Status Effects
Status effects are various positive or negative afflictions that can affect most creatures in the world, including yourself, separately from perks. Status effects can be gained by coming in contact with or consuming potions and materials, certain attacks from enemies, and some spells. All status effects have their full power applied so long as you have at least one second or one percent of stain remaining. Some status effects can be applied multiple times, mainly effects caused by drinking and staining in the same material, and negative effects caused by attacks.
Note that some potions will give a different status effect when consumed rather than stained in, most commonly causing vomiting instead. Some perks also have effects similar to status effects, or themselves give you status effects.
When you exit and re-enter the game, some effects always get doubled. This can be exploited to double some effects such as Greased Lightning, Haavoittajamestari's Heartache, and Hungry Ghost's Extra modifiers.
Some enemies have built-in immunities to certain status effects.
Any status effect that spawns a timer via eating and additionally can be accumulated to an arbitrary length of time via said eating can be made permanent. The breakpoint for this differs by either status effect, or by the material that is the source of that effect. The precise science of this is currently poorly understood. One breakpoint for permanence is known - for Polymorphine Immunity. See below. It seems all other effects require a far greater time accumulated to reach breakpoint. Note that if you somehow have two copies of a timed status effect at the same time, freezing one instance will not freeze the other. All timers are independent. Timers should not be confused with Satiation percentage based statuses like Iron Stomach based Polymorphine Immunity. This is most likely a complex interaction of multiple floating point variables.
List of status effects
Icon | Name | In-game description | Effect | Sources | Notes |
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Wet | Wet clothes protect you from fire | Prevents ignition. Is depleted by contact with Fire, however Electricity can deal more damage as electric stun doesn't give the player invincibility frames from electricity when this stain is present. | ||
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Bloody | Bloody clothes protect you from fire.
You sense an increased chance of attaining critical hits. |
Prevents ignition; increases chance to deal critical damage. Is depleted by contact with fire. |
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Oiled | Oil makes you slippery and more flammable. | You lose traction while on the ground (and will even slide down slopes) and will stay on fire for much longer. |
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Being both wet/bloody and oiled will allow you to ignite when in fire, but extinguish immediately after leaving the fire. |
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On Fire! | You're on fire. Find some water! | You quickly lose health (2% of Max HP per second). Enemies affected by this are too occupied to attack you. Creatures affected by this move 15% faster. |
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Despite the description, immersion in nearly any liquid (including oil) will extinguish you.
Can be blocked with the Oil Blood, Freeze Field, and Fire Immunity perks. |
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Internal Fire | You're burning inside. | Ignites you. Damage continues even when submerged. |
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Consuming other substances does not put out the internal fire. |
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Chilly | You're feeling cold inside. Movement is difficult. | Slowed movement. |
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Frozen | You are frozen solid. | You are unable to move. |
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When the player is Frozen, taking any Melee damage, regardless of if it deals damage or heals, will reduce the target's current HP by 50% [1].
If the frozen entity is not the player, or is the player but has 25% of their max HP or less, a melee hit will kill, reducing hp to 0. All melee damage is multityped as ice. |
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Stunned | Paralyzed and unable to act. | You are unable to move. |
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Can be blocked with Electricity and Electricity Immunity perks. |
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[Dazed]
(Placeholder Name) |
You cannot levitate or respond to movement inputs. |
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The No More Knockback perk will make the player immune to this effect. | |
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Blinded | You can barely see a thing! | Causes you to be blinded for 20 seconds, only able to see a small distance around yourself, however, enemy parts that glow such as eyes will still be visible. |
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Spinning your mouse around the player will give you a better vision. |
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Twitchy | Your hand spasms randomly and your spells can hurt you! | Causes you to fire your wand automatically at random intervals and makes any projectiles fired able to hit you after 5 frames. If the projectiles lives for < 6 frames, it will not be able to hit you. |
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If you're holding an item like your flask to wait out the status effect, you'll shoot once when you switch to you wand even after the status effect is over. |
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Neutralized spells | Projectile spells you fire will short-circuit. | You cannot fire projectile spells. |
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Spells fired by you disappear immediately after firing - explosive spells will detonate on the spot. |
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Heartache | Your maximum health is temporarily halved. | Maximum and current health are divided by 2 for the duration of the effect to preserve the ratio. |
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Can be used to obtain a lot more health from Extra Max Health. See Heartache exploit. |
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Weakened | Your resistances and protective perks are disabled temporarily. | Damage multipliers for the main Damage Types (drill, electricity, explosion, fire, ice, melee, projectile, slice, toxic) will temporarily be set to 1.2; additionally, the protection provided (but not other effects) of some perks such as Explosion Immunity, Electricity Immunity, Electricity, and Stainless Armour are disabled. |
