Divide By

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The Divide By spells all have the same basic function - to copy the next spell after them in the wand. The specifics of the way this happens, and the interaction between them and other complex spells like Add Trigger and the Greek spells, make them some of the most powerful (and mind boggling) spells in Noita.

Spells of any type can be copied, although copying Projectile spells is generally the most straightforward. Dividing Modifier spells is trickier. Limited use spells must have at least one charge remaining, and a charge will be consumed for each cast, but you can Divide a Greek spell like Gamma to indirectly copy without limit.

One Divide By can copy another - this is referred to as a Divide Chain. There are limits on how long these chains can be, with the largest possible number of copies from a chain maxing out at 800. See later on this page for working chains you can easily add to a wand.

The copying process imposes a Projectile Damage Projectile damage reduction, as well as reducing any previously-applied explosion radius bonus (e.g. from Explosive Projectile). All other damage types are unaffected, including Heal Damage Heal damage - dividing Healing Bolt is very effective.

This page focuses on the most practical ways to use Divides - to gain a fuller understanding of how these spells work see: Expert Guide: Divide By Spells.

Unlocking

All the Divide By spells need to be unlocked before they will spawn in the world.

Click to show content

Notes

  • The virtual copies do not need extra free spell slots in the wand to function, so can be used to make even low capacity wands fire many more spells than normal.
  • Divide By spells have a hidden effect of reducing the cast state explosion radius. The reduction is up to -5 for div2, -10 for div3, -20 for div4, and -40 for div10. This is capped at 0, setting the radius adjustment to 0 if the result is negative.
  • All the Divide By spells set the cast state pattern angle to 5 (this is the same variable that the Formation multicast spells modify.)
    • A pattern angle of 5 means that projectiles will be distributed at even intervals along a 10 degree arc centered where you're aiming.
    • Only the last pattern angle to be set is used, and it is set after the spell setting it draws, so a Divide By drawing into a hexagon formation will have 5 pattern degrees instead of 180.

Useful Recipes

See the tables toward the bottom of this article for other numbers of copies.

Divide by 800 on a spell without draw (e.g. Projectile/Static Projectile spells)

Example 1:
Wand 0821.png
Shuffle
no
Spells/Cast
1
Divide By 10
Divide By 10
Divide By 4
Divide By 2
Spark Bolt

This casts 800 copies of a Spark Bolt, which is the largest possible purely using Divides.

Divide by 800 on a spell with draw (e.g. Modifier spells)

Example 2:
Wand 0821.png
Shuffle
no
Spells/Cast
1
Double Spell
Divide By 10
Divide By 10
Divide By 4
Divide By 2
Divide By 2
Critical On Wet (Water) Enemies
Spark Bolt

This casts 800 copies of the Critical on Wet. In order to properly divide the modifier, the Divide By chain is draw canceled, which means that you need the additional draw from the Double Spell to cast anything after.

Divide by 800 add trigger (multiple Modifier spells)

Example 3:
Wand 0821.png
Shuffle
no
Spells/Cast
1
Double Spell
Divide By 10
Divide By 10
Divide By 4
Divide By 2
Add Trigger
Critical On Wet (Water) Enemies
Homing
Blood Magic
Spark Bolt
Wand 0821.png
Shuffle
no
Spells/Cast
1
Double Spell
Spark Bolt
Divide By 10
Divide By 10
Divide By 4
Divide By 2
Add Trigger
Critical On Wet (Water) Enemies
Homing

These examples cast 801 copies of both Critical on Wet and Homing. The first build works because the Blood Magic is a utility spell without a related projectile, which causes the Add Trigger to fail (which is good since Add Trigger would normally ruin the deck for the next copy), but only after casting copies of the modifiers. In the second build, Add Trigger fails because it reaches the end of the wand with nothing to apply to. Add Timer and Add Expiration Trigger have the same behavior here. The Blood Magic can be replaced with Blood To Power, Gold To Power, or a projectile/static projectile with 0 charges (e.g. 0 charge Healing Bolt).

