Status Effects
Status effects are a number of certain afflictions or buffs that can affect both you and enemies independently from perks. They are gained through staining and consuming potions and materials (usually liquids), enemy attacks, and certain spells. All status effects will work at full strength for their entire duration or as long as there's at least one percent stain left on you.
Note that not all potions will give the same effects when consumed instead of stained, and will often cause vomiting instead. There are a few perks that have effects similar to status effects.
When you re-enter the game, there are some effects that are doubled, so you can exploit it for example Greased Lightning, Haavoittajamestari's Heartache and Hungry Ghost's Extra modifiers.
Some enemies have built-in immunities to certain status effects.
List of status effects
Icon | Name | In-game description | Effect | Sources | Notes |
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Wet | Wet clothes protect you from fire. | Prevents ignition. Is depleted by contact with fire. | ||
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Bloody | Bloody clothes protect you from fire.
You sense an increased chance of attaining critical hits. |
Prevents ignition; increases chance to deal critical damage. Is depleted by contact with fire. |
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Oiled | Oil makes you slippery and more flammable. | You lose traction while on the ground (and will even slide down slopes) and will stay on fire for much longer. |
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Being both wet/bloody and oiled will allow you to ignite when in fire, but extinguish immediately after leaving the fire. |
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On Fire! | You're on fire. Find some water! | You quickly lose health. Enemies affected by this are too occupied to attack you. |
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Despite the description, immersion in nearly any liquid (including oil) will extinguish you.
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Internal Fire | You're burning inside. Cause: <cause> | Ignites you. Damage continues even when submerged. |
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Consuming other substances does not put out the internal fire. |
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Chilly | You're feeling cold inside. Movement is difficult. Cause: <cause> | Slowed movement. |
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Frozen | You are frozen solid. | You are unable to move. |
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When Frozen, taking any melee damage, regardless of if it deals damage or heals, will reduce the target's current HP by 50%[1].
If the frozen target has 25% max HP or less, a melee hit will kill them instantly. |
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Stunned | Paralyzed and unable to act. | You are unable to move. |
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Can be blocked with Electricity and Electricity Immunity perks |
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[Dazed]
(Placeholder Name) |
You cannot levitate or respond to movement inputs. |
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Blinded | You can barely see a thing! | Causes you to be blinded for 20 seconds, only able to see a small distance around yourself, however, enemy parts that glow such as eyes will still be visible. |
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Twitchy | Your hand spasms randomly! | Causes you to fire your wand automatically at random intervals, and makes any projectiles fired able to hit you. |
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If you're holding an item like your flask to wait out the status effect, you'll shoot once when you switch to you wand even after the status effect is over. |
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Neutralized spells | Projectile spells you fire will short-circuit. | You cannot fire projectile spells. |
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Spells fired by you disappear immediately after firing - explosive spells will detonate on the spot. |
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Heartache | Your maximum health is temporarily halved. | Maximum and current health are divided by 2 for the duration of the effect to preserve the ratio. |
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Vulnerable | Your protective perks are temporarily disabled. | The main Damage Types will all deal more damage (drill, electricity, explosion, fire, ice, melee, projectile, slice, toxic), additionally protective perks like Explosion Immunity or Electricity Immunity are disabled |
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Personal Gravity Field | You attract projectiles for a while |
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Slimy | Your slimy clothes protect you from fire. The mucus makes moving around difficult. | Slows movement. Prevents ignition. Is depleted by contact with fire. |
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The slower movement can be blocked by the Slime Blood perk |
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Toxic | Toxic Sludge in your clothes makes your health degrade slowly. Wet clothes protect you from fire. Can be washed off by liquids. | Slowly degrades your health by 2% of max HP per tick. Prevents ignition. Is depleted by contact with fire. Will at most reduce you to a certain percentage of your max health but cannot kill you on its own. |
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Blocked by the Toxic Immunity and Gas Blood perks. |
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Alcoholic | The heavy scent of booze oozes off your clothes. Aiming is disturbed. And alcohol is flammable too! | Your spells have increased spread. You ignite more easily. |
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Tipsy | You're feeling a little tipsy. Cause: <cause> | Your spells have slightly increased spread. Happens when accumulating less than 15s of Drunkenness |
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Technically you could reach the higher severities with a lot of Alcohol, but you'd heavily oversatiate yourself by then. |
Drunk | You drank too much. Aiming is disturbed. Cause: <cause>. | Your spells have increased spread. Happens when accumulating over 15s of Drunkenness but less than 45s. | |||
Wasted | You drank too much. Aiming is disturbed. Drinking more will make you poisoned. Cause: <cause> | Your spells have increased spread. Blurry vision. Happens when accumulating over 45 seconds of Drunkenness. Drinking past 60s will poison you for every second over along with causing sporadic vomiting. | Vomiting removes the Poisoned effect. | ||
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Poisoned | A poisoning slowly degrades your health. | You slowly lose health. Like toxic sludge, the stain can only reduce your health to a certain percentage. |
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Jarated | Wet clothes protect you from fire. You sense an increased danger of being hit with a critical. | Helps prevent ignition, effected enemies are more likely to receive critical damage. |
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The rarity of Urine Jars limits the usefulness of the critical damage effect.
