Chain Bolt

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Chain Bolt is a projectile spell that casts a bolt of energy which jumps forward in a few steps until it encounters a material or creature.

It will change direction towards a creature if one is within range, but will not seek the same enemy more than once.

Mechanics

Chain Bolt works roughly as follows:

  • Spawn an initial "Chain Bolt" projectile.
  • Every 10 frames, repeat the following logic until the projectile expires:
    • Get a list of enemies in a 48 unit radius around the projectile, sorted by their id's (generally, enemies spawned earlier have a higher priority).
    • Attempt to find the first enemy in the list that the projectile hasn't teleported to the last 2 times this logic was run.
    • If an eligible enemy is found in the list, teleport the projectile to that enemy.
    • If an eligible enemy is not found in the list, teleport the projectile 30 units in the direction the projectile was shot at.
    • Spawn a "Chain Bolt Explosion" projectile at the projectile's new position.

Between runs of the above logic, a "Chain Bolt" projectile still moves like a regular projectile, albeit one with a very low initial speed. Increasing Chain Bolt's speed will cause it to move more between teleports, affecting the position it "looks" for enemies at.

Tips

  • It can be shot through walls if the walls are thin enough, as the spell only interacts with the world on its jump destinations and phases through it otherwise.
  • It is very effective against shielded enemies, as the damaging portion of the spell will jump straight through without touching or activating the shield.
  • Extending its initial reach with (for example) Long-Distance Cast or a Trigger can be especially useful for hitting enemies around corners and obstacles.
  • Increasing the lifetime will result in additional jumps, e.g. Ping-Pong Path can make it jump about 2 more times before it stops.

Gallery

An example of Chain Bolt jumping between enemies.
Testing Chain Bolt in the Holy Mountain.

History

  • Apr 8 2024: Changed the spawn probabilities on tier 0 from 1 to 0.75, tier 5 from 1 to 0.8, and tier 6 from 1 to 0.6.
  • Dec 19 2019: Added to the game.