Random Damage
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Random Damage is a projectile modifier spell that either adds or removes a random amount of damage (in a set interval) to a projectile.
Damage | Probability | Probability % |
---|---|---|
-60 | 1/24 | 4.167% |
-40 | 1/24 | 4.167% |
-30 | 1/24 | 4.167% |
-20 | 1/12 | 8.33% |
-10 | 1/24 | 4.167% |
0 | 5/12 | 41.67% |
10 | 1/24 | 4.167% |
20 | 1/12 | 8.33% |
30 | 1/24 | 4.167% |
40 | 1/12 | 8.33% |
60 | 1/24 | 4.167% |
80 | 1/24 | 4.167% |
Tips
- Damage under 0 does not heal enemies nor yourself.
- The average amount of damage provided by this modifier is positive
- For spells with 60 or more projectile damage, it provides +5 damage on average.
- For spells with 0 projectile damage, it provides +12.5 damage on average.
- This spell adds/subtracts recoil and and gore/bloodspray proportional to the damage added/subtracted.
- Multiple copies of Random Damage in the same cast will all add/subtract the same amount of damage.
- Synergizes with fast-firing wands that quickly get past any "duds", reducing the variance in damage dealt over a fixed period of time.
Gallery

Wand Appearance with Random Damage x3.
History
- Apr 8 2024: Changed the spawn probability on tier 3 from 0.6 to 0.7.