Blood (Spell)

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Material Spells
Acid
Acid
Transmute drops of acid from nothing
Acid
Blood
Blood
Blood blood blood
Blood
Cement
Cement
Transmute drops of wet cement from nothing
Cement
Oil
Oil
Transmute drops of oil from nothing
Oil
Water
Water
Transmute drops of water from nothing
Water
Spells that conjure a small amount of material with a short arcing trajectory. Explosive Projectile can be applied to deal large amounts of damage, which is treated as accidental damage, although it can hurt you as well.

Blood is a spell that conjures a single drop of Blood material from thin air.

Tips

  • A decent source of blood, possibly good for Alchemy or the Vampirism perk, but as blood is rather plentifully available from enemies anyway it is of limited value.
  • Can provide some healing with Vampirism, but players are likely better off investing in a chainsaw wand.
  • The amount of blood contained in the full 250 charges can heal for almost 60 health through Vampirism, if it is cast into a narrow channel to reduce waste.
  • Has powerful reduction modifiers for Cast Delay and Recharge Time, useful for making wands fire faster, similar to using a Chainsaw if it weren't for the charge limit.
  • Sets the Effect bloody.png Bloody status for 720 frames (12 seconds) on enemies hit by multicasted projectiles, even if they do not actually get stained by the produced blood, and even if blood has been shifted to a different material. In combination with Critical On Bloody Enemies, this guarantees critical hits.
    • This non-stain Effect bloody.png Bloody status does not include the normal critical hit chance boost extra modifier to outgoing shots of affected entities, so you cannot use the non-stain effect on yourself to increase your crit chance like a normal blood stain. However, you can use the blood material generated to obtain a normal blood stain (if it hasn't been shifted to a different material).

Trivia

  • It is the only drop-conjuring spell with a limited number of charges, although it is affected by the Unlimited Spells perk so it is possible to obtain limitless amounts of blood with this spell.

See also