Freeze Field
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This article is about the perk. For the spell, see Freeze Charge. |
Freeze Field is a perk that extinguishes fires, and freezes most common liquids near you, but will not freeze liquids that do not have a frozen material counterpart (like oil or magical liquids).
It gives immunity to fire damage, even to some direct fire attacks like those from a Pikkutulikärpänen. Additionally, it makes you virtually immune to Lava and Poison, as those normally extremely dangerous liquids are harmless when frozen.
Tips
- It removes the ability to gather freezable liquids.
- Synergizes well with Stainless Armour, as fewer liquids will be able to stain you, even preventing your own blood from getting on you (however you may get stuck in your frozen blood, especially if you have Slime Blood).
- If you have Oil Blood, you can prevent getting stuck in ice, as oil will not freeze, however this is anti-synergistic with Stainless Armour, so Gas Blood is the best choice.
- Anti-Synergizes with More Blood, frequently causing you to become trapped in your own frozen blood mid-battle.
Materials Affected
Freeze field doesn't affect materials based on their tags, instead it has specific material conversions.
From Material | To Material |
---|---|
Fire | Air |
Lava | Rock (Mossy) |
Water | Ice |
Water (Static) | Ice |
Water (Fading) | Ice |
Chilly Water | Ice |
Brine | Ice |
Swamp (Water) | Ice |
Toxic Sludge | Toxic Ice |
Toxic Sludge (Fading) | Toxic Ice |
Acid | Frozen Acid |
Freezing Liquid | Ice (Frozen Freezing Liquid) |
Blood | Frozen Blood |
Poison (Material) | Frozen Poison |
Slime (Purple) | Frozen Slime |
Gallery
History
- Apr 8 2024: Now freezes the fading variants of water and toxic sludge.