Homing
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This article is about the spell. For the perk, see Homing Shots. For other uses, see Homing (disambiguation). |
Homing Spells
Spell modifiers that redirect projectiles to seek out targets.
Homing is a projectile modifier spell that will impart a constant force on projectiles to make them home in on enemies. Because of this the effect is more noticeable on slower or static projectiles.
Also available as a perk, which has a weaker effect than the spell version.
Tips
- Almost every offensive spell in Noita can benefit from this modifier in one way or another. You'll need to deal with its rather heavy mana drain, however.
- In addition be very cautious of using this with Disc Projectile. Standing between two enemies and killing one with a homing disc WILL result in the projectiles then flying through you to reach their next target. Plasma Beams can also be dangerous because of this.
- Combining with Rock can kill many enemies in the area with physics damage, making it extremely overpowered, especially with Unlimited Spells. Alternatively, you can use Telekinetic Kick can carry the homing rock around the map with you. This can also be used with Propane Tank, but to a lesser extent because they eventually explode.
- Try combining with Mist spells (Slime Mist, Toxic Mist, Mist of Spirits) affected by a modifier which increases damage (Damage Plus, Heavy Shot).
- If you are polymorphed into a creature, via Polymorphine or Chaotic Polymorphine, your own shots can home in on you, because you are considered a creature rather than a player.
- On that note, look out for Hahmonvaihtaja in the Temple of the Art.
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