Critical hit

From Noita Wiki
(Redirected from Critical Hits)
Jump to navigation Jump to search

Critical hits (crits) are a game mechanic that gives a chance for a projectile to deal five times (or more if the odds of landing a critical hit is above 100%) its base damage.

This mechanic applies to damage of any type, not just Projectile Damage Projectile damage.

You start with a 0% chance to perform a critical hit, but this chance can be improved in many ways, including:

Damage above 100%

The formula for critical damage is as follows: [Base damage] * 5 * [Crit chance if >= 1.0]

So if the chance of a critical hit is increased over 100%, not only will every hit be a critical, for each point of critical chance past 100% the critical damage is increased. For example, 300% crit chance means that it will crit 100% of the time and deal 15 times the damage, (3.00 crit chance * 5 base crit multiplier = 15).

E.g. with 7 Critical Plus modifiers (7 * 15% = 105%), a Magic Arrow (10 base damage, and 5% critical chance) will deal 55 damage on every hit. I.e. 10 base damage * 5 base critical multiplier * (105% chance from Critical Plus + 5% base chance from Magic Arrow itself).

This can be an efficient way of boosting damage for late-game wand builds.

Critical on Material

The material spells and the trail modifiers can be used to force status effects on enemies. It is not necessary for them to touch the particles of liquid due to a material spell/trail modifier sharing an extra effect with projectiles shot together with them, only the projectile needs to touch the enemy to give them them the status effect for 720 frames (12 seconds). This works even if the liquid has been fungal shifted away or even if the target cannot be stained, as this mechanic does not interact with stains. Enemies might have resistance or immunity to critical hits however.

Critical On spells (water, blood, oil, burning) grant an additional 100% chance to crit per copy of the spell the wand has.

Pairing the two, we can guarantee a critical hit. E.g. This wand has 105% chance to critical hit.

Wand 0821.png
Shuffle
No
Spells/Cast
1
Critical On Wet (Water) Enemies
Double Spell
Spark Bolt
Water

Critical hit stacking

The critical hit multipliers do add together. In a nutshell, this wand deals 20x damage:

Wand 0821.png
Shuffle
No
Spells/Cast
1
Critical On Oiled Enemies
Critical On Oiled Enemies
Critical On Oiled Enemies
Critical On Oiled Enemies
Double Spell
Oil
Spark Bolt

A detailed explanation is in this video:

Noita's Critical Stacking Mechanic - DunkOrSlam

Resistances

Some enemies are resistant or immune to critical damage, meaning they will take only the base damage of the projectile, plus a fraction (or zero) of the increased damage that would come from a critical hit.

For example, a Sätkymestari has 40% resistance to critical damage. So from the previous example, a Magic Arrow with 7 Critical Plus modifiers will deal 37 damage per hit: 10 base damage + (100-40)% resistance × (55 critical damage - 10 base damage).

Notable examples:

Enemies without an AnimalAIComponent, PhysicsAIComponent, WormComponent, or BossDragonComponent cannot take critical hits. Notable examples include Syväolento and the Holy Mountain statues.