Guide: Infinite Lifetime Spells

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The terms Infinite lifetime spell, infiniwisp, (or simply wisp), all refer to the same phenomena - a projectile that does not have a lifetime limit. The lifetime of a wisp is equal to exactly -1. Some projectiles are natural wisps - Fish, Propane Tanks, Rocks - all have no lifetime limit. Most projectiles that aren't wisps can be modified to be, and this guide will show you how to do so, and why you might want to.

Live forever (or die trying)

Making a wisp involves modifying the lifetime of a projectile to be exactly -1, but that just means it won't die from time elapsed. There are other ways a projectile can die or become useless to you.

  • Alternate Component lifetime limits - some projectiles have more than one lifetime limit, and the alternate ones cannot be modified, this makes it impossible to wisp some projectiles (see table below).
  • Wandering off - Use Boomerang to keep them nearby, and a Homing modifier to allow them to target enemies automatically.
  • Moving too slowly - Some projectiles have to keep moving, and if they slow below a threshold speed they will die. Prevent this with Accelerating Shot, Anti-gravity etc.
  • Hitting the ground - prevented by Piercing Shot.
  • Hitting an enemy - prevented by Piercing Shot, or using a projectile which is naturally Piercing or Penetrating
    • Hitting a dead enemy - a projectile can lose its payload from hitting an enemy's corpse, Drilling Shot prevents this.
  • Explosive Detonator, Spells to ... - Only a few specific projectiles can live through these, e.g. Mists, Summon Platform

Offensive Wisp Warnings

A wisp that does damage can be extremely dangerous to the player. Since Piercing Shot enables Friendly Fire, any damage from a wisp must come from a trigger payload (e.g. using Add Trigger), and crucially that payload must not have friendly fire.

Becoming a sheep will make you susceptible to the damage from the payload, likely resulting in immediate death (especially if any form of homing is used).

Achievement

The gods are very impressed with you

Successfully creating an infinite-lifetime spell for the first time in a session will trigger the game message and the accompanying achievement. This excludes spells that naturally have a lifetime of -1 (such as Rock).

You may have seen this message in-game, leading you to this page - in which case congratulations, you made a wisp by accident. Some very simple spell combinations (notably Reduce Lifetime combined with Teleport Bolt) can create wisps, usually inconsistently (see Lifetime Range below).

Mechanics

Projectiles can be created by spells you cast, and each one is given a fixed lifetime upon creation.[1] This initial lifetime is the sum of the projectile's base lifetime and any lifetime modifications from spells it is cast alongside. The game checks (and decrements) each projectile's lifetime every frame, triggering the removal of projectiles when their lifetime runs out.

If a projectile has a lifetime of exactly -1, then it is treated as having infinite lifetime[2]. Projectiles created with a lifetime of less than -1 are treated as if they had a 0-frame lifetime - and will exist for a single frame then expire.

Lifetime Range

Some projectiles have a randomised base lifetime, each projectile's life will be slightly different meaning most of them won't become wisps when modified. The larger the range of possible lifetimes, the lower the percentage of them created that will end up as wisps. Usually this isn't much of an issue - just cast more of them. It is also much easier to target a range of lifetimes than a specific one, and often you can find a combination of modifiers with fewer side-effects.

Some lifetime modifications are significantly easier to attain than others[3]. For example, Intense Concentrated Light needs exactly -33 lifetime modification to wisp, requiring a total of 15 modifiers. In contrast, Concentrated Light has a 6.66% chance to wisp using only a single modifier.

Side Effects

All but two of the lifetime modifying spells you can use to make wisps do something other than modify lifetime. How much of an issue this is depends on the projectile and its intended use.

  • Chain Spell - The extra copies are usually only an issue for creating wisps which have a randomised base lifetime, since the ones that don't wisp will create copies of themselves. Aiming for the top end of the projectile range (so that the un-wisped ones spawn with lifetimes below -1 and immediately die) helps. E.g. White Hole can be wisped using 2x Reduce Lifetime and a Chain Spell, but this produces a lot of unwisped ones too. Using 3x Reduce Lifetime gives the same chance for wisps and no side effects.
  • Ping-Pong Path, Orbiting Arc, Spiral Arc - These modify projectile trajectory to some extent this can be overcome with other modifiers.
  • Phasing Arc - Also reduces initial speed.
  • True Orbit - Projectile trajectory altered significantly, and ground collision disabled.
  • Null Shot - Removes damage & explosion effects.

