Chaotic Transmutation
Chaotic Transmutation is a projectile modifier which causes affected projectiles to transmute any material tagged [chaotic_transmutation] into a random liquid or powder (from a limited set) in a moderate radius around them as they travel. The transmutation result is selected when the projectile is created, so a single projectile will always have the same transmutation effect for its whole lifetime.
Transmutation Results
When the modifier is applied to a projectile, there are two possible material lists that the transmutation will draw from. There is a 98% chance that the normal material list is selected, and only a 2% chance that the rare material list is chosen. There is always an equal probability for any material in the chosen list to be used as the transmutation result. The below table breaks down the exact material lists and the overall probabilities of each outcome.
Chance | List | Materials |
---|---|---|
98% | Normal Materials |
Each of these materials has an equal chance to be chosen. The overall probability of getting any single result from this list is 5.44%. |
2% | Rare Materials |
Each of these materials has an equal chance to be chosen. The overall probability of getting any single result from this list is 0.2857% |
Tips
- Since it comes with limited charges and you cannot control what the modifier will create, this spell is not especially useful for combat purposes.
- This spell is affected by the Unlimited Spells perk.
- Combining this spell with Ground To Sand will allow it to additionally transform any solid non-powder material by first transmuting it to sand, which will then will be transmuted by this spell.
- Combining this spell with Toxic Sludge To Acid and Toxic Mist will create a mist of materials. Blood To Acid and Blood Mist does not work since it cannot transmute blood mist(material).
- Combining this spell with Explosion of Spirits will create an explosion of materials.
- Be very cautious when using this spell; Lava and Acid are easily capable of killing you, and although the Polymorphine possibilities are rarer, they can prove even more deadly.
- Because the transmutation effect is determined when the spell is cast, it can be applied to a spell like Dormant Crystal to create permanent conversion zones for generating desirable materials. These can be moved around with a Kuu if needed.
- This is even easier using Rock, since the rigid body object generated can be moved around using Telekinetic Kick.
- If a projectile that transmutes materials to Honey and another projectile that transmutes materials to Diamond are both created, it's possible to generate large amounts of Ambrosia and Poison, the latter of which will gradually evaporate away.
Spell Interactions
Chaotic Transmutation disables LuaComponent
from spells, changing some spells drastically, like Summon Omega Sawblade or making plasma spells into safer piercing projectiles as in this video:
Some interactions are unstable, and have an element of randomness (marked with *). In the case of modifiers, the order is matters, if CT is in front of the modifier, then it will not be able to remove the effect. If several components are applied to the projectile, only the effect of the first in order will be removed.
Projectiles
- Black Hole, Black Hole with Death Trigger, Omega Black Hole - Stops sucking in objects
- Omega White Hole - Stops repulsion in objects
- Giga Black Hole - Practically removes the effect of destroying terrain
- Chain Bolt - The projectile stops jumping
- Plasma Beam, Plasma Beam Cross, Plasma Cutter - Beam of light stops coming from the projectile and stops causing damage to you
- Path of Dark Flame - The trail of projectiles ceases to appear
- Giga Disc Projectile - Stops accelerating to the point from which it is released
- Summon Omega Sawblade - Stops chasing you
- Summon Rock Spirit - Disappears before the start of homing
- Iceball - With certain reactions, it explodes ahead of time
- Intense Concentrated Light - Does not release a projectile
- Spiral Shot - Sparks remain in place.
- Odd Firebolt - removes the Slithering Path effect
- Expanding Sphere - The projectile ceases to receive an increase in damage over time
- Worm Launcher - Removes the boomerang effect
- Hookbolt - Stops pulling you
Static Projectiles
- Barrier* - Prevents the appearance of particles
- Projectile … Fields - Removes the effect
- Vacuum Field - Removes the effect
- Liquid/Powder Vacuum Fields - Stop spitting out the materials they have sucked in
- Glittering Field- Prevents projectiles from exploding
Modifiers
- Larpas*, Copy Trail, Quantum Split
- Orbits*
- Throwers* (Not "Personal Throwers")
- X Bounce* (Including "Remove Bounce", but not "Bounce")
- Bolt Bundles
- Arcs (Including "Aiming Arc" and "Fly Upwards/Downwards")
- Projectile Area Teleport*
- Nolla*
Utilities
- Warp Cast - Reduces the distance to almost 0
Gallery
History
- Apr 8 2024: Now affects any material tagged with [chaotic_transmutation], which increases the affected material pool from 20 to 30+.
- Oct 11 2019: Added to the game.
Notes
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