Random Damage
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Random Damage is a projectile modifier spell that either adds or removes a random amount of damage (in a set interval) to a projectile.
Damage Probabilities Damage Probability Probability % -60 1/24 4.167% -40 1/24 4.167% -30 1/24 4.167% -20 2/24 8.333% -10 1/24 4.167% 0 10/24 41.667% 10 1/24 4.167% 20 2/24 8.333% 30 1/24 4.167% 40 2/24 8.333% 60 1/24 4.167% 80 1/24 4.167%
Tips
- Damage under 0 does not heal enemies nor yourself.
- The average amount of damage provided by this modifier is a net-positive.
- Overall Odds: Any Loss: 25%; No Change: 41.67%; Any Gain: 33.33%
- For spells with 60+ Projectile damage, it provides +5 damage on average.
- For spells with 0 Projectile damage, it provides +12.5 damage on average.
- This spell adds/subtracts recoil and gore/bloodspray proportional to the damage added/subtracted.
- Multiple copies of Random Damage in the same cast will all add/subtract the same amount of damage.
- Synergizes with fast-firing wands that quickly get past any "duds", reducing the variance in damage dealt over a fixed period of time.
Gallery
Wand Appearance with Random Damage x3.
History
- Apr 8 2024: Changed the spawn probability on tier 3 from 0.6 to 0.7.

















































































































































































































































































































































































