Since you can't receive a critical hit, there are no downsides to dousing the world in Urine. |
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Food Poisoning | You're feeling sick. nothing stays inside. Cause: <cause> | You occasionally vomit, producing the vomit material and losing 10% satiation every time. Any effects from ingesting besides Wasted will be lost upon vomiting. |
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This status can actually be beneficial as it allows you to consume more material and disables the effects of consumed poison (but also beneficial effects gained through consumption.) Otherwise harmless. |
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Gassy | You're feeling pressure inside. Cause: <cause> | You will periodically release flammable gas. | ||
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Wormy Vision | You're seeing things more clearly. Cause: <cause> | Grants the ability to see into the darkness, including magical darkness. Color shifting vision. |
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Players may find the visual effect unpleasant. |
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Minimally Satiated | Your stomach is almost empty |
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Satiated | You can still fit more in your stomach. | Occurs past 25% satiation. | ||
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Fully Satiated | You're feeling full. Any more will make movement difficult. | Occurs past 90% satiation. | ||
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Oversatiated | You're feeling really full | Clumsy Movement is added. | Occurs past 100% satiation. | |
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Clumsy Movement | Movement is difficult. Cause: Overeating | Slows movement. | From becoming Oversatiated. Blocked by the Iron Stomach perk. | |
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Terribly Oversatiated | You're feeling sickly full. Any more food might hurt you | Occurs past 140% satiation. | ||
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Choking | You're feeling sickly full and choking. | Occurs past 150% satiation. | ||
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Choking | Any more food will hurt you. Cause: Overeating | Eating decreases health. | From reaching Choking. Blocked by the Iron Stomach perk. | |
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Choking and Bloated | You most certainly don't feel like eating more | Occurs past 175% satiation. | ||
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Bursting at the Seams | You're feeling so slow you might explode. Cause: Overeating | A text appears that says "You are feeling like you'll soon explode" and "You are bursting at the seams." You explode and die at 200% satiation. | From reaching Choking and Bloated. Blocked by the Iron Stomach perk. | |
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Tripping | You sense that something is off. Cause: <cause> | Audio is distorted. Vision shifts. |
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Tripping Some | You feel in harmony with the magic. Cause: <cause> | Audio is distorted. Vision changes colors and shifts. Happens when accumulating 30s of Tripping. | |||
Heavily Tripping | Maan, that color smells interesting. Cause: <cause> | Audio is distorted. Vision changes colors, shifts, and swirls. Happens when accumulating 90s of Tripping. | |||
Tripping Balls | Usual concepts don't apply. Cause: <cause> | Audio is distorted. Vision changes color, shifts, swirls, and moves. Visions of 3 eyes appear. Causes vomiting. Happens when accumulating 180s of Tripping. | After reaching around 300 seconds of this effect, the sky shade is changing from pink to yellow (repeating) and swirl and moving vision disappears. | ||
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Rain Curse | You feel like there is a dark cloud hanging over you. | A rain cloud follows you for the duration. |
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Thunder Curse | The weight of the cloud is almost unbearable. Your head hurts. | A thunder cloud follows you for the duration, caused when accumulating 14s of Rain Curse from eating Cursed Meat | |||
Acid Rain Curse | All the foul thoughts you have ever had wash over you. | An acid cloud follows you for the duration, caused when accumulating 44s of Thunder Curse from eating Cursed Meat | |||
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Berserk | A berserk curse affects you. | Spells deal double damage and have doubled blast radius, and certain spells are able to damage terrain that they couldn't before. Enemies become aggressive to any other enemies affected by this status effect. |
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Creatures allied to you (usually through eggs or the Summon Egg spell) will attack you if you are under this effect. |
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Polymorph | You're a sheep. | You turn into a type of sheep. |
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Can be blocked by eating Muodonmuutosmestari corpses |
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Chaos Polymorph | A polymorph curse affects you. | You turn into nearly any creature in the game. |
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Chaos Polymorph (unstable) | A polymorph curse affects you. | You turn into a random Hiisi enemy. |
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Polymorph Immunity | You cannot be polymorphed.