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Personal Gravity Field | You attract projectiles for a while |
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Slimy | Your slimy clothes protect you from fire. The mucus makes moving around difficult. | Slows movement. Prevents ignition. Is depleted by contact with fire. |
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The slower movement can be blocked by the Slime Blood perk |
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Toxic | Toxic Sludge in your clothes makes your health degrade slowly. Wet clothes protect you from fire. Can be washed off by liquids. | Slowly degrades your health by 2% of max HP per tick. Prevents ignition. Is depleted by contact with fire. Will at most reduce you to a certain percentage of your max health but cannot kill you on its own. |
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Blocked by the Toxic Immunity and Gas Blood perks. |
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Alcoholic | The heavy scent of booze oozes off your clothes. Aiming is disturbed. And alcohol is flammable too! | Your spells have increased spread. You ignite more easily. |
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Mildly boozed | You're feeling a little tipsy. | Your spells have slightly increased spread. Happens when accumulating less than 15s of Drunkenness. |
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Technically you could reach the higher severities with a lot of Alcohol, but you'd heavily oversatiate yourself by then. |
Drunk | You drank too much. Aiming is disturbed. | Your spells have increased spread. Happens when accumulating over 15s of Drunkenness but less than 45s. | |||
Wasted | You drank too much. Aiming is disturbed. Drinking more will make you poisoned. | Your spells have increased spread. Blurry vision. Happens when accumulating over 45 seconds of Drunkenness.
Drinking past 60s will poison you for every second over along with causing sporadic vomiting. |
Vomiting removes the Poisoned effect. | ||
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Poisoned | A poisoning slowly degrades your health. | You slowly lose health. Like toxic sludge, the stain can only reduce your health to a certain percentage when in New Game; in New Game Plus it can be fatal. |
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Jarated | Wet clothes protect you from fire. You sense an increased danger of being hit with a critical. | Helps prevent ignition, effected enemies are more likely to receive critical damage. |
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The rarity of Urine Jars limits the usefulness of the critical damage effect.
A direct reference to Jarate from Team Fortress 2, a weapon used by the Sniper which throws a jar of urine that makes enemies stained with it always take Minicrits. The description is inaccurate, as Minä cannot receive critical hits. Instead, Jarated makes you take 35% more damage (the same effect as in TF2). |
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Food Poisoning | You're feeling sick. nothing stays inside. | You occasionally vomit, producing the Vomit material and losing 10% satiation every time. Any effects from ingesting besides Wasted will be lost upon vomiting. |
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This status can actually be beneficial as it allows you to consume more material and disables the effects of consumed poison (but also beneficial effects gained through consumption.) Otherwise harmless. |
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Gassy | You're feeling pressure inside. | You will periodically release Flammable Gas. | ||
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Wormy Vision | You're seeing things more clearly. | Grants the ability to see into the darkness, including magical darkness. Color shifting vision. |
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Players may find the visual effect unpleasant. |
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Minimally Satiated | Your stomach is almost empty |
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Satiated | You can still fit more in your stomach. | Occurs past 25% satiation. | ||
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Fully Satiated | You're feeling full. Any more will make movement difficult. | Occurs past 90% satiation. | ||
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Oversatiated | You're feeling really full | Clumsy Movement is added. | Occurs past 100% satiation. | |
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Clumsy Movement | Movement is difficult. | Slows movement. | From becoming Oversatiated. Blocked by the Iron Stomach perk. | |
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Terribly Oversatiated | You're feeling sickly full. Any more food might hurt you | Occurs past 140% satiation. | ||
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Choking | You're feeling sickly full and choking. | Occurs past 150% satiation. | ||
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Choking | Any more food will hurt you. | Eating decreases health. | From reaching Choking. Blocked by the Iron Stomach perk. | |
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Choking and Bloated | You most certainly don't feel like eating more. | Occurs past 175% satiation. | ||
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Bursting at the Seams | You're feeling so slow you might explode. | A text appears that says "You are feeling like you'll soon explode" and "You are bursting at the seams." You explode and die at 200% satiation. | From reaching Choking and Bloated. Blocked by the Iron Stomach perk. | |
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Tripping | You sense that something is off. | Audio is distorted. Vision shifts. |
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Tripping Some | You feel in harmony with the magic. | Audio is distorted. Vision changes colors and shifts. Happens when accumulating 30s of Tripping. | |||
Heavily Tripping | Maan, that color smells interesting. | Audio is distorted. Vision changes colors, shifts, and swirls. Happens when accumulating 90s of Tripping. | |||
Tripping Balls | Usual concepts don't apply. | Audio is distorted. Vision changes color, shifts, swirls, and moves. Visions of 3 eyes appear. Causes vomiting. Happens when accumulating 180s of Tripping. | After reaching around 300 seconds of this effect, the sky shade is changing from pink to yellow (repeating) and swirl and moving vision disappears. | ||
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Rain Curse | You feel like there is a dark cloud hanging over you. | A rain cloud follows you for the duration. |
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Thunder Curse | The weight of the cloud is almost unbearable. Your head hurts. | A thunder cloud follows you for the duration, caused when accumulating 14s of Rain Curse from eating Cursed Meat. | |||
