Avoiding Arc

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Terrain Interaction Spells
Avoiding Arc
Avoiding Arc
Makes a projectile shy away from obstacles
Avoiding Arc
Drilling Shot
Drilling Shot
Gives a projectile the power to go through the ground
Drilling Shot
Firecrackers
Firecrackers
Makes a projectile release firecrackers when it disappears
Firecrackers
Floating Arc
Floating Arc
Makes a projectile float above the ground
Floating Arc
Matter Eater
Matter Eater
Makes a projectile eat the environment as it flies
Matter Eater
Explosive Projectile
Explosive Projectile
Makes a projectile more destructive to the environment
Explosive Projectile
Spell modifiers that change how projectiles interact with solid terrain.

Avoiding Arc is a projectile modifier spell that will attempt to avoid hitting terrain, veering off in a free direction most in line with its current trajectory.

The modifier has a limited amount of strength, so projectiles that are too fast or shot perpendicular enough to terrain will still hit it, as well as enclosed spaces or dead ends.

Tips

  • Has some synergy with the Homing modifier/perk, as projectiles will a have better chance to reach what they're tracking instead of crashing into terrain.
  • Concentrated Light will always act like it has this modifier.

History