Alchemy
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Alchemy is a game mechanic that causes mixed materials to transform into different materials with varying qualities and effects.
In Noita, the great majority of materials with alchemical properties are in liquid form, found either in potions or scattered throughout various biomes in the world. They can be mixed with other liquids or solid materials to produce different substances entirely. It would take a patient alchemist with access to all kinds of elements to discover how many unique reactions exist...
Known Recipes
- A complete list at Table of Alchemical Reactions.
- Ingredients marked with
*
result in the same cell in the same position in the resulting product.
Result | Input 1 | Input 2 (and 3) | Notes |
---|---|---|---|
Alchemic Precursor | ? | ? | Three ingredients are randomly generated on each seed. (see #more info below) |
Ambrosia
(+ Poison) |
Honey | Diamond | |
Berserkium | Whiskey | Frog Meat (corpse of a Konna / Jättikonna)* | |
Brass
(+ Smoke) |
Copper | Teleportatium | |
Chaotic Polymorphine | Polymorphine* | Toxic Sludge | |
Concentrated Mana | Water | Concentrated Mana* | Since water can spread into toxic sludge, you can indirectly make more concentrated mana from it. |
Copper
(+ Smoke) |
Silver | Polymorphine | |
Diamond
(+ Smoke) |
Silver + Copper | Blood | |
Diminution | Vomit | Bone (Any) | |
Draught of Midas | Alchemic Precursor | Meat | |
Freezing Vapour | Teleportatium / Unstable Teleportatium | Fire | |
Fire | Teleportatium / Unstable Teleportatium | Concentrated Mana* | The fire will burn parts of the Teleportatium into Freezing Vapour. |
Flummoxium | Worm Pheromone | Worm Blood | |
Fool's Gold | Urine | Lava | |
Guiding Powder | Unstable Teleportatium | Flummoxium | |
Gunpowder (active) | Acceleratium / Levitatium / Hastium | Slime | This reaction can rapidly kill you with the Slime Blood perk if you are vulnerable to explosions. |
Gunpowder (active) | Healthium / Lively Concoction | Purifying Powder | |
Hastium | Acceleratium | Levitatium | Gives you both potion effects, but at half the duration per drink. |
Levitatium | Metal Powder (Gold/ Copper/ Brass/ Silver) or Diamond | Flummoxium | |
Lively Concoction | ? | ? | Three ingredients are randomly generated on each seed. (see #more info below) |
Metal Dust
(+ Smoke) |
Brass | Unstable Teleportatium | |
Mysterious Fungus | Fungus Blood(evaporates quickly) | Toxic Sludge and Sand | |
Mysterious Fungus | Mysterious Fungus | Toxic Sludge or Sand | |
Peat | Swamp | Toxic Sludge | |
Pheromone | Flummoxium | Berserkium | |
Purifying Powder | Brass | Diamond | |
Purifying Powder
(+ Smoke) |
Diamond + Silver | Worm Blood | |
Rotten Meat | Meat | Poison | |
Salt | Brine | Fire | |
Shock Powder | Brass | Liquid Fire | |
Slime Mist | Slime | Water* | |
Silver
(+ Smoke) |
Diamond | Chaotic Polymorphine | |
Silver
(+ Smoke) |
Gold (Powder) | Chaotic Polymorphine | |
Silver
(+ Smoke) |
Copper + Brass | Water | |
Slime
(+ Smoke) |
Blood | Poison | |
Slime Mist | Slime | Fire | |
Smoke | Slime | Whiskey* | |
Smoke | Cement | Lava | Both concrete and cement will react. |
Smoke | Peat | Lava | |
Steam | Any metal | Concentrated Mana* | Useful in the later biomes where steel is more present, as well as for the enclosed steel structures within Fungal Caverns.
Be careful, as this also applies to both powder gold and gold nuggets. |
Swamp | Toxic Sludge | Mud* | This can be a substitute for water, but peat grows on top which does not behave similarly to water. |
Swamp | Toxic Sludge | Swamp* | This can be used to clear out toxic sludge. Water is generally more useful for this, as it does not form into Peat, which can look like Toxic Sludge and is flammable. |
Teleportatium | Unstable Teleportatium | Slime | Unstable Teleportatium will quickly convert the newly created normal Teleportatium back into Unstable unless only very small quantities of Unstable are used. |
Unstable Polymorphine | Flummoxium | Oil and Blood | |
Unstable Teleportatium | Teleportatium | Whiskey* | |
Unstable Teleportatium | Teleportatium | Unstable Teleportatium* | |
Void Liquid | Toxic Sludge | Worm Blood and Fungus Powder | |
Void Liquid | Diamond | Chaotic Polymorphine+ Toxic Sludge | |
Water | "Impure" | Purifying Powder* | |
Water | Invisiblium | Water* | This makes water even more dangerous if you're using Invisiblium. |
Water | Toxic Sludge | Water* | This is useful for detoxifying pools of toxic sludge formed naturally or from enemies. Swamp works for this too, but it should be noted that it will form flammable Peat. |
Worm Blood | Freezing Liquid | Worm Blood* | Could be used to produce more Worm Blood, but otherwise impractical. |
Other interactions
There are some less magical interactions between materials based partly on principles from reality.
- Steam = Water + Fire
- Ice = Water + Freezing Liquid
- Rock = Water + Lava
- Dense Rock = Freezing Liquid + Lava
- Toxic Rock (causes damage on contact) = Toxic Sludge + Lava
- Poisonous Rock (similar to Toxic Rock) = Poison + Lava
- Volcanic Rock = Blood + Lava
- Ground = Mud + Lava
- Glowing Matter = Brine + Lava
- Shock Powder = Fire + Brass
More interactions are detailed in
- Liquid Interaction Chart (2019) (outdated)
- 1.0 Material Interactions & Data Sheet. (2020) (outdated)
Outdated flow chart detailing most alchemy interactions:
Lively Concoction and Alchemic Precursor
These powerful liquids have a randomized recipe per-seed, generated from a fixed selection of powders and liquids. The recipes are always in the ternary form (requiring three reagents).
Lively Concoction is an extremely useful healing potion, that heals at a better rate than the (also very rare) Healthium potion. It evaporates away quickly, however.
Alchemic Precursor is an indispensable reagent for creating the elusive Draught of Midas, as well as the potent Gas of Midas.
When working entirely ingame, it is very difficult to determine the recipe at any given time. The substances are often found randomly having formed instead, marked by their distinctive blue and green colours.
(There are ways to cheat to find the recipe via a calculator website by Neff, or an in-game mod by cjneff.)
To correctly make the alchemic precursor or the Lively Concoction, it is always the ingredient number 2 of this link https://neffc.github.io/narg/ which is used as a base. For example, if it tells you oil+water+swamp, you need a pool full of water and only a few drops of the other 2 ingredients for it to work.
Trivia
- Draught of Midas is a reference to King Midas, a man who, in a Greek myth, was cursed to convert everything he touched into Gold.
- Draught of Midas and Lively Concoction are both most likely references to transmutation and the panacea respectively, both known to be the ultimate works of Alchemy in hermetic texts.
- While there is no such material in the base game, a material with the id
unknown
cannot have any reactions or alchemy tied to it, with any and all attempts being negated. This includes immunity from Acid, Fire (external sources), and even Engine Tags