Secret Seeds
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In the mod settings of Apotheosis the player can set a specific seed to be used next time they generate a world.
Some seed inputs have special affects on the world however, and will generate a random seed each time they're used.
The seed names and effects are as follows:
Hardcore
- Healing Spells are uncopyable.
- Most enemies have additional health depending on the biome.
- Some creatures from late game biomes may have additional attack speed.
- Most bosses have significantly increased health.
- Enemies drop 50% less gold.
- Alt-Fire teleport bolt replaces normal teleport bolt.
- Enemies spawn 1 NG+ level earlier.
Nightcore
- All Hardcore Changes apply
- The player also takes 100% increased damage
Towerclimb
- All enemies can appear in all biomes
Alchemistdream
- Alchemists and liquid bubbles appear more frequently
- All liquid bubbles have the Glass Cannon perk, resulting in much larger liquid contents
- All potions are replaced with large potions
Missingmagic
- Half of all spells are locked and can not be used
- Disabled spells are shown as 'faulty magic' with a lock icon when dropped.
- Currently, due to the random nature of this mechanic, spells such as Mass Materia Conversion can be disabled and can soft-lock the player.
Addict
- 20 Fungal & Creature shifts are applied at the start of the run
Poverty
- Most enemies drop no gold
Downunder
- The world is flipped upsidedown
Tuonela
- All world seeds are applied simultaneously
- Victory can only be achieved through Ascension
- The Lake and Lava Lake are swapped
- The Jungle is replaced with the Red Jungle
- The Aesthete of Heat is replaced with the Aesthete of Water
- Enemies drop 75% less gold
- The player has 200 starting health instead of 100
- Kolmisilma will drop various spells upon death rather than a portal to The Work
- The random shifts which occur on each seed can not affect certain materials needed for quests.
- However, the player can still manually shift certain quest materials away if desired.