Fizzle
Fizzle is a Modifier type spell that reduces Cast Delay and adds a small speed boost to multicast projectiles, but does so at the cost of adding a 10% chance of a "short-circuit". When a short-circuit occurs, the projectile breaks into multiple Burst of Air-like projectiles which start to diverge in random directions, moving as if modified by Chaotic Path. These fizzle projectiles do 4.5 Projectile damage each, and as secondary projectiles they are not affected by any modifications made to the original projectile.
Tips
- With zero mana cost, this can provide a useful Cast Delay reduction.
- The increase in firing speed may outweigh the loss of damage from the 10% of projectiles that fizzle.
- This modifier is best used on rapid-fire wands, as losing a few low-damage projectiles isn't too big of a deal, but losing a slower, high-damage projectile can be a pretty big detriment.
- Be careful when using in combination with explosives, they will immediately detonate upon short-circuiting.
Orbit Modifier Bug
Fizzle causes weird behavior with orbit modifiers, (such as Fireball Orbit, Sawblade Orbit, etc.). When the modified project short-circuits, the orbiting projectiles don't get destroyed properly, and will freeze in place. The frozen orbiters will stay there for 2 minutes, unless they get destroyed by coming in contact with an enemy, (does not apply to Plasma Beam Orbit).
The broken orbiters lose all their momentum, but can be moved around with things like Personal Gravity Field, Projectile Repulsion Field, Black Hole, etc. The broken orbiters are affected by the Homing Shots perk, following enemies once detached. Boomerang Spells, however, does not affect detached orbiters.
Orbit Larpa projectiles change behavior slightly depending on what's copied. If the copied projectile has gravity, the orbiters will lose all momentum, then fall to the ground, usually being destroyed on impact. If the copied projectile does not have gravity, they will stay frozen in place until they get touched by an enemy. Using Bombs will create 4 extra bombs that will roll around and act normally, but they won't explode for two minutes.
- Explosive Detonator can be used to get rid of frozen orbiters at any time.
- Nolla can be used to get rid of non-fizzling projectiles, which make producing broken orbiters a lot safer and faster.
- Using Divide By spells will increase the amount of projectiles shot, increasing the chance that at least one of them will fizzle.
- The same can also be done with Plicate Spell, but those often come with weird trajectories that might be undisirable.
- Since White Hole repels projectiles, making detached copies of them will make a stationary anti-gravity field that you can stand in to get protection against incoming projectiles. This can be particularly useful against bosses, since you can stay in one place for the entire fight.
- Though due to the small usage limit of White Hole, using Divide By, Plicate Spell or a large multicast is pretty much a requirement for this setup to work.
Gallery
History
- Apr 8 2024: Changed the spawn probabilities on tier 3 from 0.1 to 0.4, and tier 4 from 0.1 to 0.3.


















































































































































































































































































































































































































