Every modifier-type spell in the current wand is applied to a projectile
Omega
Casts copies of every spell in your wand
Phi
Casts a copy of every projectile-type spell in the current wand
Sigma
Copies every static projectile -type spell in the wand when cast
Tau
Copies the two following spells in the wand when cast
Zeta
Copies a random spell in another wand you're holding
A group of spells designed to copy other spells and effects. Ignores both mana drain and charges of copied spells, and are unlocked by killing Ylialkemisti.
When used alongside Chainsaws and Wand Refresh it allows for a rapid fire of the copied spell.
Since copied spells don't cost mana, it can be used to save mana by casting a copy of an expensive spell, like Piercing Shot, at the cost of only 40 mana, which is Gamma's cost.
When used alongside a chain of Divide By spells, like every other Greek Letter, it cannot be placed in the middle of the chain, but can only be used either at the very end to copy a spell, or at the beginning to copy a Divide By spell to start the chain.
Even if a spell gets copied, all the stats will still be added, like Cast Delay, Recharge time, etc...
Casting spells without charges
Like every other Greek Letter, Gamma can copy spells regardless of charges.
This wand for example will cast a Black Hole whether it has remaining charges or 0.
Visit the Wand Simulator site to view & edit this wand
Shuffle
No
Spells/Cast
1
Cast delay
0.17s
Rechrg. Time
0.48s
Mana max
900
Mana chg. Spd
700
Capacity
5
Spread
-2°
Speed
1.00×
Preventing Cast Delay
As of now, the build from the previous section has a lot of Cast Delay, +1.5 seconds total to be exact. This can be avoided by using spells that remove Cast Delay, Chainsaw especially is very good for this as it sets Cast Delay to 0. This way the cast delay added by Gamma (+0.25s) and Black Hole (+1.33s) get completely nullified.
Visit the Wand Simulator site to view & edit this wand
Shuffle
No
Spells/Cast
1
Cast delay
0.17s
Rechrg. Time
0.48s
Mana max
900
Mana chg. Spd
700
Capacity
7
Spread
-2°
Speed
1.00×
Saving Mana
This will cast a perfectly safe piercing Deadly Heal with no damage because of Null Shot, while costing 100 mana less compared to directly using the Piercing Shot.
Visit the Wand Simulator site to view & edit this wand
Shuffle
No
Spells/Cast
1
Cast delay
0.17s
Rechrg. Time
0.48s
Mana max
900
Mana chg. Spd
700
Capacity
15
Spread
-2°
Speed
1.00×
Copying the "last spell on the wand"
Going into the technical side of how Gamma works, it tries to copy the last spell in deck which sometimes doesn't coincide with the last spell in the wand.
In this wand for example, on the first cast Gamma copies Projectile Area Teleport which draws Summon Omega Sawblade (copied spells can still draw). Then on the second cast the Projectile Area Teleport is drawn which causes the wand to wrap, so again Gamma copies the last spell in deck which this time is the Summon Omega Sawblade because Projectile Area Teleport is already in hand. This also results in slightly lower mana usage since Gamma costs less mana than either of the spells it would copy.
Visit the Wand Simulator site to view & edit this wand
Shuffle
No
Spells/Cast
1
Cast delay
0.17s
Rechrg. Time
0.48s
Mana max
900
Mana chg. Spd
700
Capacity
4
Spread
-2°
Speed
1.00×
Copying from hand
If the deck is empty when Gamma resolves it instead copies the last spell from the hand instead of the deck. This means putting Gamma at the end of a wand will make it uselessly copy itself until the recursion limit but this can have applications when Gamma is copied from other sources. Both the following wands create a copy of Gamma which resolves after all spells are drawn and the deck is empty with Pollen being the last spell that was drawn into hand and thus is what Gamma copies.