0.3, and 0.4 respectively.
  • Dec 19 2019: Added to the game.