Divide by 800 spell duplication (Multiple Modifiers & Projectiles)

Example 4:
Wand 0821.png
Shuffle
no
Spells/Cast
1
Tau
Critical On Wet (Water) Enemies
Homing
Spark Bolt
Alpha
Divide By 10
Divide By 4
Divide By 2
Divide By 2
Spell Duplication

This gives 800 additional copies of Critical on Wet, Homing, and Spark Bolt. The Alpha calling Tau is used to hit the recursion limit, which prevents Spell Duplication from copying a Divide By or greek letter and ruining the deck before all 800 copies complete. It is also possible to use Gamma with Tau at end of the wand, with an additional double cast at the beginning, instead of using Alpha.

How it Works

Please note that this page is highly incomplete and does not adequately explain these spells. They are very complicated. This is still a good introduction to the function of Divides, but for a far more comprehensive and detailed understanding of them, check out the Expert Guide: Divide By Spells.

All the example wands on this page have a link to the Wand Simulator site, which displays a casting sequence diagram that helps explain what Divide By is doing.

Here are the basics:

Example 5:

Easy - Dividing Projectiles

When applied directly to projectiles, it acts similarly to a multicast array containing the duplicated spell (with reduced damage/explosion radius).

Wand 0821.png
Shuffle
no
Spells/Cast
1
Divide By 2
Spark Bolt

Is the same casting order as:

Wand 0821.png
Shuffle
no
Spells/Cast
1
Double Spell
Spark Bolt
Spark Bolt


Example 6:

Easy - Combined with other spells

This works with modifiers and after triggers as well, so:

Wand 0821.png
Shuffle
no
Spells/Cast
1
Spark Bolt With Trigger
Damage Plus
Divide By 3
Spark Bolt

Is mechanically equal to:

Wand 0821.png
Shuffle
no
Spells/Cast
1
Spark Bolt With Trigger
Damage Plus
Triple Spell
Spark Bolt
Spark Bolt
Spark Bolt

Those multicasts are never actually created though, they're just there to illustrate behavior. In actuality, the original spell is deleted and new spells (with reduced damage output) are created in their place and cast at the same time.


Example 7:

Weird - Dividing Modifiers

When Divide By # is applied to a modifier, the spell works a bit more strangely.

This setup:

Wand 0821.png
Shuffle
no
Spells/Cast
1
Spark Bolt With Trigger
Divide By 2
Damage Plus
Spark Bolt
Bouncing Burst
Bubble Spark With Trigger

Becomes similar to this in the first cast:

Wand 0821.png
Shuffle
no
Spells/Cast
1
Spark Bolt With Trigger
Damage Plus
Damage Plus
Damage Plus
Spark Bolt

The divide by effectively creates 2 additional copies of the Damage Plus. The first copy is prevented from drawing additional spells, but the second copy is able to draw into the real Damage Plus and Spark Bolt, which means you get a total of 3 Damage Pluses.

The next cast from that wand will be similar to:

Wand 0821.png
Shuffle
no
Spells/Cast
1
Bubble Spark With Trigger
Spark Bolt With Trigger
Damage Plus
Damage Plus
Damage Plus
Spark Bolt

This is because after the Divide By finishes copying the second Damage Plus (which drew the real damage plus and spark bolt), it will discard the next spell, which is the bouncing burst. The bubble spark gets cast with trigger, which then wraps.


Example 8:

Weird - Dividing Multicasts

It's the same for multicasts.

This:

Wand 0821.png
Shuffle
no
Spells/Cast
1
Divide By 2
Triple Scatter Spell
Spark Bolt

Is equivalent to:

Wand 0821.png
Shuffle
no
Spells/Cast
1
Triple Scatter Spell
Triple Scatter Spell
Triple Scatter Spell
Spark Bolt

As in the previous example, the first Triple Scatter Spell is unable to draw, but the next two are. Which means that you get an effective 5 multicast, the same as 2 Triple Spells. The spread from all three Triple Scatter Spells will be applied.


Example 9:
Tricky - Dividing Divide By

Each Divide By spell has an iteration limit. Divide By 2 has a limit of 4, Divide By 3 and 4 have a limit of 3, and Divide By 10 has a limit of 2. Once this iteration limit is exceeded any subsequently chained Divide By spells will act as if they are "Divide by 1", and will not increase the number of copies.

