Deadly Heal
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Deadly Heal is a projectile spell which inflicts 30 Projectile damage, applying a percentage-based healing effect to its target in return. If fired by the player, it has no ability to hit them without modification.
Tips
- The healing effect applied will heal about 28% of the target's max HP over 2.8 seconds.
- The healing effect stacks with itself up to 6 times (unlike Circle of Vigour's healing effect).
- Unlike Healing Bolt projectiles, Deadly Heal projectiles do not naturally have friendly fire built in, so some methods of self-healing with Healing Bolt don't apply without adding friendly fire using Bloodlust or Piercing Shot.
- Creating more than one Piercing Shot Deadly Heal (with Boomerang or some other method of player tracking) can cause intense amounts of lag. Use with caution.
- A single Piercing Shot modifier only removes half of the 30 built-in projectile damage. This combination can be deadly, but due to the scaling and stacking of the healing effect, is still usable for healing in some scenarios without finding other sources of projectile damage reduction if you have a high enough starting and maximum HP. On the other hand, this means that this combination is ineffective as a weapon against some enemies.
- Reducing the damage of the projectile to 0 by any means will cause the projectile to no longer deal any damage to you, but the healing effect will still trigger.
- When shot at a medium-close distance towards ground surface while using Piercing Shot, the projectile will float right on top of the surface for a short period of time.
- Jumping into the floating projectile can cause massive instant damage unless the projectile's damage is reduced to zero, in which case the projectile will replenish all lost hit points almost instantly. The floating projectile itself will be nearly invisible, so using modifiers such as Light to make it more visible is useful but negligible. Using Increase Lifetime is recommended, since the projectile doesn't last long, making it sometimes difficult to jump into.
- Other methods of being hit by this projectile include:
- Giving a wand with this spell on it to enemies that will shoot you with it.
- Using the caster unknown egg trick with Deadly Heal in the payload, and breaking the egg at your feet while
Berserk.
- Casting a long-living trigger projectile containing a Deadly Heal, then polymorphing yourself (including with Cessation), reverting, becoming
Berserk, and activating the trigger. E.g., Add Trigger, Summon Explosive Box, Deadly Heal (note: triggering the box can sometimes cause it to explode, and the Deadly Heal in the payload still has its full initial damage).
- Producing a long-living, slow (e.g., from Tentacle With Timer release) Deadly Heal projectile, restarting, and letting the projectile hit you while
Berserk.
- Null Shot will not remove the healing effect from this spell but will remove all damage and will give it a large increase to its lifetime.
- Ambrosia stains will let you avoid the initial damage.
- Because the aforementioned healing factor is based on maximum HP instead of a fixed value unlike Healing Bolt, it can stay relevant later game if one can not find Circle of Vigour.
- When paired with Orbit Larpa, the healing effect will be applied up to five times by the main projectile (once for the main projectile and once for each orbiting projectile that is still in the air). The orbiting projectiles will not hit you without caster unknown and berserk tricks, even if you enable friendly fire on the main projectile.
Example Wand Builds
Safe Infinite Healing
This will heal you but not do damage. Using only one Piercing Shot, this would damage you then heal.
Trivia
- While Healing Bolt can only be found in up to tier 4, Deadly Heal can be found in up to tier 5, allowing it to potentially show up in a run a little later than healing bolt could.
Gallery
History
- Apr 30 2024: Healing effect can now only be applied up to 6 times.
- Apr 8 2024: Added to the game.