Circle of Buoyancy

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Circle Of Magic
Circle of Buoyancy
Circle of Buoyancy
A field of levitative magic
Circle of Buoyancy
Circle of Displacement
Circle of Displacement
A field of teleportative magic
Circle of Displacement
Circle of Fervour
Circle of Fervour
A field of berserk magic
Circle of Fervour
Circle of Shielding
Circle of Shielding
A field of protective magic
Circle of Shielding
Circle of Stillness
Circle of Stillness
A field of freezing magic
Circle of Stillness
Circle of Thunder
Circle of Thunder
A field of electrifying magic
Circle of Thunder
Circle of Transmogrification
Circle of Transmogrification
A field of sheep-like magic
Circle of Transmogrification
Circle of Unstable Metamorphosis
Circle of Unstable Metamorphosis
A field of transformative magic
Circle of Unstable Metamorphosis
Circle of Vigour
Circle of Vigour
A field of regenerative magic
Circle of Vigour
Static Projectile spells with circular area effects.

Circle of Buoyancy is a spell that creates a sizeable, long lasting field of levitation magic, capable of making most creatures (and many objects) caught inside it float. The field moves slowly in the direction your wand is pointing, allowing you to control it (and any objects it has picked up). The speed of the field increases slightly as it gets further from you, decreasing control at range.

This projectile has Friendly Fire enabled, and can hurt you if damage is added to it via modifiers or perks.

Tips

Remote control

While Aiming Arc can also give you control over the direction a projectile is moving, Circle of Buoyancy is the only spell that lets you also control a projectile's speed. The direction the field moves in is determined by the direction your wand is pointing (relative to you, rather than the bubble, which makes groups of them much easier to control).

The speed at which it moves is controlled based on the distance from your wand to the location of the mouse pointer - but the field does get faster the further away from you it is, and you can lose them if they fly off-screen. If you are being affected by the levitation buff the control mechanic imposes a limit on how fast you can fly, which is based on the distance between you and the edge of the screen.

You can still teleport while affected by the buff, but you cannot accelerate to Fast Movement speeds until the effect wears off.

Travel & Utility

  • The levitation effect can be used as a means to fly for arbitrary periods by using it to recharge your levitation bar.
  • The field applies a hidden levitation buff to entities within range. This buff lasts for 600 frames (10 seconds) and is applied every frame.
    • This means that even when modified with Nolla you will gain a full 10s of levitation effect.
    • Used this way it makes a very useful addition to a teleport wand, letting you float between teleporting.
  • While you can use the Boomerang modifier with this spell, the levitation field moves too slowly to be an effective form of flight for long distances.
  • Spider enemies don't seem to like the effect - they flee from it. Since they can dig through anything you can use this to herd them - making tunnels.
  • Matter Eater can be used to dig tunnels - although the lifetime of the field will be reduced.
Example 1:
A White Hole under your control

Useful for digging tunnels with curves, this creates a White Hole that is affected by the levitation buff from Circle Of Buoyancy. The circle is removed with Nolla, and the use of Long Distance Cast keeps the lifetime increasing and decreasing modifiers separate (you could use any 'with trigger' spell instead). Alpha is used to copy the White Hole, for unlimited use.

Wand 0821.png
Inventory Icon gun shuffle.png Shuffle
No
Inventory Icon gun actions per round.png Spells/Cast
1
Inventory Icon fire rate wait.png Cast delay
0.17
Inventory Icon gun reload time.png Rechrg. Time
0.48
Inventory Icon mana max.png Mana max
900
Inventory Icon gun capacity.png Capacity
8
Inventory Icon speed multiplier.png Speed
1.00
White Hole
White Hole
An orb of positive energy that destroys everything in its path
Type
Projectile
Mana drain
180
White Hole
Double Spell
Double Spell
Simultaneously casts 2 spells
Type
Multicast
Mana drain
0
Double Spell
Long-Distance Cast
Long-Distance Cast
Casts a spell some distance away from the caster
Type
Utility
Mana drain
0
Long-Distance Cast
Nolla
Nolla
The duration of a projectile is set to zero
Type
Projectile modifier
Mana drain
1
Nolla
Circle of Buoyancy
Circle of Buoyancy
A field of levitative magic
Type
Static projectile
Mana drain
10
Circle of Buoyancy
Long-Distance Cast
Long-Distance Cast
Casts a spell some distance away from the caster
Type
Utility
Mana drain
0
Long-Distance Cast
Null Shot
Null Shot
Increases a projectile's duration dramatically but removes all damage and explosion from it
Type
Projectile modifier
Mana drain
5
Null Shot
Alpha
Alpha
Casts a copy of the first spell in your wand
Type
Other
Mana drain
40
Alpha

Defensive use

  • Projectiles fired into (or out of) the field will be slowed and stopped. This can make for an effective shield, but also affects your own spells.
  • Can be used to move troublesome enemies away from you - particularly effective when combined with a homing modifier.
    • Some enemies are resistant to being moved (e.g. Mato)

Offensive use

  • Beware - Circle of Buoyancy can be hazardous to use offensively due to it having friendly fire enabled.
    • The perks Concentrated Spells, Boomerang Spells and Eat Your Vegetables all add damage to the field.
    • Same goes for modifiers and other spells which add damage (e.g. Heavy Shot).
    • Projectile damage from the field is only applied once (per Circle, per entity). This mitigates some of the risk to you (but also reduces the offensive potential of the spell).
  • When cast with Nolla, Circle of Buoyancy still grants a levitation effect to your projectiles. This slows them, and allows you to control their movement (similar to Aiming Arc).
  • Damage Field works well with Circle of Buoyancy's long lifetime and ground/entity penetration.
  • Due to having zero frame delay before the friendly fire effect is enabled, this spell can be used with Nolla and still inflict debuffs like Personal Lightning Caster onto yourself/nearby enemies. This can be cast once to passively destroy nearby enemies as you fly around - even granting trick kills.

Gallery

Casting Circle of Buoyancy with a Spark Bolt With Trigger, then moving it around by aiming the wand
This shows how the circle moves in the direction you're pointing the wand.
You can use this spell to fly around, albeit quite slowly. The circle also tends to get away from you eventually.
Combined with homing modifiers, the field can have some very interesting applications in combat.
Circle of Buoyancy has an interesting effect on Spider enemies - they flee from it. Since they can dig through anything you can use this to herd them - making tunnels.