This:

Wand 0821.png
Shuffle
no
Spells/Cast
1
Divide By 10
Divide By 10
Spark Bolt

Will cast 100 Spark Bolts as expected, since the first Divide By will cast the second Divide By 10 times.

But this:

Wand 0821.png
Shuffle
no
Spells/Cast
1
Divide By 10
Divide By 10
Divide By 10
Spark Bolt

Will still only cast 100 Sparks Bolts, since the third Divide By 10 exceeds the iteration limit of 2.

The iteration counter is shared for all Divide By spells so this:

Wand 0821.png
Shuffle
no
Spells/Cast
1
Divide By 2
Divide By 10
Divide By 10
Spark Bolt

Will cast 20 Spark Bolts, while this:

Wand 0821.png
Shuffle
no
Spells/Cast
1
Divide By 10
Divide By 10
Divide By 2
Spark Bolt

Will cast 200 spark bolts.


Example 10:

Useful - Divide By 1 for Modifiers

Remember how weird dividing Modifiers is? Well the iteration limit can be used to make it a lot less weird. By purposefully hitting the limit (and causing the final Divide to act as a 'Divide By 1') Modifiers can be divided without issue many hundreds of times.

This wand will produce a very disappointing 21 copies of Damage Plus.

Wand 0821.png
Shuffle
no
Spells/Cast
1
Spark Bolt With Trigger
Divide By 10
Divide By 10
Damage Plus
Spark Bolt

Fix this by adding another Divide By 10, which exceeds its iteration limit of 2, allowing us to get the full 100 copies.

Wand 0821.png
Shuffle
no
Spells/Cast
1
Spark Bolt With Trigger
Double Spell
Divide By 10
Divide By 10
Divide By 10
Damage Plus
Spark Bolt
Note that additional draw is required due to the addition of another divide by cancelling the draw from add damage.


Example 11:

Tricky - Wrapping

Things becomes more complicated when Divide By spells are placed after a multicast.

In this example:

Wand 0821.png
Shuffle
no
Spells/Cast
1
Damage Plus
Quadruple Spell
Divide By 2
Divide By 2
Divide By 2
Spark Bolt
Spark Bolt With Trigger
Increase Lifetime

The multicast will draw these four blocks, in order:

Spell damage.png Spell divide 2.png Spell divide 2.png Spell divide 2.png Spell light bullet.png
Spell light bullet trigger.png Spell lifetime.png Spell divide 2.png Spell divide 2.png Spell light bullet.png
Spell divide 2.png Spell light bullet.png
Spell light bullet.png

Notice how the second casting block begins with the spells following the first block, but is followed by the Divide By's and Spark Bolt. Each following block wraps into the same chain, except one spell further on the chain of Divide By's. A chain of n divide by spells needs a n+1 multicast in order to cast all possible blocks. Each of these blocks will have its own iteration counter.

Divide By Chains

Possible Positions

One Divide By can copy another, but there are limits. Each Divide By has an iteration limit, which determines what positions it can occupy in a chain while still producing extra copies. Divide By 10 has a limit of 2, meaning it will only work if in the first two positions. Divide By 3 and 4 both have a limit of 3, and Divide By 2 has a limit of 4.

Divide By
Chain positions
1st 2nd 3rd 4th 5th +
Divide By 10
Divide By 10
Divide By 4
Divide By 4
Divide By 4
Divide By 3
Divide By 3
Divide By 3
Divide By 2
Divide By 2
Divide By 2
Divide By 2
Divide By
Draw Cancellation
1st 2nd 3rd 4th 5th +
Divide By 10
- - Yes Yes Yes
Divide By 4
- - - Yes Yes
Divide By 3
- - - Yes Yes
Divide By 2
- - - - Yes
Divide By
Copies by position
1st 2nd 3rd 4th 5th +
Divide By 10
× 10 × 10 × 1 × 1 × 1
Divide By 4
× 4 × 4 × 4 × 1 × 1
Divide By 3
× 3 × 3 × 3 × 1 × 1
Divide By 2
× 2 × 2 × 2 × 2 × 1

Divides placed after their limit don't produce any extra copies, but they do produce one copy - they can be considered to be a "Divide By 1". This is very useful since the first copy made by any Divide is prevented from drawing any additional spells from the wand. In particular, this makes it possible to copy Modifier type spells many times.

