Simultaneously casts as many spells as you have left uncast in your wand
Double Scatter Spell
Simultaneously casts 2 spells with low accuracy
Triple Scatter Spell
Simultaneously casts 3 spells with low accuracy
Quadruple Scatter Spell
Simultaneously casts 4 spells with low accuracy
Formation - Behind Your Back
Casts two spells: one ahead of and one behind the caster
Formation - Above And Below
Casts 3 spells - ahead, above and below the caster
Formation - Pentagon
Casts 5 spells in a pentagonal pattern
Formation - Hexagon
Casts 6 spells in a hexagonal pattern
Formation - Bifurcated
Casts 2 spells in a bifurcated pattern
Formation - Trifurcated
Casts 3 spells in a trifurcated pattern
Spark Bolt With Double Trigger
A spark bolt that casts two new spells upon collision
Spark Bolt With Timer
A spark bolt that casts another spell after a timer runs out
Delayed Spellcast
A static, magical phenomenon that casts 3 extra spells after a short while
Spells that draw more spells, letting you combine more magic into a single shot.
The normal Tuple or multicast series of spells (not to be confused with the Multicast spelltype) is the regular, no-frills incarnation of this particular class of spells. Any modifiers placed before or within the affected spells will apply to all of them at no extra mana cost.
Visit the Wand Simulator site to view & edit this wand
Shuffle
No
Spells/Cast
1
Cast delay
0.17s
Rechrg. Time
0.48s
Mana max
900
Mana chg. Spd
700
Capacity
8
Spread
-2°
Speed
1.00×
Double Spell
Simultaneously casts 2 spells
Type
Multicast
Mana drain
0
Double Spell
Simultaneously casts 2 spells
Type
Multicast
Mana drain
0
Spark Bolt
A weak but enchanting sparkling projectile
Type
Projectile
Mana drain
5
Spark Bolt
A weak but enchanting sparkling projectile
Type
Projectile
Mana drain
5
Spark Bolt
A weak but enchanting sparkling projectile
Type
Projectile
Mana drain
5
Spark Bolt
A weak but enchanting sparkling projectile
Type
Projectile
Mana drain
5
Shots:21st3x2nd1x
If you have a wand with two Spark Bolts, it will fire them one at a time Double Spell increasing the wand's count of 'number of spells left to find', which is commonly referred to as 'draw'. The starting value for draw is the wand's 'Spells/Cast' stat, and the wand decreases this by 1 every time it gets a spell to add to the current shot.
All spells reduce draw by 1 through the process of being drawn, but can also add it back too.
lead to a net -1 change in draw (e.g. all Projectile type spells)) or 1 (which leads to a net 0 change (e.g. all Projectile Modifier type spells)). Some spells (mostly Multicast type ones) add 2 or more, which overall increases draw (e.g. Double Spell adds 2, for a net change of +1 draw).
Unlocking
Double, Triple and Quadruple spell are unlocked from the beginning.
Octuple and Myriad Spell are unlocked by opening the Coral Chest.
Unlimiting Myriad
The usage limit on Myriad is removed by the Unlimited Spells perk. The usage limit can also be bypassed by other means.
Visit the Wand Simulator site to view & edit this wand
Shuffle
No
Spells/Cast
1
Cast delay
0.17s
Rechrg. Time
0.48s
Mana max
900
Mana chg. Spd
700
Capacity
6
Spread
-2°
Speed
1.00×
Trivia
The term 'tuple' originated as an abstraction of the sequence: single, couple/double, triple, quadruple, quintuple, sextuple, septuple, octuple, ..., n‑tuple, ..., where the prefixes are taken from the Latin names of the numerals.[1]