Fizzle

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Speed Modifier Spells
Heavy Shot
Heavy Shot
Greatly increases the damage done by a projectile, at the cost of its speed
Heavy Shot
Light Shot
Light Shot
Makes a projectile move considerably faster, but deal less damage
Light Shot
Chaotic Path
Chaotic Path
Causes a projectile to chaotically fly wherever it wishes
Chaotic Path
Slithering Path
Slithering Path
Makes a projectile move rapidly in a slithering manner, like a snake
Slithering Path
Accelerative Homing
Accelerative Homing
A projectile homes towards enemies at an increasing pace
Accelerative Homing
Projectile Area Teleport
Projectile Area Teleport
If a valid target appears somewhere in the proximity of a projectile, the projectile will teleport right on top of the target
Projectile Area Teleport
Accelerating Shot
Accelerating Shot
Causes a projectile to accelerate as it flies
Accelerating Shot
Decelerating Shot
Decelerating Shot
Makes a projectile decelerate as it flies
Decelerating Shot
Fizzle
Fizzle
Gives a spell a small probability of short-circuiting
Fizzle
Projectile Energy Shield
Projectile Energy Shield
Gives a projectile a shield that deflects other projectiles
Projectile Energy Shield
Speed Up
Speed Up
Increases the speed at which a projectile flies through the air
Speed Up
Explosive Projectile
Explosive Projectile
Makes a projectile more destructive to the environment
Explosive Projectile
Spell modifiers that adjust the speed of the affected projectile.

Fizzle is a Modifier type spell that reduces Cast Delay and adds a small speed boost to multicast projectiles, but does so at the cost of adding a 10% chance of a "short-circuit". When a short-circuit occurs, the projectile breaks into multiple Burst of Air-like projectiles which start to diverge in random directions, moving as if modified by Chaotic Path. These fizzle projectiles do 4.5 Damage Projectile dmg-large.png Projectile damage each, and as secondary projectiles they are not affected by any modifications made to the original projectile.

Tips

  • With zero mana cost, this can provide a useful Cast Delay reduction.
    • The increase in firing speed may outweigh the loss of damage from the 10% of projectiles that fizzle.
  • This modifier is best used on rapid-fire wands, as losing a few low-damage projectiles isn't too big of a deal, but losing a slower, high-damage projectile can be a pretty big detriment.
  • Be careful when using in combination with explosives, they will immediately detonate upon short-circuiting.

Orbit Modifier Bug

Fizzle causes weird behavior with orbit modifiers, (such as Fireball Orbit, Sawblade Orbit, etc.). When the modified project short-circuits, the orbiting projectiles don't get destroyed properly, and will freeze in place. The frozen orbiters will stay there for 2 minutes, unless they get destroyed by coming in contact with an enemy, (does not apply to Plasma Beam Orbit).

The broken orbiters lose all their momentum, but can be moved around with things like Personal Gravity Field, Projectile Repulsion Field, Black Hole, etc. The broken orbiters are affected by the Homing Shots perk, following enemies once detached. Boomerang Spells, however, does not affect detached orbiters.

Orbit Larpa projectiles change behavior slightly depending on what's copied. If the copied projectile has gravity, the orbiters will lose all momentum, then fall to the ground, usually being destroyed on impact. If the copied projectile does not have gravity, they will stay frozen in place until they get touched by an enemy. Using Bombs will create 4 extra bombs that will roll around and act normally, but they won't explode for two minutes.

  • Explosive Detonator can be used to get rid of frozen orbiters at any time.
  • Nolla can be used to get rid of non-fizzling projectiles, which make producing broken orbiters a lot safer and faster.
  • Using Divide By spells will increase the amount of projectiles shot, increasing the chance that at least one of them will fizzle.
    • The same can also be done with Plicate Spell, but those often come with weird trajectories that might be undisirable.
  • Since White Hole repels projectiles, making detached copies of them will make a stationary anti-gravity field that you can stand in to get protection against incoming projectiles. This can be particularly useful against bosses, since you can stay in one place for the entire fight.

Gallery

Spark Bolt with Fizzle
Sawblade Orbit projectiles getting frozen in place.
Orbit Larpa Spark Bolts getting detached using Fizzle, falling to the ground.
Using detached White Hole copies to defend against a swarm of enemies.

History

  • Apr 8 2024: Changed the spawn probabilities on tier 3 from 0.1 to 0.4, and tier 4 from 0.1 to 0.3.