Orbiting Arc

From Noita Wiki
Jump to navigation Jump to search
Lifetime Modifier Spells
Null Shot
Null Shot
Increases a projectile's duration dramatically but removes all damage and explosion from it
Null Shot
Chain Spell
Chain Spell
Causes a projectile to cast a copy of itself upon expiring, up to 5 times
Chain Spell
Increase Lifetime
Increase Lifetime
Increases the lifetime of a spell
Increase Lifetime
Nolla
Nolla
The duration of a projectile is set to zero
Nolla
Reduce Lifetime
Reduce Lifetime
Reduces the lifetime of a spell
Reduce Lifetime
True Orbit
True Orbit
Makes a projectile rotate around the caster like an orbiting planet
True Orbit
Orbiting Arc
Orbiting Arc
A projectile orbits the point of its origin
Orbiting Arc
Phasing Arc
Phasing Arc
A projectile flies much slower but teleports short distances over its flight
Phasing Arc
Ping-Pong Path
Ping-Pong Path
Makes a projectile fly back and forth
Ping-Pong Path
Spiral Arc
Spiral Arc
A projectile flies in a spiralling pattern
Spiral Arc
Spell modifiers that adjust the lifetime of the affected projectiles.
Path modifiers Spells
Orbiting Arc
Orbiting Arc
A projectile orbits the point of its origin
Orbiting Arc
Phasing Arc
Phasing Arc
A projectile flies much slower but teleports short distances over its flight
Phasing Arc
Ping-Pong Path
Ping-Pong Path
Makes a projectile fly back and forth
Ping-Pong Path
Spiral Arc
Spiral Arc
A projectile flies in a spiralling pattern
Spiral Arc
Chaotic Path
Chaotic Path
Causes a projectile to chaotically fly wherever it wishes
Chaotic Path
Slithering Path
Slithering Path
Makes a projectile move rapidly in a slithering manner, like a snake
Slithering Path
Spell modifiers that change the flight-path of the affected projectiles.

Orbiting Arc is a projectile modifier spell that causes projectiles to orbit where cast/triggered.

Combat Tips

  • Orbit has a very tight radius, roughly the width of your character
  • Very limited offensive capabilities unless you want to set traps for enemies to move into
  • Synergizes well with Piercing Shot and Healing Bolt
  • The direction the projectile orbits depends on which direction you are facing, and will update midair when you turn around (from looking right to looking left or vice versa). In a pinch, this could be used to guide modified projectiles farther away or around corners (or just to generate interesting visual effects).
  • Has interesting effects when paired with Luminous Drill. The lifetime modifier will make the drill trace a longer path than normal; if you don't turn around , this path will be approximately circular (with some visual artifacts outside the circle). Midair direction changes can be used with a rapid-fire Luminous Drill for various effects, such as attacking a large cone-shaped area below you by alternating at the correct tempo between aiming down + slightly left and down + slightly right.
  • Works well when paired with a trigger and any dangerous or unpredictable projectile spell, such as a giga disc projectile. As it will prevent them bouncing back toward you, and ideally release directly on top of the enemy.
  • Is a core ingredient in infinite lifetime spells
  • Works well with explosives, as they will stay airborne while orbiting. Coupled with a long distance cast or trigger spell, it can be an effective way to deliver explosives to floating enemies and bosses.

History

  • Apr 8 2024: Changed the spawn probabilities on tier 2 from 0.3 to 0.4, and tier 4 from 0.1 to 0.3.
  • Nov 24 2020: Added to the game.