Bouncing Burst

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Speed Scaled Spells
Infestation
Infestation
A bunch of magical sparks that fly in every direction
Infestation
Disc Projectile
Disc Projectile
Summons a sharp disc projectile
Disc Projectile
Arrow
Arrow
Summons an arrow
Arrow
Bouncing Burst
Bouncing Burst
A very bouncy projectile
Bouncing Burst
Energy Sphere
Energy Sphere
A fast, arcing projectile
Energy Sphere
Energy Sphere With Timer
Energy Sphere With Timer
A fast, arcing projectile that casts another spell after a timer runs out
Energy Sphere With Timer
Spells whose damage is scaled based on their change in speed.

Bouncing Burst is a projectile spell which fires a fast projectile which bounces off surfaces many times before stopping, decelerating slightly with each bounce. It will also stop whenever it hits an enemy, or if it loses too much speed. It is often found in the first few levels.

Tips

  • Its low damage of 3 and mana drain of 5 makes it deal damage similar to that of Spark Bolt, although the latter also adds crit chance.
  • The spell synergizes well with all trail modifiers (for example Water Trail), since the projectile stays in the world for quite a while, bouncing around.
  • It also works very well with arc modifiers (such as Electric Arc), which can tend to arc all over the place as the projectiles bounce around. This can prove very dangerous if you are not immune to the effects of the trail itself.
  • Combining it with Freeze Charge tends to create quite a lot of Snow, which can be useful for blocking narrow passages, but can also have a negative performance impact.

Speed & Damage

The Projectile damage dealt by Bouncing Burst depends on its speed. Specifically, base damage is multiplied by the ratio of its current and starting speeds, i.e.:

This effect will tend to reduce damage over the lifetime of the projectile as it slows down after being fired. Since this effect works both ways it can also be used to increase damage - by reducing the initial speed, increasing the final speed, or ideally both.

  • Accelerating Shot is ideal for this since it both reduces the initial speed, increases speed over the projectile's lifetime, and prevents it from slowing down.
  • Heavy Shot also reduces initial speed while providing a hefty damage boost (which is multiplied by the speed damage).
  • Rotate Towards Foes is also ideal since it does not change the projectile's speed, only the direction it is moving in.

Gallery

Attacking an enemy
Bouncing around
Testing Bouncing Burst in the Holy Mountain.

History

  • Apr 8 2024: Reduced the spawn probability on tier 6 from 1 to 0.2.