Holy Mountain

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A Holy Mountain is a Biome that separates each of the main eight biomes of the game. They are composed of tough Brickwork which resists most digging methods. At the top of each Holy Mountain, portals can be found that lead to the main interior of the Holy Mountain. Except in certain circumstances, only you are able to enter the portals that lead into Holy Mountains.

Located beneath each portal is an eye-shaped brickwork structure with a circular pupil basin that is filled with Teleportatium. This Teleportatium "powers" the portal above; if too much of it is removed from the eye, or enough of another material is introduced, the portal will deactivate and will not reactivate until enough Teleportatium is re-added. Like most events involving Teleportatium, Unstable Teleportatium can be used as a substitute to reactivate a portal.

All portals at the end of each area lead to the same location, as there is only one shop zone per Holy Mountain. Entering a different portal from the same floor will not refresh the pickups or shop inventory. There is a 10% chance for the entire basin containing a portal to be submerged in Blood, Water, Toxic Sludge, Oil, or Lava (2% each).

An example Holy Mountain.
Older design of the Holy Mountain.
One of the brickwork eyes found inside the Holy Mountain

Contents

Each Holy Mountain contains the following:

  • One Full Health Regeneration.
  • One Spell Refresher.
  • Two pools of water, which can be used for washing off your cape or refilling Water potions, and possibly containing a certain number of Eväkäs (fish)[1].
  • A shop area where you can purchase Spells or Wands[2].
  • A small enclosed room containing a Worm Crystal[3] below the shop area, which deters worms from venturing too close to the shop zone.
  • An altar with a handful of Perks to choose from, alongside a Perk Reroll machine[4].
  • Two statues that serve as training dummies, which show damage dealt when hit with a spell. The statues in the Holy Mountain after the Temple of the Art are inert and don't show damage[5].

Collapse

On the right side is a tunnel leading to the next area. Upon passing through the slanted section of the exit tunnel, the ceiling above the perk altar will collapse and physically block the passage. Red particles will appear which deal significant damage to you if you try to re-enter the room, though these fade away after a handful of seconds. Trying to enter the Holy Mountain by any means while the curse is active will swiftly result in a death attributed to the "Holy Mountain's curse".

Additionally, once the ceiling of a Holy Mountain collapses, it stops granting the ability to edit wands within.

Avoiding Collapse

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Image depicting the Holt Mountain exit and showing the area of the collapse trigger.
How to teleport past the collapse trigger.

The collapse of the Holy Mountain is only triggered when you cross into the upper section of the exit tunnel. It can be avoided by bypassing the trigger, which can be done in any one of a few ways:

  • Destroying brickwork to make a passage (though this will anger the gods and trigger Stevari to spawn)
  • Polymorphing yourself with any Polymorphine variant and passing through the trigger in another form
  • Teleporting past it using Teleportatium or a Teleport Bolt or Return spell

Adding a Long Distance Cast spell to a teleport wand makes exiting and entering the Holy Mountain trivial, as you can simply teleport through the dividing wall of the exit tunnel, or directly out from the bottom of one of the ponds. Exactly 3 Long Distance Cast spells and a Teleport Bolt can also be used to teleport directly into the eye above the entrance of the shop area. Utilizing the Teleportatium inside of the eye, this allows traveling upwards to the previous biome.

Using any of these methods, it is possible to leave the Holy Mountain and return later to edit or store spells and wands.

If you choose to use the polymorph method, note that using Unstable or Chaotic Polymorphine can be dangerous, as some of the possible forms can easily kill themselves their own attacks or destroy the temple brick (especially Worm forms), thus unintentionally angering the gods. Be cautious of enemies waiting just below the exit passage, especially when using regular Polymorphine as it leaves you completely defenseless. It is possible to wait at the topmost perch in the exit tunnel until the polymorph expires, but be sure you are not within the trigger zone when the polymorph expires.

Exiting the Holy Mountain using a Teleport Bolt spell.
Collapse trigger area for the last Holy Mountain

Angering the Gods

The Holy Mountain area is made of brickwork, which is resistant to explosives but can be destroyed by other means such as Acid or Worms. If the walls surrounding the inside area are damaged, you will receive a message saying You have angered the gods and a hostile Stevari will spawn above the perk altar inside the damaged Holy Mountain. If collapse has already been triggered the holy mountain can safely be damaged, without angering the gods.

