Rotate Towards Foes

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Homing Spells
Aiming Arc
Aiming Arc
A projectile rotates towards the direction you're aiming
Aiming Arc
Anti Homing
Anti Homing
Makes a projectile accelerate away from your foes
Anti Homing
Auto-Aim
Auto-Aim
Makes a projectile turns towards the nearest visible enemy
Auto-Aim
Boomerang
Boomerang
Gives a projectile a path that curves towards you
Boomerang
Homing
Homing
Makes a projectile accelerate towards your foes
Homing
Rotate Towards Foes
Rotate Towards Foes
Makes a projectile turn towards your foes
Rotate Towards Foes
Short-range Homing
Short-range Homing
A projectile flies towards targets when near them
Short-range Homing
Wand Homing
Wand Homing
Makes a projectile accelerate towards wands
Wand Homing
Accelerative Homing
Accelerative Homing
A projectile homes towards enemies at an increasing pace
Accelerative Homing
Projectile Area Teleport
Projectile Area Teleport
If a valid target appears somewhere in the proximity of a projectile, the projectile will teleport right on top of the target
Projectile Area Teleport
Spell modifiers that redirect projectiles to seek out targets.

Rotate Towards Foes is a projectile modifier spell that causes projectiles to curve towards enemies similar to Homing. While Homing causes a projectile to accelerate towards its target, Rotate Towards Foes only adjusts the direction an already moving projectile is traveling.

Tips

Key differences from Homing

  • Homing "pushes" projectiles towards your enemies, changing the projectile's velocity over time. Rotate Towards Foes adjusts the direction but not the speed of the projectile.
    • Another way to see it is by visualizing Homing as a thruster with the thrust direction constantly pointing to the target, while Rotate Towards Foes is more akin to a car turning its wheels.
  • Notably slow and "heavy" projectiles may have trouble reaching targets above them when they run out of velocity and will lightly bob up and down in mid air for the remainder of their duration if this happens.
  • Since it only "turns" already moving projectiles, Rotate Towards Foes does not cause Static Projectile spells to move.
  • In general, this modifier is most useful with faster spells that would normally overshoot the target when using Homing (see gif below)
  • If you are polymorphed into a creature, by Polymorphine for example, you are counted as an enemy by the game and this will cause your fired projectiles to head for you instead of your targets (if you are closer).

Gallery

Homing vs Automatic Rotation.gif
The difference between Homing (first 3 shots, missing) and Rotate Towards Foes (last 3 shots, hitting).

History

  • Apr 8 2024: Changed the spawn probabilities on tier 2 from 0.4 to 0.2, and tier 4 from 0.4 to 0.6.