Avoiding Arc
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Terrain Interaction Modifiers
Spell modifiers that change how projectiles interact with solid terrain.
Projectile Path Modifiers
Spells that alter the natural path of a projectile.
Avoiding Arc is a projectile modifier spell that will attempt to avoid hitting terrain, veering off in a free direction most in line with its current trajectory.
The modifier has a limited amount of strength, so projectiles that are too fast or shot perpendicular enough to terrain will still hit it, as well as enclosed spaces or dead ends.
Tips
- Has some synergy with the Homing modifier/perk, as projectiles will a have better chance to reach what they're tracking instead of crashing into terrain.
- Concentrated Light will always act like it has this modifier.
- Some projectiles with physics bodies (e.g., Bombs) may attempt to avoid themselves and accelerate very quickly in some directions without other nearby things to avoid.
- Projectiles that generate materials, including trails, may try to avoid the generated material and may accelerate quickly (e.g., Acid Balls), move in a predictable direction (e.g., Blood Clouds), or change direction unpredictably (e.g., Slime Mist, Nukes).
Gallery
History
- Apr 8 2024: Changed the spawn probability on tier 2 from 0.4 to 0.5.
- Dec 19 2019: Added to the game.