Once the gods are angered, a Stevari will spawn in every future Mountain in the current run. Note that this only occurs if the brickwork surroundings of the main Holy Mountain / shop area is damaged; it's still possible to tunnel completely through the Holy Mountain layer without angering the gods as long as you give the main shop area a wide berth and avoid damaging brickwork anywhere near the normal Holy Mountain passage. The way to stop future Stevari spawning is to pick up the Peace with Gods perk, which will also make any already-spawned Stevari friendly. Alternatively, a few stacks of the More Love perk will cause the spawned Stevari to be passive towards you.

After killing 3 separate instances of Stevari that were spawned from a Holy Mountain, you receive the message The gods are enraged and all further Holy Mountains will instead spawn Skoude. Additionally, further damaging Holy Mountain brickwork after this event will give the message The gods are very angry with you

Trivia

  • Clearing the previous biome without killing anything causes a "Pacifist Chest" to spawn in the alcove above the perk altar, opposite the reroll machine.
    • If you avoid collapsing a Holy Mountain, go through the biome below killing enemies, then revisit the Holy Mountain and collapse it, and then pass through the biome again without killing anything, the next Holy Mountain will have a pacifist chest.
    • The inverse is also entirely true. If you avoid collapsing a holy mountain after killing an enemy, even if you kill nothing, the pacifist chest will not spawn.
  • When you pick up a perk from the perk altar, blood will flow from the glyphs adorning the altar. However, if you didn't kill anything in the previous biome, water will flow from the glyphs instead.
  • According to the files for the default translation mod, the name "Holy Mountain" is a reference to the film Holy Mountain by Alejandro Jodorowsky.

Glyphs

The glyphs under the Portals read:

TELEPORT

The glyphs under the Health and Spell Pickups read:

REFRESHING

The glyphs under the Perk altar read:

SEEK

THE

END

Soundtrack

The theme that plays is track 9 of Noita Official Soundtrack vol. 1 is titled "Holy Mountain Theme".[6]

If Stevari or Skoude are alive, then the music from track 16 of Noita Official Soundtrack vol. 3 titled You Have Angered the Gods[7] is played.

Digging Around Collapse Triggers

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The areas which trigger a collapse are very well defined, and can be circumvented with some carefully placed Black Holes.

Tutorial by Letaali for blackhole shots
Demo by Letaali
Areas not to damage
Different triggers
(Starting at 3:57) Escaping Noita's Holy Mountain - DunkOrSlam

Safely skipping Holy Mountain - DunkOrSlam

Stealing spells from the shop

It is possible to "steal" spells from Holy Mountain spell shops (not mid-biome spell shops) in a few ways. It generally involves moving the spell icon beyond the "range" of the shop, which will remove the price-tag.

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The two most common techniques are using Circle of Buoyancy to float the spells, or any digging methods (E.g. Luminous Drill) to drop the spells straight down into the next biome. It is also possible to use items such as an Emerald Tablet directly underneath the spell to 'kick' it upwards, or an accelerated Summon Tentacle to fling it.

Moving spells sideways out of the shop's range, also works. You could float/fling them out of the normal exit, or through a dug-hole.

Prior to the March 2023 changes, floating the spells up to the ceiling worked.[8] Since then, the height was changed, and some of the ceiling needs to be removed. Doing this without Angering the Gods requires some care. This diagram shows the March 2023 change:

Spell stealing ceiling threshold
Tentacle shop steal.gif
Stealing spells from the shop.
Other stealing thresholds

History

  • Nov 5 2019: Added the perk reroll machine.
  • Oct 23 2019: The cavity for the Worm Crystal had its size greatly reduced.
  • Oct 11 2019: Cavities were created in the Holy Mountains to hold the new Worm Crystal.

Notes

  1. The amount of fish that appear in the pool depends on how many unique Orbs of True Knowledge that you've collected in your save file, with a minimum of 1.
  2. Typically Holy Mountain shops will contain 5 wands or 10 spells, though this amount can be increased with the Extra Item in Holy Mountain perk.
  3. If the Worm Crystal in the room underneath the shop is destroyed, a message will appear saying The worm crystal has shatteredYou feel less safe. and the Holy Mountain will no longer be protected from worms.
  4. Typically Holy Mountains will contain 3 perks, though this amount can be increased with Extra Perk.
  5. Each statue has 30,000 health and can be killed. Notably, Trigger spells that collide with statues will release their payload twice.
  6. Holy Mountain Theme from Noita Official Soundtrack vol. 1 by From Grotto & Niilo Takalainen.
  7. You Have Angered the Gods from Noita Official Soundtrack vol. 3 by From Grotto & Niilo Takalainen.
  8. See Stealing Spells In Noita - DunkOrSlam (youtube)