Cause: <cause> |
You are immune to polymorph effects. |
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Invisible | The magical liquid on your clothes makes you invisible. The spell is disturbed by wet or stained clothes. No, you cannot remove the clothes. | Turns you transparent, ignored by most enemies. Enemies under this effect are similarly transparent and so can still be seen if looking carefully. |
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Using a wand, kicking, or taking damage also disables the effect for a few seconds. Also silences footsteps and the levitation sound effect. |
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Charmed | A charm affects you. | Causes most creatures to become friendly. |
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Has no noticeable effect on you. |
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Regeneration | A health regeneration spell affects you. | Heals your HP. |
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Confused | You feel confused. | Swaps horizontal movement. |
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Worm Food | You feel like you're future worm food. | Makes worms in the world think you are food and attracts them to you |
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Teleportitis | You teleport uncontrollably every now and then. | Teleports you in the direction of the cursor, or randomly if blocked. |
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Teleportitis (unstable) | You teleport uncontrollably every now and then. | Teleports you randomly. |
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Protection from all | You feel strength in your body. | Blocks damage from all sources |
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Wears off extremely fast when moving or falling. |
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Greased Lightning | You feel extremely fast. | Increases movement speed. |
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Faster Levitation | You levitate 75% faster | You levitate 75% faster. |
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Mana Regeneration | You gain mana back faster. | You regenerate mana 4x faster. |
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Wears off fairly fast. |
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Rainbow farts | Open your eyes, I see Your eyes are open Wear no disguise for me Come into the open Cause: Ingesting Rainbow |
You will periodically release Unicorn farts (rainbow gas). |
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This message is part of the song lyrics from Erasure's "Always", which was used as the soundtrack to the Adult Swim game Robot Unicorn Attack. |
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Self-homing Spells | Your spells home towards yourself for a time. | An effect similar to Boomerang |
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Slower Movement | You move slower for a time. | Slowed movement. |
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Wither | You're temporarily more vulnerable to all damage types. | The main Damage Types will all deal more damage (drill, electricity, explosion, fire, ice, melee, projectile, slice, toxic) |
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Weakened | Your resistances and protective perks are disabled temporarily. | Applies the Wither and Vulnerable status effects |
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Weakening Curse - Electricity | You take 25% extra damage from electricity. |
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Weakening Curse - Explosives | You take 25% extra damage from explosions. |
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Weakening Curse - Melee | You take 25% extra damage from melee attacks. |
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Weakening Curse - Projectiles | You take 25% extra damage from projectiles. |
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Trivia and Tips
- The Food Poisoning effect is particularly useful for emptying your stomach in case you needs to consume a lot of material in a short amount of time.
- Take care when immersing yourself in a potion for its beneficial effect, as the stains will not protect you from fire. However, complete immersion in a potion will at least extinguish any fire you have on yourself.
- The explosion from extreme overeating is larger than the standard bomb spell.
- Before the Feast Update, players could consume an unlimited amount of material, with damage being the only harmful effect.
- Many stains can be retained for longer by simply not moving.
- Obtaining a flask of solid or powder material not normally found in flasks (usually through cheats) and that doesn't already have consumption effect (snow) and "drinking" it from the flasks will only fill satiation, but otherwise have no other effect.
- The urine's stain – Jarated – is a reference to Team Fortress 2, a free-to-play class shooter. One of the playable characters, the Sniper, can throw a jar of urine, also called "Jarate". It causes similar effects to the ones shown in Noita: makes enemies susceptible to mini crits (which make attacks deal 35% more damage) and can extinguish teammates who are on fire.
History
- Nov 28 2019: Reduced blinded duration from 30s to 20s.
Videos
- ↑ Using the Weakening Curse trick with melee weakening curse, you can heal from melee damage. Having a melee damage multiplier of exactly zero will prevent you from taking damage while frozen, but having a negative multiplier will not.