Acid Rain Curse | All the foul thoughts you have ever had wash over you. | An acid cloud follows you for the duration, caused when accumulating 44s of Thunder Curse from eating Cursed Meat. | |||
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Berserk | A berserk curse affects you. | Spells deal double damage and have doubled blast radius, and certain spells are able to damage terrain that they couldn't before. Enemies become aggressive to any other enemies affected by this status effect. |
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Creatures allied to you (usually through eggs or the Summon Egg spell) will attack you if you are under this effect. |
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Polymorph | You're a sheep. | You turn into a type of sheep. |
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Can be blocked by eating Muodonmuutosmestari corpses. |
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Chaos Polymorph | A polymorph curse affects you. | You turn into nearly any creature in the game. |
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Chaos Polymorph (unstable) | A polymorph curse affects you. | You turn into a random Hiisi enemy. |
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Polymorph Immunity | You cannot be polymorphed. | You are immune to polymorph effects. |
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If accumulated to more than 524288 seconds, the counter breaks rendering this status effect permanent. |
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Invisible | The magical liquid on your clothes makes you invisible. The spell is disturbed by stained or wet clothes. | Turns you transparent, ignored by most enemies (see Invisibility#Interactions for exceptions).
Enemies under this effect are similarly transparent and so can still be seen if looking carefully. |
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Using a wand, kicking, or taking damage also disables the effect for a few seconds. Also silences footsteps and the levitation sound effect. |
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Charmed | A charm affects you. | Causes most creatures to become friendly. |
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Has no noticeable effect on you. |
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Regeneration | A health regeneration spell affects you. | Heals you for 10% of your max HP per second. |
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Confused | You feel confused. | Swaps horizontal movement. |
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Worm Food | You feel like you're future worm food. | Makes worms in the world think you are food and attracts them to you |
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Teleportitis | You teleport uncontrollably every now and then. | Teleports you in the direction of the cursor, or randomly if blocked. |
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Teleportitis (unstable) | You teleport uncontrollably every now and then. | Teleports you randomly. |
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Protection from all | You feel strength in your body. | Blocks damage from all sources. |
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Wears off extremely fast when moving or falling. |
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Greased Lightning | You feel extremely fast. | Increases movement speed. |
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Faster Levitation | You levitate 75% faster | You levitate 75% faster. |
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Mana Regeneration | You gain mana back faster. | You regenerate mana 4x faster. |
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Wears off fairly fast. |
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Rainbow farts | Open your eyes, I see Your eyes are open Wear no disguise for me Come into the open |
You will periodically release Unicorn farts (rainbow gas). |
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This message is part of the song lyrics from Erasure's "Always", which was used as the soundtrack to the Adult Swim game Robot Unicorn Attack. |
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Self-homing Spells | Your spells home towards yourself for a time. | An effect similar to Boomerang. |
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Slower Movement | You move slower for a time. | Slowed movement. |
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Withered | You're temporarily more vulnerable to all damage types. | The main Damage Types will all deal more damage (drill, electricity, explosion, fire, ice, melee, projectile, slice, toxic). |
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Magic Drunkenness | Your spells are less accurate and you're more flammable for a time. | Your spells have increased spread. You ignite more easily. |
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Weakening Curse - Electricity | You take 25% extra damage from electricity. |
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Weakening Curse - Explosives | You take 25% extra damage from explosions. |
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Weakening Curse - Melee | You take 25% extra damage from melee attacks. |
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Weakening Curse - Projectiles | You take 25% extra damage from projectiles. |
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Weakness | Causes creatures to take 10x damage from most sources. |
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The Loathsome Mämmi Eater | You have gained a persistent nickname. |
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The name of the status effect is a direct reference to a character from the video game Elden Ring known as Dung Eater. In the introductory cutscene of the game they are referred to by the narrator as 'The loathsome Dung Eater' (YouTube). This phrase became an internet meme after the game's initial launch, likely leading to its inclusion in Noita. | |
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Damage Boost
(or Damage plus small) |
Your damage is boosted slightly for a time. | Adds Projectile damage, then multiplies all added damage by 1.25. | This has interesting stacking effects. | |
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Greed curse | You gain more gold but a curse will haunt you | Triples the amount of Gold that is dropped from enemies, but periodically turns most solids or liquids around you into Greed-Cursed Rock and Greed-Cursed Liquid. |
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Twitch integration effects
These are part of the official Twitch Integration mod (and perhaps used in other mods).
