Teleporting Cast

From Noita Wiki
Jump to navigation Jump to search
Remote Casts Spells
Long-Distance Cast
Long-Distance Cast
Casts a spell some distance away from the caster
Long-Distance Cast
Teleporting Cast
Teleporting Cast
Casts a spell from the closest enemy
Teleporting Cast
Warp Cast
Warp Cast
Makes a spell immediately jump a long distance, stopped by walls
Warp Cast
Utility spells that cast a spell from beyond your wand.

Teleporting Cast is a Spells#Utility type spell that makes a nearby enemy the point of origin for one or more projectiles multicast after it. The effect has a fairly short range, and if no enemies are close enough projectiles will originate from your wand as normal.

Tips

  • When cast, this spell runs a script that locates all entities tagged with homing_target within a range of 96 pixels, picking one at random to target, and then setting the position of its projectile to that location. The projectile is very short-lived, and has an Expiration Trigger, which releases its payload almost immediately inside the enemy.
  • The effect ignores line of sight, so can be used to cast spells through walls.
  • While the projectile added by this spell penetrates enemies, it is only capable of hitting (and doing damage/releasing its payload) every 25 frames.
  • Has good synergy with Explosion, although given the short range the Explosion Immunity or Exploding Corpses perks are recommended to prevent mishaps.
  • If you don't have enough mana in reserve to cast both this and the spell after it, the spell will fire from your wand instead of from the enemy.
  • If an enemy is in range, projectiles affected by this spell will spawn inside the target. If a projectile does not have the property of either Piercing or Penetrating it will die after hitting inside the enemy once.
    • Adding Piercing Shot will let the projectile hit the enemy multiple times on the way out, but also allows it to hit and hurt you too.
  • Range is short! It's somewhere between 2-3 unmodified Luminous Drills in length

History

  • Apr 8 2024:
    • Removed from tier 0 spawns.
    • Changed the spawn probabilities on tier 5 from 0.6 to 0.8, and tier 6 from 0.6 to 1.