The second table above shows which Divides can be used in position 3, 4 and 5 to make the prior chain work with Modifiers (and other spells that draw).

Divide By Draw Equivalences

Some spells, when cast, draw more spells from the wand. The Modifier type spells all do this, as do Multicast type spells (mostly, that's all they do), along with various Utility type spells and others.

Divide By prevents this from happening - but only for the first copy. The others act as they would if cast by the wand, which can quickly use up the rest of the spells. This can be useful (you can replace multicast with Divides) but is usually a nuisance since it prevents you from making large numbers of copies.

There are a few ways around this - the most obvious is simply to add extra spells to soak up the excess draw.

Eating Draw with Projectiles

This table shows:

  • The amount of multicast each Divide Chain is equivalent to
  • The number of non-drawing spells (Spark Bolt used as an example) needed to completely cancel out the additional draw
  • The position of the spell(s) discarded by Divide By (Indicated with Bombs - See Expert_Guide:_Divide_By_Spells#Discard_Displacement for an explanation).
Divide By - Draw Equivalence
Chain Length Copies Draw Discard Equivalent to Example Mitigation
Divide By 10
Critical Plus
1 10 9 1
Double Cast
Octuple Cast
Divide By 10
Critical Plus
Spark Bolt
Spark Bolt
Spark Bolt
Spark Bolt
Spark Bolt
Spark Bolt
Spark Bolt
Spark Bolt
Spark Bolt
Bomb
Divide By 4
Critical Plus
1 4 3 1
Triple Cast
Divide By 4
Critical Plus
Spark Bolt
Spark Bolt
Spark Bolt
Bomb
Divide By 3
Critical Plus
1 3 2 1
Double Cast
Divide By 3
Critical Plus
Spark Bolt
Spark Bolt
Bomb
Divide By 2
Critical Plus
1 2 1 1
Critical Plus
Divide By 2
Critical Plus
Spark Bolt
Bomb
Divide By 4
Divide By 4
Critical Plus
2 8 7 1
Octuple Cast
Divide By 4
Divide By 4
Critical Plus
Spark Bolt
Spark Bolt
Spark Bolt
Spark Bolt
Spark Bolt
Spark Bolt
Bomb
Spark Bolt

This approach quickly becomes infeasible - wands only get so big.

A Divide too far - Draw Cancelled Chains

You can use Divide By to solve the problem it causes - adding more Divides (to a slot past their iteration limit) makes them act like a 'Divide By 1' - they make only 1 copy, but that first copy prevents the copied spell drawing. Since no Divides fail at position 2, the smallest chain that this technique works with is 2 Divides long.

This table shows:

Divide By - Draw Cancellation via iteration limit
Chain Copies Draw Discard Mitigation
Sequence Length Sequence Length
Divide By 10
Divide By 10
Critical Plus
2(+1) 100
Divide By 10
Divide By 10
Divide By 10
Critical Plus
3
Divide By 4
Divide By 4
Divide By 4
Critical Plus
3(+1) 64
Divide By 4
Divide By 4
Divide By 4
Divide By 4
Critical Plus
Divide By 4
Divide By 4
Divide By 4
Divide By 3
Critical Plus
Divide By 4
Divide By 4
Divide By 4
Divide By 10
Critical Plus
4
Divide By 4
Divide By 4
Critical Plus
2(+1) 8 7 1
Divide By 4
Divide By 4
Divide By 4
Critical Plus
Divide By 4
Divide By 4
Divide By 3
Critical Plus
Divide By 4
Divide By 4
Divide By 10
Critical Plus
3
Divide By 3
Divide By 3
Divide By 3
Critical Plus
3(+1) 27
Divide By 3
Divide By 3
Divide By 3
Divide By 3
Critical Plus
Divide By 3
Divide By 3
Divide By 3
Divide By 4
Critical Plus
Divide By 3
Divide By 3
Divide By 3
Divide By 10
Critical Plus
4
Divide By 2
Divide By 2
Divide By 2
Divide By 2
Critical Plus
4(+1) 16
Divide By 2
Divide By 2
Divide By 2
Divide By 2
Divide By 2
Critical Plus
5

