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Homing Spells
Aiming Arc
A projectile rotates towards the direction you're aiming
Anti Homing
Makes a projectile accelerate away from your foes
Auto-Aim
Makes a projectile turns towards the nearest visible enemy
Boomerang
Gives a projectile a path that curves towards you
Homing
Makes a projectile accelerate towards your foes
Rotate Towards Foes
Makes a projectile turn towards your foes
Short-range Homing
A projectile flies towards targets when near them
Wand Homing
Makes a projectile accelerate towards wands
Accelerative Homing
A projectile homes towards enemies at an increasing pace
Projectile Area Teleport
If a valid target appears somewhere in the proximity of a projectile, the projectile will teleport right on top of the target
Spell modifiers that redirect projectiles to seek out targets.
Speed Modifier Spells
Heavy Shot
Greatly increases the damage done by a projectile, at the cost of its speed
Light Shot
Makes a projectile move considerably faster, but deal less damage
Chaotic Path
Causes a projectile to chaotically fly wherever it wishes
Slithering Path
Makes a projectile move rapidly in a slithering manner, like a snake
Accelerative Homing
A projectile homes towards enemies at an increasing pace
Projectile Area Teleport
If a valid target appears somewhere in the proximity of a projectile, the projectile will teleport right on top of the target
Accelerating Shot
Causes a projectile to accelerate as it flies
Decelerating Shot
Makes a projectile decelerate as it flies
Fizzle
Gives a spell a small probability of short-circuiting
Projectile Energy Shield
Gives a projectile a shield that deflects other projectiles
Speed Up
Increases the speed at which a projectile flies through the air
Explosive Projectile
Makes a projectile more destructive to the environment
Spell modifiers that adjust the speed of the affected projectile.
Projectile Area Teleport is a projectile modifier spell which creates a circle around the affected projectiles with a radius of 32 pixels. Whenever an enemy comes within the area, the projectile is teleported to the target. This benefit far outweighs the minor increase in spread and slower projectile speed that come with Projectile Area Teleport.
When Projectile Area Teleport is on a projectile that stretches based on the projectiles' velocity, the visuals of Projectile Area teleport will stretch as well. Similarly when combined with Glimmers the visuals of Projectile Area Teleport will be invisible. Neither of these visual changes have any effect on the actual teleporting radius, which will remain a circle.
Tips
Multiple copies of the modifier don't increase the area of effect or the efficacy of the teleportation in any way. However, the speed and spread modifiers will stack normally.
This is the most effective homing modifier to make a piercing projectile stick to enemies as they move around.