Projectile Area Teleport

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Homing Spells
Aiming Arc
Aiming Arc
A projectile rotates towards the direction you're aiming
Aiming Arc
Anti Homing
Anti Homing
Makes a projectile accelerate away from your foes
Anti Homing
Auto-Aim
Auto-Aim
Makes a projectile turns towards the nearest visible enemy
Auto-Aim
Boomerang
Boomerang
Gives a projectile a path that curves towards you
Boomerang
Homing
Homing
Makes a projectile accelerate towards your foes
Homing
Rotate Towards Foes
Rotate Towards Foes
Makes a projectile turn towards your foes
Rotate Towards Foes
Short-range Homing
Short-range Homing
A projectile flies towards targets when near them
Short-range Homing
Wand Homing
Wand Homing
Makes a projectile accelerate towards wands
Wand Homing
Accelerative Homing
Accelerative Homing
A projectile homes towards enemies at an increasing pace
Accelerative Homing
Projectile Area Teleport
Projectile Area Teleport
If a valid target appears somewhere in the proximity of a projectile, the projectile will teleport right on top of the target
Projectile Area Teleport
Spell modifiers that redirect projectiles to seek out targets.
Speed Modifier Spells
Heavy Shot
Heavy Shot
Greatly increases the damage done by a projectile, at the cost of its speed
Heavy Shot
Light Shot
Light Shot
Makes a projectile move considerably faster, but deal less damage
Light Shot
Chaotic Path
Chaotic Path
Causes a projectile to chaotically fly wherever it wishes
Chaotic Path
Slithering Path
Slithering Path
Makes a projectile move rapidly in a slithering manner, like a snake
Slithering Path
Accelerative Homing
Accelerative Homing
A projectile homes towards enemies at an increasing pace
Accelerative Homing
Projectile Area Teleport
Projectile Area Teleport
If a valid target appears somewhere in the proximity of a projectile, the projectile will teleport right on top of the target
Projectile Area Teleport
Accelerating Shot
Accelerating Shot
Causes a projectile to accelerate as it flies
Accelerating Shot
Decelerating Shot
Decelerating Shot
Makes a projectile decelerate as it flies
Decelerating Shot
Fizzle
Fizzle
Gives a spell a small probability of short-circuiting
Fizzle
Projectile Energy Shield
Projectile Energy Shield
Gives a projectile a shield that deflects other projectiles
Projectile Energy Shield
Speed Up
Speed Up
Increases the speed at which a projectile flies through the air
Speed Up
Explosive Projectile
Explosive Projectile
Makes a projectile more destructive to the environment
Explosive Projectile
Spell modifiers that adjust the speed of the affected projectile.

Projectile Area Teleport is a projectile modifier spell which causes projectiles to continuously teleport to any enemy within a 32-pixel radius, at the cost of a small penalty to projectile spread and speed. The effect radius is shown as a pale circle around affected projectiles, which can be hidden using a Glimmer spell. It will not target Helpless Animals, or enemies which are rendered non-hostile by More Love or the Charmed Charmed effect.

Tips

  • Using multiple copies of this spell will not augment the teleportation effect, though the spread and speed penalty will stack normally.
  • The teleportation effect can produce behaviour not seen in other homing modifiers, such as the ability to hit enemies through terrain.
    • This also makes Projectile Area Teleport ideal for keeping Piercing projectiles on a target.
  • Projectiles such as Bouncing Burst stretch based on their velocity; on these projectiles, the visual effect of Projectile Area Teleport will similarly stretch, but the actual area of effect will not.


Gallery

Useful for shooting around corners.
That's no circle!
Projectile Area Teleport combined with Rainbow Glimmer.

History