Extra modifiers

From Noita Wiki
Jump to navigation Jump to search

Extra modifiers are special effects that are usually given by perks such as Concentrated Spells. When the wands is evaluating and a projectile-type action is read, all extra modifiers will be inserted into the action query then apply to the cast state.

A projectile-type action includes any Drawn spell of type:

  • Projectile
  • Static projectile
  • Material

This means that when multi-casting several projectile spell, extra modifiers will apply times equal to the number of spells. If the modifier boosts damage, the total added damage will be multiplied by the number of projectiles!

List of extra modifiers

Source Name Effect
Blood stain critical_hit_boost critical_chance + 5%
Close Call critical_plus_small critical_chance + 40%
Boomerang Spells powerful_shot damage_explosion_add + 2.5

damage_projectile_add + 15

speed_multiplier * 2.5

lifetime + 20

Eat Your Vegetables food_clock effect : food_clock
Hungry Ghost damage_plus_small damage_projectile_add + 7.5

damage_projectile_add * 1.25 damage_healing_add * 1.25

UNIMPLEMENTED EFFECT damage_projectile_boost damage_projectile_mul + 0.5
UNIMPLEMENTED SPELL game_effect_freeze
Extra Knockback on Spells extra_knockback knockback_force + 6
Concentrated Spells lower_spread spread_degrees - 25

damage_explosion_add + 5

damage_projectile_add + 12.5

fire_rate_wait + 2

recoil_knockback + 10

Pinpointer laser_aim spread_degrees - 20

speed_multiplier * 1.4

Low Recoil low_recoil speed_multiplier * 0.8

recoil_knockback * 0.5 - 16

Bouncing Spells bounce bounces + 3

lifetime_add + 60

Boomerang Spells, Twitch Integration projectile_homing_shooter effect : projectile_homing_shooter
Master of Masters projectile_homing_shooter_wizard effect : projectile_homing_shooter
Essence of Spirits projectile_alcohol_trail trail_material + alcohol

trail_material_amount + 5

Fizzle, Twitch Integration fizzle effect : fizzle
Explosive Projectile, Twitch Integration explosive_projectile explosion_radius + 15.0

damage_explosion_add + 10

damage_projectile_add + 5

fire_rate_wait + 40

speed_multiplier * 0.75

recoil_knockback + 30

Twitch Integration projectile_fire_trail trail_material + fire

trail_material_amount + 5

Twitch Integration projectile_acid_trail trail_material + acid

trail_material_amount + 5

Twitch Integration projectile_oil_trail trail_material + oil

trail_material_amount + 5

Twitch Integration projectile_water_trail trail_material + water

trail_material_amount + 5

Twitch Integration projectile_gunpowder_trail trail_material + gunpowder_unstable

trail_material_amount + 5

Twitch Integration projectile_poison_trail trail_material + poison

trail_material_amount + 5

Twitch Integration projectile_lava_trail trail_material + lava

trail_material_amount + 5

Twitch Integration gravity gravity + 600
Twitch Integration antigravity gravity - 600
Projectile Duplication duplicate_projectile copy current last spell in Hand
Twitch Integration high_spread spread_degrees + 30
Twitch Integration extreme_spread spread_degrees + 80
Faster Projectiles fast_projectiles speed_multiplier * 1.75
Personal Plasma Beam slow_firing fire_rate_wait + 5

current_reload_time + 5

Avoiding Extra Modifiers

Sometimes we do not want to trigger extra modifiers when we have perks such as Homing Shots or Bouncing Spells.

Remember the mechanic of extra modifiers: it triggers for certain types of spells. By casting a projectile through a copy from another spell and not casting projectile-type spells directly, the extra modifier will not trigger.

Example of using Healing Bolt safely:

Wand 0821.png
Shuffle
No
Spells/Cast
1
Long-Distance Cast
Formation - Behind Your Back
Gamma
Summon Portal
Healing Bolt

In this example, healing bolt is copied by Gamma, which is an other-type spell.

Another example by using Plicate Spell, the circle of vigour is skipped since plicate cost all the mana:

WAND

Wand 0821.png
Inventory Icon gun shuffle.png Shuffle
no
Inventory Icon gun actions per round.png Spells/Cast
1
Inventory Icon fire rate wait.png Cast delay
0.22 s
Inventory Icon gun reload time.png Rechrg. Time
0.13 s
Inventory Icon mana max.png Mana max
400
Inventory Icon mana charge speed.png Mana chg. Spd
250
Inventory Icon gun capacity.png Capacity
2
Inventory Icon spread degrees.png Spread
0.0 DEG
Inventory Icon speed multiplier.png Speed
× 1.0
Heplicate Spell
Circle of Vigour

Guide to infinite damage

Hungry Ghost has an unique effect that multiplies projectile damage added. With several stacks of the damage buff, the damage grows exponentially. Since it's only *1.25, but with the mechanic of extra modifiers, 25-cast projectile spells and 10 stacks, the exponential damage increase is equal to 1.25^(25*10), that is more than 1*10^24.

There are several ways to trigger it. When combating with Kolmisilmä, its barrage is enough to gain stacks. Secondly, giving an enemy a wand works. The most stable method is using Magic Guard and Prickly Spore Pod. Alternate triggers include: Giga Death Cross, Bubbly Bounce, Spiral Shot, or Larpa Bounce.

Wand wand good 3.png
Shuffle
No
Spells/Cast
26
Requirement - Projectile Spells
Blood Magic
Gold To Power
Myriad Spell
Spark Bolt
Spark Bolt
Spark Bolt
Spark Bolt
Spark Bolt
Spark Bolt
Spark Bolt
Spark Bolt
Spark Bolt
Spark Bolt
Spark Bolt
Spark Bolt
Spark Bolt
Spark Bolt
Spark Bolt
Spark Bolt
Spark Bolt
Requirement - Otherwise
Magic Guard
Requirement - Endpoint
Chainsaw
Wand Refresh

A specific wand using this mechanic.

Wand 0821.png
Shuffle
No
Spells/Cast
1
Myriad Spell
Blood Magic
Blood Magic
Add Expiration Trigger
Weakening Curse - Projectiles
Digging Bolt
Nolla
Spiral Shot
Spark Bolt
Add Trigger
Inner Spell
Digging Bolt
Digging Bolt
Digging Bolt
Digging Bolt
Digging Bolt
Digging Bolt
Digging Bolt
Digging Bolt
Digging Bolt
Digging Bolt
Digging Bolt
Digging Bolt
Chainsaw
Wand Refresh

Alternative build with less lag with least requirement to wand.

You may obtain more than 5 hungry ghost by entering many holy mountain searching for the perk or using Nullifying Altar, then pick them up. Or using perk duplication method to obtain much more perks.