If a spell mentions damage without giving a specific type, then it is of type Projectile.
Casts the next spell 2 times, but with reduced damage
Casts the next spell 3 times, but with reduced damage
Casts the next spell 4 times, but with reduced damage
Casts the next spell 10 times, but with reduced damage
A projectile that at first deals damage, then heals over time
A terrifying acidic projectile
A bouncy, inaccurate spell
A bouncy, inaccurate spell that casts another spell upon collision
A brittle burst of air capable of greatly pushing objects
Fires a mysterious bolt that jumps from enemy to enemy
A projectile that brings bad luck to anyone it hits
A giant, deadly energy cross that explodes after a short time
Four deadly plasma beams in a cross-shape. Look out, they can hurt you as well!
A very heavy explosive bolt
A slow but powerful orb of energy
A slow but powerful orb of energy that casts another spell upon collision
A slow but powerful orb of energy that casts another spell after a timer runs out
A slow projectile that increases its damage over time
A bouncy, explosive bolt that that casts another spell upon collision
A more powerful version of Firebolt
The most powerful version of Firebolt
A somewhat peculiar bouncy, explosive bolt
A fiery, explosive projectile
A magical lance that cuts through soft materials
A projectile that explodes into a sticky mess
A glowing hook that pulls the caster towards itself upon collision
A pinpointed beam of light
A pinpointed, short-ranged beam of concentrated light
A pinpointed, short-ranged beam of concentrated light that casts another spell after a timer runs out
A magical arrow that casts another spell upon collision
A magical arrow that casts another spell after a timer runs out
A powerful magical bolt that casts another spell upon collision
A powerful magical bolt that casts another spell after a timer runs out
Four guarding lights rotate around you for a time
Eight guarding lights rotate around you for a time
A fiery, explosive projectile
A more powerful version of Magic missile
The most powerful version of Magic missile
Summons a chaotic flock of spicy ducks
A spectral wand is summoned that casts a huge beam of light
A formation of three small, fast bolts
A bunch of magical sparks that fly in every direction
A trail of dark, deadly flames
An extremely concentrated point of light that explodes after a moment
An instantaneous, dangerous beam of light
A plasma beam specialized in cutting materials!
A small, floating projectile that homes towards nearby creatures
Summons a spore pod that attaches to a surface and then grows and explodes into spikes
A dripping ball of poisonous slime
A weak but enchanting sparkling projectile
A spark bolt that casts another spell upon collision
A spark bolt that casts two new spells upon collision
A spark bolt that casts another spell after a timer runs out
A fast, arcing projectile
A fast, arcing projectile that casts another spell after a timer runs out
A mystical whirlwind of magic sparks
A short-lived magical bolt
A short-lived magical bolt that casts another spell after a timer runs out
A more powerful version of Spitter Bolt
A more powerful version of Spitter Bolt that casts another spell after a timer runs out
The most powerful version of Spitter Bolt
The most powerful version of Spitter Bolt that casts another spell after a timer runs out
Makes a projectile separate into a bundle of 5 explosive bolts as soon as it moves downwards
Makes a projectile launch 8 magical bolts if it moves slowly enough
Any time the projectile would bounce, it also explodes
A projectile gains a hefty damage boost, but is also able to hurt you
Increases the damage done by a projectile
Increases a projectile's duration dramatically but removes all damage and explosion from it
Greatly increases the damage done by a projectile, at the cost of its speed
Makes a projectile move considerably faster, but deal less damage
Causes a projectile to cast a copy of itself upon expiring, up to 5 times
Makes a projectile rotate around the caster like an orbiting planet
Forces a projectile on a horizontal path, but increases its damage
Makes a projectile fly only in cardinal or diagonal lines
A projectile orbits the point of its origin
A projectile flies in a spiralling pattern
Makes a projectile fly through enemies, but harmful to the caster