This works well for copying a single spell, and works for most spells that draw. Notable exceptions include

Mu
and
Sigma

, which cannot be draw cancelled.[1]

Optimised Chains

There are often several ways of obtaining a given number of copies from a chain of Divides. While the number of copies is the same, the order also affects the cost of the copies (in terms of Mana Drain, Delays, Damage Penalty, Draw Mitigation needed, Number of wand slots used etc.) which can be important considerations in wand building.


All Chains

This table lists all possible Divide By chains grouped by number of copies produced.

Divide By - All Possible Chains
Chain Length Total Copies Mana Cost Cast Delay Recharge Time Damage Penalty Radius Penalty
Divide By 10
Divide By 10
Divide By 4
Divide By 2
4 800 200 80 20 -3912.5 -4440
Divide By 10
Divide By 10
Divide By 3
Divide By 2
4 600 200 80 20 -2912.5 -2940
Divide By 10
Divide By 10
Divide By 2
Divide By 2
4 400 200 80 20 -1912.5 -1940
Divide By 10
Divide By 10
Divide By 4
3 200 80 20 -1912.5 -2440
Divide By 4
Divide By 10
Divide By 4
Divide By 2
4 320 70 50 0 -1565 -1780
Divide By 10
Divide By 4
Divide By 4
Divide By 2
4 200 80 20 -1587.5 -1840
Divide By 10
Divide By 10
Divide By 3
3 300 200 80 20 -1412.5 -1440
Divide By 3
Divide By 10
Divide By 4
Divide By 2
4 240 50 35 0 -1172.5 -1330
Divide By 4
Divide By 10
Divide By 3
Divide By 2
4 70 50 0 -1165 -1180
Divide By 10
Divide By 3
Divide By 4
Divide By 2
4 200 80 20 -1187.5 -1340
Divide By 10
Divide By 4
Divide By 3
Divide By 2
4 200 80 20 -1187.5 -1240
Divide By 10
Divide By 10
Divide By 2
3 200 200 80 20 -912.5 -940
Divide By 3
Divide By 10
Divide By 3
Divide By 2
4 180 50 35 0 -872.5 -880
Divide By 10
Divide By 3
Divide By 3
Divide By 2
4 200 80 20 -887.5 -890
Divide By 2
Divide By 10
Divide By 4
Divide By 2
4 160 35 20 0 -780 -885
Divide By 4
Divide By 10
Divide By 2
Divide By 2
4 70 50 0 -765 -780
Divide By 10
Divide By 2
Divide By 4
Divide By 2
4 200 80 20 -787.5 -890
Divide By 10
Divide By 4
Divide By 2
Divide By 2
4 200 80 20 -787.5 -840
Divide By 4
Divide By 10
Divide By 4
3 70 50 0 -765 -980
Divide By 10
Divide By 4
Divide By 4
3 200 80 20 -787.5 -1040
Divide By 4
Divide By 4
Divide By 4
Divide By 2
4 128 70 50 0 -635 -740
Divide By 2
Divide By 10
Divide By 3
Divide By 2
4 120 35 20 0 -580 -585
Divide By 3
Divide By 10
Divide By 2
Divide By 2
4 50 35 0 -572.5 -580
Divide By 10
Divide By 2
Divide By 3
Divide By 2
4 200 80 20 -587.5 -590
Divide By 10
Divide By 3
Divide By 2
Divide By 2
4 200 80 20 -587.5 -590
Divide By 3
Divide By 10
Divide By 4
3 50 35 0 -572.5 -730
Divide By 4
Divide By 10
Divide By 3
3 70 50 0 -565 -580