Un-wisp-able Spells

Projectiles can have additional alternative lifetime restrictions, which cannot be changed or avoided using lifetime modifiers. These cannot be made into wisps.

Inventory Icon lifetime.pngSpells with alternative lifetime components
Other
Summon Portal
Summon Portal
Summons a strange portal
Summon Portal
Material
Touch of Gold?
Touch of Gold?
Transmutes everything in a short radius into urine, including walls, creatures... and you
Touch of Gold?
Touch of Grass
Touch of Grass
Transmutes everything in a short radius into Earth, including walls, creatures... and you. Unless…
Touch of Grass
Circle of Fire
Circle of Fire
An expanding circle of burning air
Circle of Fire
Circle of Acid
Circle of Acid
An expanding circle of dripping acid
Circle of Acid
Circle of Oil
Circle of Oil
An expanding circle of slick oil
Circle of Oil
Circle of water
Circle of water
An expanding circle of water
Circle of water
Sea Of Lava
Sea Of Lava
Summons a large body of lava below the caster
Sea Of Lava
Sea Of Alcohol
Sea Of Alcohol
Summons a large body of tasty alcohol below the caster
Sea Of Alcohol
Sea Of Oil
Sea Of Oil
Summons a large body of oil below the caster
Sea Of Oil
Sea Of Water
Sea Of Water
Summons a large body of water below the caster
Sea Of Water
Sea Of Acid
Sea Of Acid
Summons a large body of acid below the caster
Sea Of Acid
Sea Of Flammable Gas
Sea Of Flammable Gas
Summons a large body of flammable gas below the caster
Sea Of Flammable Gas
Summon Swamp
Summon Swamp
Summons a large swamp below the caster
Summon Swamp
Sea of Mimicium
Sea of Mimicium
Summons a large body of mimicium under the caster
Sea of Mimicium
Touch Of Blood
Touch Of Blood
Transmutes everything in a short radius into blood, including walls, creatures... and you
Touch Of Blood
Touch Of Gold
Touch Of Gold
Transmutes everything in a short radius into gold, including walls, creatures... and you
Touch Of Gold
Touch Of Oil
Touch Of Oil
Transmutes everything in a short radius into oil, including walls, creatures... and you
Touch Of Oil
Touch Of Smoke
Touch Of Smoke
Transmutes everything in a short radius into smoke, including walls, creatures... and you
Touch Of Smoke
Touch Of Spirits
Touch Of Spirits
Transmutes everything in a short radius into alcohol, including walls, creatures... and you
Touch Of Spirits
Touch Of Water
Touch Of Water
Transmutes everything in a short radius into water, including walls, creatures... and you
Touch Of Water
Static projectile
Circle of Buoyancy
Circle of Buoyancy
A field of levitative magic
Circle of Buoyancy
Circle of Displacement
Circle of Displacement
A field of teleportative magic
Circle of Displacement
Circle of Fervour
Circle of Fervour
A field of berserk magic
Circle of Fervour
Circle of Shielding
Circle of Shielding
A field of protective magic
Circle of Shielding
Circle of Stillness
Circle of Stillness
A field of freezing magic
Circle of Stillness
Circle of Thunder
Circle of Thunder
A field of electrifying magic
Circle of Thunder
Circle of Transmogrification
Circle of Transmogrification
A field of sheep-like magic
Circle of Transmogrification
Circle of Unstable Metamorphosis
Circle of Unstable Metamorphosis
A field of transformative magic
Circle of Unstable Metamorphosis
Circle of Vigour
Circle of Vigour
A field of regenerative magic
Circle of Vigour
Rain Cloud
Rain Cloud
Creates a watery weather phenomenon
Rain Cloud
Oil Cloud
Oil Cloud
Creates a rain of oil
Oil Cloud
Blood Cloud
Blood Cloud
Creates a rain of blood
Blood Cloud
Acid Cloud
Acid Cloud
Creates a rain of acid
Acid Cloud
Thundercloud
Thundercloud
Creates a thundercloud
Thundercloud
Projectile Gravity Field
Projectile Gravity Field
Projectiles caught within the field are attracted towards its center
Projectile Gravity Field
Projectile Thunder Field
Projectile Thunder Field
Projectiles caught within the field transform into blasts of lightning
Projectile Thunder Field
Projectile Transmutation Field
Projectile Transmutation Field
Projectiles caught within the field transform into harmless critters
Projectile Transmutation Field
Utility
All-Seeing Eye
All-Seeing Eye
See into the unexplored. But not everywhere...
All-Seeing Eye

Some projectile modifiers will add an alternate lifetime component, and projectiles so modified are also incapable of being wisps.