Icon | Name | In-game description | Effect | Notes |
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Antigravity | Makes projectiles have the Anti-Gravity modifier. | ||
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Bouncy shots | Gives projectiles the Bouncing Spells effect temporarily. | ||
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Cloud oil | Spawns an Oil Cloud that travels to the player. | ||
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Cloud water | Spawns a water cloud that travels to the player. | ||
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Contact damage | |||
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Damage plus | Gives the player the damage plus effect from the Hungry Ghost perk. | ||
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Deflection | |||
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Disc bullet | Turns loaded projectiles into Disc Projectiles. | ||
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Explosive shots | Makes projectiles explode when their lifetime expires. | ||
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Fireball ray | Inflicts the player with a shortend duration of Personal Fireball Thrower. | ||
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Gravity | Gives projectiles the Gravity modifier. | ||
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Heal ghost | Summons a Healing ghost that shoots Healing Bolts towards the player if the player is damaged. | ||
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High spread | Adds innacuracy to nearby entities, including the player. | ||
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Homing | Makes all projectiles have the Homing modifier. | ||
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Matter eater | Makes all projectiles have the Matter Eater modifier. | ||
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Nuke | Turns projectiles into Nukes. | ||
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Satiation damage | |||
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Scared | |||
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Shield | Gives the player a small temporary shield that works like the Permanent Shield. | ||
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Shield ghost | Summons a ghost that shoots the same projectile as Kilpihiisi that gives anything it hits a temporary shield. | ||
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Slow bullets | Gives projectiles the Decelerating Shot modifier which quickly removes all momentum from projectiles. | ||
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Tiny ghost | |||
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Trail acid | |||
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Trail alcohol | |||
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Trail fire | |||
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Trail gunpowder | |||
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Trail lava | |||
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Trail oil | |||
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Trail poison | |||
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Trail water |
Trivia and Tips
- The Food Poisoning effect is particularly useful for emptying your stomach in case you needs to consume a lot of material in a short amount of time.
- Take care when immersing yourself in a potion for its beneficial effect, as the stains will not protect you from fire. However, complete immersion in a potion will at least extinguish any fire you have on yourself.
- The explosion from extreme overeating is larger than the standard bomb spell.
- Before the Feast Update, players could consume an unlimited amount of material, with damage being the only harmful effect.
- Many stains can be retained for longer by simply not moving.
- Obtaining a flask of solid or powder material not normally found in flasks (usually through cheats) and that doesn't already have consumption effect (snow) and "drinking" it from the flasks will only fill satiation, but otherwise have no other effect.
- The urine's stain – Jarated – is a reference to Team Fortress 2, a free-to-play class shooter. One of the playable characters, the Sniper, can throw a jar of urine, also called "Jarate". It causes similar effects to the ones shown in Noita: makes enemies susceptible to mini crits (which make attacks deal 35% more damage) and can extinguish teammates who are on fire.
- Effects that are tied to ingesting a material will become infinite duration when passing 524288 seconds of duration due to the reduction per frame becoming too small for the floating point value to change.
Gallery
History
- Dec 19 2019: Added Confused, Greased lightning, Worm food, Protection from all, and Mana regeneration status effects.
- Nov 28 2019: Reduced blinded duration from 30s to 20s.
Notes
- ↑ Using the Weakening Curse trick with melee weakening curse, you can heal from melee damage. Having a melee damage multiplier of exactly zero will prevent you from taking damage while frozen, but having a negative multiplier will not.