Wand and Spell Tiers
Spells in Noita are organised into tiers which dictate which spells can spawn; each biome selects one or more tiers of spells and wands to spawn when generating spell shops and wands. Most spells belong to more than one tier, though it may define a different rarity value for each tier (for example, a spell may be very common for Tier 1, but exceedingly rare in Tier 3).
Wands generate with spells one tier lower than the wand, so a tier 3 wand will mostly have tier 2 spells in it. There is a 10% chance that a wand will take a projectile spell from one tier higher. This check is done multiple times until the 10% roll fails, meaning the chosen projectile can be from many tiers higher. The projectile fills the rest of the available slots after modifiers and multicasts have been put in.
Spell shop tiers are set by the depth they appear in, unless they are forced to spawn spells from a specific tier. Most early biomes force a specific tier. Vault and Temple spell shops are set by the depth. Any spell shop deeper than Temple will be tier 6. Hell and Sky force spells to spawn from tier 10.
Wands can only spawn with multicast, projectile, or modifier type spells, though Always Casts can be of projectile, static projectile, or modifier type. The Always Cast Perk can also add utility. Other spell sources (chests, secret rooms and spell shops) can spawn with spells of any type.
Tier 0 Spells
Tier 1 Spells
Tier 2 Spells
Tier 3 Spells
Tier 4 Spells
Tier 5 Spells
Tier 6 Spells
Tier 7 Spells
Tier 10 Spells
While Note spells, Rainbow Trail and Summon Portal are Tier 10 spells, they have a spawn probability of 0, meaning they will never actually spawn by random means.
Biomes
Below is a breakdown of which spawn tier(s) each biome or area in Noita uses to spawn spells. Wand spell tables list which spells can be found one tier below the wand tier, ignoring the 10% recursive chance for higher tier projectiles to appear.
Mines
Wands | Pre-made[footnote 1] wands |
---|---|
Tier 1 wands | |
Spell Shops | Tier 1 Spells |
Holy Mountain | Tier 1 wands |
Tier 0 Spells |
- ↑ Pre-made wands are unique from other wand spawns in Noita as they can spawn with static projectile spells like Circle of Thunder and utility spells like All-Seeing Eye. There is an 88% chance that any given Mines wand is a pre-made wand; the rest are random Tier 1 wands.
Wands (premade)
Wands (Tier 0 spells)
Coal Pits
Wands | Tier 1 non-shuffle[1] wands |
---|---|
Tier 2 better[2] wands | |
Tier 2 wands | |
Spell Shops | Tier 2 Spells |
Holy Mountain | Tier 1 wands |
Tier 1 Spells |
Wands (Tier 0 & 1 spells)
Fungal Caverns
Wands | Tier 1 and 2 non-shuffle[1] wands |
---|---|
Spell Shops | None |
Wands (Tier 0 & 1 spells)
Snowy Depths
Wands | Tier 2 non-shuffle[1] wands |
---|---|
Tier 2 better[2] wands | |
Tier 2 wands | |
Spell Shops | Tier 3 Spells |
Holy Mountain | Tier 2 wands |
Tier 2 Spells |
Wands (Tier 1 spells)
Hiisi Base
Wands | Tier 3 non-shuffle[1] wands |
---|---|
Tier 3 better[2] wands | |
Tier 3 wands | |
Spell Shops | None, but the cavern in left or right wall spawns with Tier 2 Spells |
Holy Mountain | Tier 2 wands |
Tier 2 Spells |