Inventory Icon lifetime.pngSpells which add an alternative lifetime component
Chaos Larpa
Chaos Larpa
Makes a projectile cast copies of itself in random directions
Chaos Larpa
Copy Trail
Copy Trail
Makes a projectile leave a trail of copies of itself
Copy Trail
Downwards Larpa
Downwards Larpa
Makes a projectile cast copies of itself with a downwards trajectory
Downwards Larpa
Upwards Larpa
Upwards Larpa
Makes a projectile cast copies of itself with an upwards trajectory
Upwards Larpa
Personal Fireball Thrower
Personal Fireball Thrower
Makes a projectile turn the creatures it hits into living fireball throwers
Personal Fireball Thrower
Personal Tentacler
Personal Tentacler
Makes creatures hit by a projectile grow tentacles in a chaotic manner
Personal Tentacler
Personal Lightning Caster
Personal Lightning Caster
Makes a projectile turn the creatures it hits into living thunderstorms
Personal Lightning Caster
Projectile Energy Shield
Projectile Energy Shield
Gives a projectile a shield that deflects other projectiles
Projectile Energy Shield
Matter Eater
Matter Eater
Makes a projectile eat the environment as it flies
Matter Eater

Notes:

  1. Lifetime is given in frames - Noita normally runs at 60fps, and when doing so a projectile with a lifetime of 60 frames will last for 1 second of real time.
  2. This is due to a design decision in the way projectiles are implemented.
  3. This can even happen accidentally (and often undesirably) - e.g. Teleport Bolt has a chance to wisp from just one Reduce Lifetime.

Lifetime Modifiers

The table lists all the modifiers known to affect projectile lifetimes and the value in frames they modify the lifetime by. A combination of several modifiers may be necessary to achieve -1 lifetime. Large numbers of modifier copies can be obtained using spell-copying spells, e.g. the Divides or the Greek Letter Spells.

Spell lifetime.png Lifetime Up Spell lifetime down.png Lifetime Down
Modifier Lifetime Modifier Lifetime
Orbiting Arc
Orbiting Arc +25
Chain Spell
Chain Spell −30
Ping-Pong Path
Ping-Pong Path +25
Reduce Lifetime
Reduce Lifetime −42
Spiral Arc
Spiral Arc[1] +50
Increase Lifetime
Increase Lifetime +75
Phasing Arc
Phasing Arc +80
True Orbit
True Orbit +80
Null Shot
Null Shot +280

Notes:

  1. Spiral arc is equivalent to any 2 Ping-Pong Path or Orbiting Arc, but is generally not preferred as an option due to how strongly it affects a projectile's path, often making it difficult to be a reliable infinite projectile.

Perks that affect lifetime

  • Boomerang Spells adds 20 frames per projectile in the shot state
    • (i.e. simultaneously casting 3 projectiles grants +60 lifetime)
  • Bouncing Spells adds 60 frames per projectile in the shot state.

Example wand builds

Infinite Platform or Wall

By Letaali

Wand 0821.png
Shuffle
No
Spells/Cast
1
Chainsaw
Triple Spell
Divide By 3
Add Trigger
Divide By 4
Reduce Lifetime
Blood Magic
Increase Lifetime
Divide By 2
Chain Spell
Ping-Pong Path
Ping-Pong Path
Summon Platform

alternative design

Wand 0821.png
Shuffle
No
Spells/Cast
1
Add Mana
Add Mana
Add Mana
Chainsaw
Double Spell
Reduce Lifetime
Long-Distance Cast
Divide By 2
Divide By 3
Reduce Lifetime
Reduce Lifetime
Increase Lifetime
Divide By 2
Chain Spell
Ping-Pong Path
Ping-Pong Path
Rainbow Glimmer
Summon Platform

