Touch of
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The Touch of spells turn everything at the casting location into a particular Material. Will instantly kill most enemies, as well as you if you're caught in its radius.
Tips
- The damage dealt by Touch of spells is equal to 100 times the current HP of the target. This is inflicted as Curse damage.
- If cast without a trigger, you will almost certainly instantly die regardless of HP.
- Use very carefully with a trigger spell (ideally Long-Distance Cast) to avoid instant death.
- Beware - Long-Distance Cast does not protect you from Touch of Grass as its radius is larger than the other Touch of spells
- Beware - Long-Distance Cast can still bounce off enemy shields.
- The Saving Grace perk will save you.
- 7 stacks of the Stainless Armour perk are enough to avoid instant death.
- Ambrosia also blocks the damage.
- If you are standing in a pool of Ambrosia, it will be transmuted by the spell, removing your source of protection.
- Prevents projectiles (in a very general sense, including, e.g., "projectiles" from Sea of spells and Notes) added after it in the same casting state from firing. They are still drawn as normal and any associated modifiers to cast delay, spread, etc., are still applied. Expiration Trigger projectiles removed in this manner will not release their payload.
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