Null Shot

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Damage Modifier Spells
Bloodlust
Bloodlust
A projectile gains a hefty damage boost, but is also able to hurt you
Bloodlust
Damage Plus
Damage Plus
Increases the damage done by a projectile
Damage Plus
Mana To Damage
Mana To Damage
If the wand has more than 50 mana, all mana over that is converted into additional damage
Mana To Damage
Random Damage
Random Damage
Randomly increases or lowers the damage done by projectiles
Random Damage
Null Shot
Null Shot
Increases a projectile's duration dramatically but removes all damage and explosion from it
Null Shot
Heavy Shot
Heavy Shot
Greatly increases the damage done by a projectile, at the cost of its speed
Heavy Shot
Light Shot
Light Shot
Makes a projectile move considerably faster, but deal less damage
Light Shot
Spell modifiers that adjust the damage of the affected projectiles.
Critical Modifier Spells
Critical On Bloody Enemies
Critical On Bloody Enemies
Makes a projectile always do a critical hit on bloody enemies
Critical On Bloody Enemies
Critical On Burning
Critical On Burning
Makes a projectile always do a critical hit on burning enemies
Critical On Burning
Critical On Oiled Enemies
Critical On Oiled Enemies
Makes a projectile always do a critical hit on oiled enemies
Critical On Oiled Enemies
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Makes a projectile always do a critical hit on wet (water) enemies
Critical On Wet (Water) Enemies
Critical Plus
Critical Plus
Gives a projectile +15% chance of a critical hit
Critical Plus
Null Shot
Null Shot
Increases a projectile's duration dramatically but removes all damage and explosion from it
Null Shot
Spell modifiers that adjust the critical chance of projectiles.
Lifetime Modifier Spells
Null Shot
Null Shot
Increases a projectile's duration dramatically but removes all damage and explosion from it
Null Shot
Chain Spell
Chain Spell
Causes a projectile to cast a copy of itself upon expiring, up to 5 times
Chain Spell
Increase Lifetime
Increase Lifetime
Increases the lifetime of a spell
Increase Lifetime
Nolla
Nolla
The duration of a projectile is set to zero
Nolla
Reduce Lifetime
Reduce Lifetime
Reduces the lifetime of a spell
Reduce Lifetime
True Orbit
True Orbit
Makes a projectile rotate around the caster like an orbiting planet
True Orbit
Orbiting Arc
Orbiting Arc
A projectile orbits the point of its origin
Orbiting Arc
Phasing Arc
Phasing Arc
A projectile flies much slower but teleports short distances over its flight
Phasing Arc
Ping-Pong Path
Ping-Pong Path
Makes a projectile fly back and forth
Ping-Pong Path
Spiral Arc
Spiral Arc
A projectile flies in a spiralling pattern
Spiral Arc
Spell modifiers that adjust the lifetime of the affected projectiles.

Null Shot is a projectile modifier spell with an extensive list of properties.

It sets the critical hit chance and some direct damage types (Projectile, Electricity, Explosion, Healing, and Ice) to zero and disables the remainder (Fire, Drill, Slice, and Holy). All other damage types are also set to zero after a frame, except those in BlackHoleComponents (only found in Giga/Omega Black and White Holes).

If hitting a target immediately, component-based damage (like those in Plasma Beam or Summon Omega Sawblade) may still deal damage.

It also sets the bleeding effect of the projectile to 0, stopping enemies from bleeding when hit. 4.66 seconds of lifetime are also added, along with reduced recoil and cast delay.

Tips

Gallery

Dealing self damage without null shot and with null shot.

History