Phasing Arc

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Lifetime Modifier Spells
Null Shot
Null Shot
Increases a projectile's duration dramatically but removes all damage and explosion from it
Null Shot
Chain Spell
Chain Spell
Causes a projectile to cast a copy of itself upon expiring, up to 5 times
Chain Spell
Increase Lifetime
Increase Lifetime
Increases the lifetime of a spell
Increase Lifetime
Nolla
Nolla
The duration of a projectile is set to zero
Nolla
Reduce Lifetime
Reduce Lifetime
Reduces the lifetime of a spell
Reduce Lifetime
True Orbit
True Orbit
Makes a projectile rotate around the caster like an orbiting planet
True Orbit
Orbiting Arc
Orbiting Arc
A projectile orbits the point of its origin
Orbiting Arc
Phasing Arc
Phasing Arc
A projectile flies much slower but teleports short distances over its flight
Phasing Arc
Ping-Pong Path
Ping-Pong Path
Makes a projectile fly back and forth
Ping-Pong Path
Spiral Arc
Spiral Arc
A projectile flies in a spiralling pattern
Spiral Arc
Spell modifiers that adjust the lifetime of the affected projectiles.
Path modifiers Spells
Orbiting Arc
Orbiting Arc
A projectile orbits the point of its origin
Orbiting Arc
Phasing Arc
Phasing Arc
A projectile flies much slower but teleports short distances over its flight
Phasing Arc
Ping-Pong Path
Ping-Pong Path
Makes a projectile fly back and forth
Ping-Pong Path
Spiral Arc
Spiral Arc
A projectile flies in a spiralling pattern
Spiral Arc
Chaotic Path
Chaotic Path
Causes a projectile to chaotically fly wherever it wishes
Chaotic Path
Slithering Path
Slithering Path
Makes a projectile move rapidly in a slithering manner, like a snake
Slithering Path
Spell modifiers that change the flight-path of the affected projectiles.

Phasing Arc is a projectile modifier and lifetime modifier spell that will make a projectile jump a short distance in the direction the projectile is traveling.

Every 12 frames the affected projectile(s) will jump a distance of 28*X pixels, X being the number of Phasing Arcs affecting the projectile(s). (28 pixels is a bit shy of twice Minä's height)

Although slowing down the projectile(s) affected it greatly increases reach with the jumping distance and increased lifetime.

Tips

  • Synergizes well with Luminous Drill and Plasma Beam.
  • Can make projectiles move much faster when stacked, but if stacked too much might jump past the target.
  • Phasing Arc combined with Drilling Shot greatly increases the speed with which projectiles go through terrain.
  • Could be used to create infinite lifetime spells.
  • Stationary projectiles will be phased rightward.
  • Unlike most other Projectile Modifier spells, Phasing Arc applies many of its effects --- cast delay, lifetime, and speed multiplier modifications --- after Drawing another spell.
    • Chainsaw sets cast delay to 0, but if you have Concentrated Spells, some cast delay will be added afterward. You can offset this additional cast delay with Phasing Arc + Chainsaw or Double Spell + Chainsaw + Phasing Arc, while other modifiers reducing cast delay may require the second approach.
    • Phasing Arc + five copies of Slithering Path will produce a speed multiplier of 6.6 (= 20 * 0.33) rather than 10.56 (= 0.33 * 2^5). (The 20 appears as Slithering Path doubles the speed multiplier then limits it to the range 0 to 20; the fifth copy hits this limit, then Phasing Arc's modification is applied.)