Chain Bolt

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Chain Bolt is a projectile spell that casts a bolt of energy which jumps forward in a few steps until it encounters a material or creature.

It will change direction towards a creature if one is within range, but will not seek the same enemy more than once.

Tips

  • It can be shot through walls if the walls are thin enough, as the spell only interacts with the world on its jump destinations and phases through it otherwise.
  • The creature-seeking effect will only activate if a valid target is in range of one single jump.
  • It is very effective against shielded enemies, as the damaging portion of the spell will jump straight through without touching or activating the shield.
  • You can extend its initial reach with (for example) Long-Distance Cast or a Trigger. Teleporting Cast is especially useful (though mana-expensive).
  • Since its speed is slow, speed modifiers cannot modify its range observably (Not sure this is actually true, as I regularly utilize Speed Up to extend this spell's range). You will also notice that speed-reducing modifiers such as Heavy Shot will shorten its range. Speed modifiers do not appear to change the speed of chaining, but rather the distance between jumps. Excessive speed/range appears to be detrimental, as it allows the bolt to pass by enemies completely without connecting).
  • Increasing the lifetime will result in additional jumps, e.g. Ping-Pong Path can make it jump about 2 more times before it stops.

Gallery

An example of Chain Bolt jumping between enemies.
Testing Chain Bolt in the Holy Mountain.

History

  • Apr 8 2024: Changed the spawn probabilities on tier 0 from 1 to 0.75, tier 5 from 1 to 0.8, and tier 6 from 1 to 0.6.
  • Dec 19 2019: Added to the game.