Divide By 10
Divide By 3
Divide By 4
3 200 80 20 -587.5 -740
Divide By 10
Divide By 4
Divide By 3
3 200 80 20 -587.5 -640
Divide By 10
Divide By 10
2 100 200 80 20 -412.5 -440
Divide By 3
Divide By 4
Divide By 4
Divide By 2
4 96 50 35 0 -475 -550
Divide By 4
Divide By 3
Divide By 4
Divide By 2
4 70 50 0 -475 -540
Divide By 4
Divide By 4
Divide By 3
Divide By 2
4 70 50 0 -475 -500
Divide By 3
Divide By 10
Divide By 3
3 90 50 35 0 -422.5 -430
Divide By 10
Divide By 3
Divide By 3
3 200 80 20 -437.5 -440
Divide By 2
Divide By 10
Divide By 2
Divide By 2
4 80 35 20 0 -380 -385
Divide By 10
Divide By 2
Divide By 2
Divide By 2
4 200 80 20 -387.5 -390
Divide By 2
Divide By 10
Divide By 4
3 35 20 0 -380 -485
Divide By 4
Divide By 10
Divide By 2
3 70 50 0 -365 -380
Divide By 10
Divide By 2
Divide By 4
3 200 80 20 -387.5 -490
Divide By 10
Divide By 4
Divide By 2
3 200 80 20 -387.5 -440
Divide By 3
Divide By 3
Divide By 4
Divide By 2
4 72 50 35 0 -355 -400
Divide By 3
Divide By 4
Divide By 3
Divide By 2
4 50 35 0 -355 -370
Divide By 4
Divide By 3
Divide By 3
Divide By 2
4 70 50 0 -355 -360
Divide By 2
Divide By 4
Divide By 4
Divide By 2
4 64 35 20 0 -315 -365
Divide By 4
Divide By 2
Divide By 4
Divide By 2
4 70 50 0 -315 -360
Divide By 4
Divide By 4
Divide By 2
Divide By 2
4 70 50 0 -315 -340
Divide By 4
Divide By 4
Divide By 4
3 70 50 0 -315 -420
Divide By 2
Divide By 10
Divide By 3
3 60 35 20 0 -280 -285
Divide By 3
Divide By 10
Divide By 2
3 50 35 0 -272.5 -280
Divide By 10
Divide By 2
Divide By 3
3 200 80 20 -287.5 -290
Divide By 10
Divide By 3
Divide By 2
3 200 80 20 -287.5 -290
Divide By 3
Divide By 3
Divide By 3
Divide By 2
4 54 50 35 0 -265 -265
Divide By 2
Divide By 3
Divide By 4
Divide By 2
4 48 35 20 0 -235 -265
Divide By 2
Divide By 4
Divide By 3
Divide By 2
4 35 20 0 -235 -245
Divide By 3
Divide By 2
Divide By 4
Divide By 2
4 50 35 0 -235 -265
Divide By 3
Divide By 4
Divide By 2
Divide By 2
4 50 35 0 -235 -250
Divide By 4
Divide By 2
Divide By 3
Divide By 2
4 70 50 0 -235 -240
Divide By 4
Divide By 3
Divide By 2
Divide By 2
4 70 50 0 -235 -240
Divide By 3
Divide By 4
Divide By 4
3 50 35 0 -235 -310
Divide By 4
Divide By 3
Divide By 4
3 70 50 0 -235 -300
Divide By 4
Divide By 4
Divide By 3
3 70 50 0 -235 -260
Divide By 2
Divide By 10
Divide By 2
3 40 35 20 0 -180 -185
Divide By 10
Divide By 2
Divide By 2
3 200 80 20 -187.5 -190
Divide By 4
Divide By 10
2 70 50 0 -165 -180
Divide By 10
Divide By 4
2 200 80 20 -187.5 -240
Divide By 2
Divide By 3
Divide By 3
Divide By 2
4 36 35 20 0 -175 -175
Divide By 3
Divide By 2
Divide By 3
Divide By 2
4 50 35 0 -175 -175
Divide By 3
Divide By 3
Divide By 2
