A projectile gains a hefty damage boost, but is also able to hurt you
Damage Plus
Increases the damage done by a projectile
Mana To Damage
If the wand has more than 50 mana, all mana over that is converted into additional damage
Random Damage
Randomly increases or lowers the damage done by projectiles
Null Shot
Increases a projectile's duration dramatically but removes all damage and explosion from it
Heavy Shot
Greatly increases the damage done by a projectile, at the cost of its speed
Light Shot
Makes a projectile move considerably faster, but deal less damage
Spell modifiers that adjust the damage of the affected projectiles.
Speed Modifier Spells
Heavy Shot
Greatly increases the damage done by a projectile, at the cost of its speed
Light Shot
Makes a projectile move considerably faster, but deal less damage
Chaotic Path
Causes a projectile to chaotically fly wherever it wishes
Slithering Path
Makes a projectile move rapidly in a slithering manner, like a snake
Accelerative Homing
A projectile homes towards enemies at an increasing pace
Projectile Area Teleport
If a valid target appears somewhere in the proximity of a projectile, the projectile will teleport right on top of the target
Accelerating Shot
Causes a projectile to accelerate as it flies
Decelerating Shot
Makes a projectile decelerate as it flies
Fizzle
Gives a spell a small probability of short-circuiting
Projectile Energy Shield
Gives a projectile a shield that deflects other projectiles
Speed Up
Increases the speed at which a projectile flies through the air
Explosive Projectile
Makes a projectile more destructive to the environment
Spell modifiers that adjust the speed of the affected projectile.
Light Shot is a projectile modifier spell that causes the affected projectile to move at incredible speeds, but greatly reduces its damage potential.
Tips
Utility spells not meant to deal damage will reap the benefits of Light Shot without its consequence.
Black Hole synergizes very well, going so fast it's likely to reach the end of simulation distance before dissipating. Excellent for attempting to dig through the Cursed Rock to reach the East or West Parallel worlds.
In contrast, Matter Eater dissipates prematurely at high projectile speeds, cancelling the digging effect.
Can be used to move away hazardous projectiles faster such as Disc Projectiles.