Infinite Healing Bolt

Wand 0821.png
Shuffle
No
Spells/Cast
1
Piercing Shot
Drilling Shot
Boomerang
Chain Spell
Chain Spell
Healing Bolt

Cheap Unlimited Infinite Healing Bolt

Wand 0821.png
Shuffle
No
Spells/Cast
1
Double Spell
Add Timer
Piercing Shot
Drilling Shot
Boomerang
Chain Spell
Chain Spell
Digging Bolt
Digging Bolt
Gamma
Wand Refresh
Healing Bolt

Add (Expiration) Trigger may be used instead of Add Timer. The mana cost is avoided by putting the modifiers between Add Timer and a projectile. This cannot be done with "Other" type spells like Gamma and Alpha, however, we can get around this restriction by adding a Digging Bolt or other throwaway spell in a double cast with the Gamma/Alpha. An extra Digging Bolt is added to act as the trigger's payload, which is not affected by these modifiers and therefore should not be used to cast Gamma. This allows you to infinitely cast healing bolts with infinite lifetimes, while also bringing the mana cost down significantly; without Add Timer every Healing Bolt costs 465 mana to cast, using this method brings it down to only 50-60 mana.

Wand 0821.png
Shuffle
No
Spells/Cast
1
Long-Distance Cast
Add Mana
Add Mana
Double Spell
Add Trigger
Heavy Spread
Heavy Spread
Piercing Shot
Drilling Shot
Boomerang
Chain Spell
Chain Spell
Digging Bolt
Digging Bolt
Gamma
Wand Refresh
Healing Bolt

Putting the entire cast inside of the payload of a trigger completely removes the extra cast delay from the Drilling Shot and any Add Mana. If recharge time is further reduced by modifiers like Reduce Recharge Time or Heavy Spread, or by casting Wand Refresh at the end, you can rapid fire this wand using only two to three Add Mana (keep in mind that Wand Refresh will need an extra 20 mana). Rapid firing this wand is especially useful because getting an infinite Healing Bolt only has a 6-7% chance per cast.

Wisp List

The following table details the spells that can be used to create projectiles with infinite lifetime, the minimum necessary modifiers, and their chance of achieving infinite lifetime on any given cast.

The chance of creating an infinite spell is directly correlated to how widely varied the projectile's lifetime can be. You can calculate your own solutions with this wisp solver.

