Deadly Heal

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Deadly Heal is a projectile spell which causes 30 projectile damage but also applies a healing effect to its target.

Tips

  • The healing effect applied will heal about 28% of the target's max HP over 2.8 seconds.
    • The healing effect stacks with itself (unlike Circle of Vigour's healing effect).
  • Unlike Healing Bolt projectiles, Deadly Heal projectiles do not naturally have friendly fire built in, so some methods of self-healing with Healing Bolt don't apply without adding friendly fire using Bloodlust or Piercing Shot.
    • Creating more than one Piercing Shot Deadly Heal (with Boomerang or some other method of player tracking) can cause intense amounts of lag. Use with caution.
    • A single Piercing Shot modifier only removes half of the 30 built-in projectile damage. This combination can be deadly, but due to stacking of the healing effect, is still usable for healing in some scenarios without finding other sources of projectile damage reduction. For example, even constant contact with such a projectile while having a maximum and starting HP of about 264 or higher is not fatal, and with a maximum HP of 1000 or higher, allows healing back to max from a starting health of about 76 or higher. On the other hand, this means that this combination is ineffective as a weapon against beefier enemies.
  • Reducing the damage of the projectile to 0 by any means will cause the projectile to no longer deal any damage to you, but the healing effect will still trigger.
  • When shot at a medium-close distance towards ground surface while using Piercing Shot, the projectile will float right on top of the surface for a short period of time.
    • Jumping into the floating projectile can cause massive instant damage unless the projectile's damage is reduced to zero, in which case the projectile will replenish all lost hit points almost instantly. The floating projectile itself will be nearly invisible, so using modifiers such as Light to make it more visible is useful but negligible. Using Increase Lifetime is recommended, since the projectile doesn't last long, making it sometimes difficult to jump into.
  • Other methods of being hit by this projectile include:
    • Giving a wand with this spell on it to enemies that will shoot you with it.
    • Using the caster unknown egg trick with Deadly Heal in the payload, and breaking the egg at your feet while Effect berserk.png Berserk.
    • Casting a long-living trigger projectile containing a Deadly Heal, then polymorphing yourself (including with Cessation), reverting, becoming Effect berserk.png Berserk, and activating the trigger. E.g., Add Trigger, Summon Explosive Box, Deadly Heal (note: triggering the box can sometimes cause it to explode, and the Deadly Heal in the payload still has its full initial damage).
  • Null Shot will not remove the healing effect from this spell but will remove all damage and will give it a large increase to its lifetime.

History