Chaotic Transmutation

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Transmutation Spells
Blood To Acid
Blood To Acid
Makes any blood within a projectile's range turns into acid
Blood To Acid
Chaotic Transmutation
Chaotic Transmutation
Transmutes various liquids and powdery substances within a projectile's range into something else
Chaotic Transmutation
Ground To Sand
Ground To Sand
Makes any hard, solid materials within a projectile's range turn into sand
Ground To Sand
Lava To Blood
Lava To Blood
Makes any lava within a projectile's range turn into blood
Lava To Blood
Liquid Detonation
Liquid Detonation
Converts nearby nonmagical liquids into explosive gunpowder
Liquid Detonation
Toxic Sludge To Acid
Toxic Sludge To Acid
Makes any toxic sludge within a projectile's range turn into acid
Toxic Sludge To Acid
Water To Poison
Water To Poison
Makes any water within a projectile's range turns into poison
Water To Poison
Spell modifiers that cause projectiles to transmute nearby materials.

Chaotic Transmutation is a projectile modifier which causes affected projectiles to transmute any material tagged [chaotic_transmutation] into a random liquid or powder (from a limited set) in a moderate radius around them as they travel. The transmutation result is selected when the projectile is created, so a single projectile will always have the same transmutation effect for its whole lifetime.

Transmutation Results

When the modifier is applied to a projectile, there are two possible material lists that the transmutation will draw from. There is a 98% chance that the normal material list is selected, and only a 2% chance that the rare material list is chosen. There is always an equal probability for any material in the chosen list to be used as the transmutation result. The below table breaks down the exact material lists and the overall probabilities of each outcome.

Chance List Materials
98% Normal Materials

Each of these materials has an equal chance to be chosen. The overall probability of getting any single result from this list is 5.44%.

2% Rare Materials

Each of these materials has an equal chance to be chosen. The overall probability of getting any single result from this list is 0.2857%

Tips

  • Since it comes with limited charges and you cannot control what the modifier will create, this spell is not especially useful for combat purposes.
  • This spell is affected by the Unlimited Spells perk.
  • Combining this spell with Ground To Sand will allow it to additionally transform any solid non-powder material by first transmuting it to sand, which will then will be transmuted by this spell.
  • Combining this spell with Toxic Sludge To Acid and Toxic Mist will create a mist of materials. Blood To Acid and Blood Mist does not work since it cannot transmute blood mist(material).
  • Combining this spell with Explosion of Spirits will create an explosion of materials.
  • Be very cautious when using this spell; Lava and Acid are easily capable of killing you, and although the Polymorphine possibilities are rarer, they can prove even more deadly.
  • Because the transmutation effect is determined when the spell is cast, it can be applied to a spell like Dormant Crystal to create permanent conversion zones for generating desirable materials. These can be moved around with a Kuu if needed.
    • This is even easier using Rock, since the rigid body object generated can be moved around using Telekinetic Kick.
    • If a projectile that transmutes materials to Honey and another projectile that transmutes materials to Diamond are both created, it's possible to generate large amounts of Ambrosia and Poison, the latter of which will gradually evaporate away.

Spell Interactions

Chaotic Transmutation disables LuaComponent from spells, changing some spells drastically, like Summon Omega Sawblade or making plasma spells into safer piercing projectiles as in this video:

Some interactions are unstable, and have an element of randomness (marked with *). In the case of modifiers, the order is matters, if CT is in front of the modifier, then it will not be able to remove the effect. If several components are applied to the projectile, only the effect of the first in order will be removed.

Projectiles

Static Projectiles

  • Barrier* - Prevents the appearance of particles
  • Projectile … Fields - Removes the effect
  • Vacuum Field - Removes the effect
  • Liquid/Powder Vacuum Fields - Stop spitting out the materials they have sucked in
  • Glittering Field- Prevents projectiles from exploding

Modifiers

  • Larpas*, Copy Trail, Quantum Split
  • Orbits*
  • Throwers* (Not "Personal Throwers")
  • X Bounce* (Including "Remove Bounce", but not "Bounce")
  • Bolt Bundles
  • Arcs (Including "Aiming Arc" and "Fly Upwards/Downwards")
  • Projectile Area Teleport*
  • Nolla*

Utilities

Gallery

Noita Spell Archives: Chaotic Transmutation is Weird - Aliasbot

A rigid body object with Chaotic Transmutation can be moved with Telekinetic Kick.
Using Toxic Sludge to Acid, Chaotic Transmutation can modify Toxic Mist to make mists of other materials.

History

Notes

  1. 1.0 1.1 Since Acid is present in both the normal and rare material lists, it has an overall probability of ~1/17.5 of being chosen as the transmutation result.
  2. 2.0 2.1 These materials can be extremely rare / hard to find outside of this spell.