Orbiting Arc
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Path modifiers Spells
Spell modifiers that change the flight-path of the affected projectiles.
Orbiting Arc is a projectile modifier spell that causes projectiles to orbit where cast/triggered.
Combat Tips
- Orbit has a very tight radius, roughly the width of your character
- Very limited offensive capabilities unless you want to set traps for enemies to move into
- Synergizes well with Piercing Shot and Healing Bolt
- The direction the projectile orbits depends on which direction you are facing, and will update midair when you turn around (from looking right to looking left or vice versa). In a pinch, this could be used to guide modified projectiles farther away or around corners (or just to generate interesting visual effects).
- Has interesting effects when paired with Luminous Drill. The lifetime modifier will make the drill trace a longer path than normal; if you don't turn around , this path will be approximately circular (with some visual artifacts outside the circle). Midair direction changes can be used with a rapid-fire Luminous Drill for various effects, such as attacking a large cone-shaped area below you by alternating at the correct tempo between aiming down + slightly left and down + slightly right.
- Works well when paired with a trigger and any dangerous or unpredictable projectile spell, such as a giga disc projectile. As it will prevent them bouncing back toward you, and ideally release directly on top of the enemy.
- Is a core ingredient in infinite lifetime spells
- Works well with explosives, as they will stay airborne while orbiting. Coupled with a long distance cast or trigger spell, it can be an effective way to deliver explosives to floating enemies and bosses.
History
- Apr 8 2024: Changed the spawn probabilities on tier 2 from 0.3 to 0.4, and tier 4 from 0.1 to 0.3.
- Nov 24 2020: Added to the game.
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