Divide By 2
4 50 35 0 -175 -175
Divide By 3
Divide By 3
Divide By 4
3 50 35 0 -175 -220
Divide By 3
Divide By 4
Divide By 3
3 50 35 0 -175 -190
Divide By 4
Divide By 3
Divide By 3
3 70 50 0 -175 -180
Divide By 2
Divide By 2
Divide By 4
Divide By 2
4 32 35 20 0 -155 -175
Divide By 2
Divide By 4
Divide By 2
Divide By 2
4 35 20 0 -155 -165
Divide By 4
Divide By 2
Divide By 2
Divide By 2
4 70 50 0 -155 -160
Divide By 2
Divide By 4
Divide By 4
3 35 20 0 -155 -205
Divide By 4
Divide By 2
Divide By 4
3 70 50 0 -155 -200
Divide By 4
Divide By 4
Divide By 2
3 70 50 0 -155 -180
Divide By 3
Divide By 10
2 30 50 35 0 -122.5 -130
Divide By 10
Divide By 3
2 200 80 20 -137.5 -140
Divide By 3
Divide By 3
Divide By 3
3 27 50 35 0 -130 -130
Divide By 2
Divide By 2
Divide By 3
Divide By 2
4 24 35 20 0 -115 -115
Divide By 2
Divide By 3
Divide By 2
Divide By 2
4 35 20 0 -115 -115
Divide By 3
Divide By 2
Divide By 2
Divide By 2
4 50 35 0 -115 -115
Divide By 2
Divide By 3
Divide By 4
3 35 20 0 -115 -145
Divide By 2
Divide By 4
Divide By 3
3 35 20 0 -115 -125
Divide By 3
Divide By 2
Divide By 4
3 50 35 0 -115 -145
Divide By 3
Divide By 4
Divide By 2
3 50 35 0 -115 -130
Divide By 4
Divide By 2
Divide By 3
3 70 50 0 -115 -120
Divide By 4
Divide By 3
Divide By 2
3 70 50 0 -115 -120
Divide By 2
Divide By 10
2 20 35 20 0 -80 -85
Divide By 10
Divide By 2
2 200 80 20 -87.5 -90
Divide By 2
Divide By 3
Divide By 3
3 18 35 20 0 -85 -85
Divide By 3
Divide By 2
Divide By 3
3 50 35 0 -85 -85
Divide By 3
Divide By 3
Divide By 2
3 50 35 0 -85 -85
Divide By 2
Divide By 2
Divide By 2
Divide By 2
4 16 35 20 0 -75 -75
Divide By 2
Divide By 2
Divide By 4
3 35 20 0 -75 -95
Divide By 2
Divide By 4
Divide By 2
3 35 20 0 -75 -85
Divide By 4
Divide By 2
Divide By 2
3 70 50 0 -75 -80
Divide By 4
Divide By 4
2 70 50 0 -75 -100
Divide By 2
Divide By 2
Divide By 3
3 12 35 20 0 -55 -55
Divide By 2
Divide By 3
Divide By 2
3 35 20 0 -55 -55
Divide By 3
Divide By 2
Divide By 2
3 50 35 0 -55 -55
Divide By 3
Divide By 4
2 50 35 0 -55 -70
Divide By 4
Divide By 3
2 70 50 0 -55 -60
Divide By 10
1 10 200 80 20 -37.5 -40
Divide By 3
Divide By 3
2 9 50 35 0 -40 -40
Divide By 2
Divide By 2
Divide By 2
3 8 35 20 0 -35 -35
Divide By 2
Divide By 4
2 35 20 0 -35 -45
Divide By 4
Divide By 2
2 70 50 0 -35 -40
Divide By 2
Divide By 3
2 6 35 20 0 -25 -25
Divide By 3
Divide By 2
2 50 35 0 -25 -25
Divide By 2
Divide By 2
2 4 35 20 0 -15 -15
Divide By 4
1 70 50 0 -15 -20
Divide By 3
1 3 50 35 0 -10 -10
Divide By 2
1 2 35 20 0 -5 -5

Gallery

An extreme example of what abusing Divide By can do
  1. There is a (very edge-case) exception to this - wands with always cast Delayed Spellcast.