Table of Spell Lifetimes and suggested Modifiers for Infinites
Spell Lifetime
Reduce Lifetime
Chain Spell
Ping-Pong Path
Orbiting Arc
Spiral Arc
Increase Lifetime
Phasing Arc
True Orbit
Null Shot
Chance per cast
Summon Firebug Swarm
750 - 950 21 0.5%
Summon Wasp Swarm
1000 - 1200 21 5 0.5%
Summon Friendly Fly
1700 - 1900 41 0.5%
Pollen
650 - 850 16 0.5%
Flock of Ducks
200 - 400 5 0.5%
Ball Lightning
10 - 50 1 2.44%
Glue Ball
20 - 60 1 2.44%
Giant Spitter Bolt
22 - 47 1 5%
Large Spitter Bolt
18 - 42 1 5%
Spitter Bolt
18 - 32 1 6.66%
Concentrated Light
23 - 37 1 6.66%
Magic Bolt
23 - 37 1 6.66%
Burst of Air
33 - 47 1 6.66%
Deadly Heal
33 - 47 1 6.66%
Homebringer Teleport Bolt
33 - 47 1 6.66%
Spark Bolt
33 - 47 1 6.66%
Swapper
33 - 47 1 6.66%
Teleport Bolt
33 - 47 1 6.66%
Energy Orb
43 - 57 4 1 6.66%
Fireworks!
23 - 37 1 6.66%
Firebomb
63 - 77 1 1 6.66%
Summon Missile
93 - 107 5 1 6.66%
Healing Bolt
53 - 67 2 6.66%
Pinpoint of Light
83 - 97 3 6.66%
Bubble Spark
93 - 107 5 1 6.66%
Prickly Spore Pod
93 - 107 5 1 6.66%
Black Hole
Black Hole with Death Trigger
White Hole
113 - 127 3 6.66%
Triplicate Bolt
113 - 127 4 6.66%
Return
233 - 247 8 6.66%
Giant Magic Missile
Large Magic Missile
Magic Missile
353 - 367 12 6.66%
Nuke
353 - 367 12 6.66%
Giant Firebolt
Large Firebolt
Firebolt
493 - 507 12 6.66%
Giga Black Hole
493 - 507 12 6.66%
Infestation
593 - 607 21 1 6.66%
Arrow
743 - 757 25 6.66%
Bouncing Burst
743 - 757 25 6.66%
Energy Sphere
743 - 757 25 6.66%
Disc Projectile
743 - 757 25 6.66%
Giga Disc Projectile
293 - 307 11 1 6.66%
Summon Omega Sawblade
493 - 507 12 6.66%
Dropper Bolt
493 - 507 12 6.66%
Worm Launcher
93 - 107 5 1 6.66%
Glittering Field
600 3 21 1 1 100%
Mist of Spirits
100 3 1 100%
Blood Mist
500 13 1 1 100%
Toxic Mist
500 13 1 1 100%
Slime Mist
500 13 1 1 100%
Path of Dark Flame
100 3 1 100%
Spiral Shot
100 3 1 100%
Thunder Charge
100 3 1 100%
Cursed Sphere
120 3 4 5 100%
Holy Bomb
170 3 4 1 100%
Bomb
180 8 1 1 100%
Meteor
200 3 5 1 100%
Earthquake
30 8 1 1 100%
Intense Concentrated Light
32 9 1 5 100%
Dynamite
50 3 1 100%
Glitter Bomb
50 3 1 100%
Giga Death Cross
50 3 1 100%
Death Cross
68 7 3 100%
Fireball
60 8 1 5 100%
Summon Rock Spirit
60 8 1 5 100%
Tentacle
60 8 1 5 100%
Flamethrower
80 3 1 1 100%
Delayed Spellcast
100 3 1 100%
Luminous Drill
2 9 5 100%
Freezing Gaze
25 3 4 100%
Small Teleport Bolt
8 2 1 100%
Warp Cast
5 8 1 1 100%
Teleporting Cast
2 9 5 100%
Long-Distance Cast
4 1 1 100%
Square Barrier
Vertical Barrier
Horizontal Barrier
3 2 1 100%
Kantele
Huilu
2 9 5 100%
Explosion of Brimstone
0 3 5 100%
Explosion of Spirits
0 3 5 100%
Explosion of Poison
0 3 5 100%
Explosion of Thunder
3 2 1 100%
Magical Explosion
0 3 5 100%
Explosion
0 3 5 100%
Chainsaw
1 6 5 100%
Chunk of Soil
1 6 5 100%
Digging Bolt
2 9 5 100%
Digging Blast
2 9 5 100%
Bomb Cart
420 13 5 100%
Glowing Lance
300 3 11 1 1 100%
Holy Lance
300 3 11 1 1 100%
Summon Platform
300 3 11 1 1 100%
Summon Wall
300 3 11 1 1 100%
Acid Ball
330 3 11 5 100%
Slimeball
330 3 11 5 100%
Expanding Sphere
180 8 1 1 100%
Plasma Beam
100 3 1 100%
Plasma Beam Cross
100 3 1 100%
Chain Bolt
44 4 1 100%
Plasma Cutter
60 8 1 5 100%
Giga Holy Bomb
260 8 1 100%
Iceball
60 8 1 5 100%
Omega Black Hole
Omega White Hole
993 - 1007 24 6.66%
BULLET???
50 3 1 100%

Video & Infographics

How To Make Infini-Wisps In Noita! - Nymphspyre (2020-06-21)
Parasite Wisps! - Nymphspyre (2020-10-01)
Divide to Infinite! Making Infini-Wisps Easy! - Nymphspyre (2021-01-21)
Noita Spell Archives: The Curious Case of Reduce Lifetime and Infinite Spells - Aliasbot (2020-02-27)
Make Noita Spells LAST FOREVER! Guide To Infinite Lifetime Spells: Infiniwisps - LetsSufferTogether (2022-12-28)
Chart infographic (does not have changes from the Epilogue 2 update).
- by Chrawnus and Nymphspyre