Pollen

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Pollen is a projectile spell that will shoot a projectile with a fast initial speed that rapidly slows to a stop after traveling a short distance. It will then proceed to slowly float toward any enemies in homing range, creating a small explosion on contact.

Enemy projectiles and self-harming projectiles (such as Pinpoint of Light or Piercing Shot modifier) can collide with floating Pollen, allowing large clouds of Pollen to double as a shield against enemy fire. Floating Pollen will harm you on contact.

It is possible to use Pollen to dig due to their small explosion upon contact with creatures or material. Paired with rapid fire wands makes them a cheap tool to infinitely dig through soft materials up to the hardness of rock. However, this method is somewhat unreliable, because Pollen tend to bounce off of sloped surfaces or home in on enemies through walls. So it is best to dig with them at a small distance.

There appears to be a bug where this spell's projectiles will spawn without a damaging hitbox, resulting in situations where the projectiles will appear stuck harmlessly on an enemy until they expire.

Modifiers which cause spells to harm you, such as Bloodlust and Piercing Shot, have a detrimental effect which causes Pollen projectiles to collide with other Pollen projectiles and cancel each other out.

Tips

  • The spell's movement speed while homing is very slow, and will often fail to catch retreating enemies until they are well offscreen. This can be remedied with speed up and homing modifiers.
  • The unreliable hitbox on the spell means modifiers which attach additional damaging effects to a projectile, such as Damage Field and Fireball Orbit, can provide a greater benefit than modifiers which directly increase projectile damage. Damage Field in particular can deal a lot of damage if Pollen projectiles get stuck on an enemy.
  • Projectile Repulsion Field will render Pollen almost entirely harmless to you.
  • Magic Guard and Big Magic Guard can circle around Pollen projectiles. Multicasting Pollen followed by Magic Guard will reliably produce this effect, while swapping the order will attach the Magic Guard to pre-existing entities.

Pollen Feedback Loop

Main article: Trigger Loop
You can never have enough Pollen

Pollen is one of a few spells that can be used in the construction of Trigger Loops. These are a very powerful wand building technique, enabling you to duplicate a Trigger spell's payload for no additional cost.

Example 1:
A basic pollen looping build
Wand 0821.png
Shuffle
no
Spells/Cast
1
Double Spell
Pollen
Add Trigger
Pinpoint Of Light
Pollen

Since Pollen is an entity, it can be hit by other projectiles that have Friendly Fire enabled. If those projectiles have a Trigger, then the trigger payload will be released. If the projectile penetrates, you will get a copy of the payload for every Pollen it hits.

By adding another Pollen to the payload a loop is be created. This will release a copy of the payload (and another Pollen) repeatedly - usually until the projectile expires.


Gallery

Testing Pollen in a Holy Mountain.
Some skilled dodging combined with blocking enemy shots with Pollen
Pollen homes in on enemies, and this effect can be improved with homing modifiers