Materials
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There are many different materials in Noita, each with their own special properties and effects. Liquid materials are often distinguished by their densities, and solid materials by their durability and hardness. There are some materials that can damage you.
Material types
Materials all fall into the following categories:
Name | Properties |
---|---|
Solids | Materials that consist of solid pixels that do not move. They can be removed or be transformed into other types by spells. |
Liquids | Substances that form flat pools and lakes inside suitable pits. They can be bottled in Flasks and often inflict various Status Effects. Each liquid has its own Density, causing it to layer above or below other liquids. |
Magical Liquids | Similar to normal liquids, but all have some sort of transmutative or magical effect. Most of them commonly spawn inside Flasks on pedestals. |
Gaseous | Non-collision pixels that obey gravity inversely, flowing upwards instead of down and forming "lakes" in pits in cave ceilings. |
Powders | Materials that flow downwards and are subjected to gravity. They will naturally form piles on the ground. |
Organic and Others | Anything else that doesn't quite fit into the other categories, such as background objects, meat, or fire. |
Material properties
Density
Density is a primarily a property of liquids in Noita, which causes heavier (more dense) liquids to sink, and lighter (less dense) liquids to rise. [Similar to a Layered drink.]
Durability
Durability determines resistance to damage. Projectiles like Luminous Drill, and all explosions such as those from Bomb, have a maximum durability that they can be used to destroy. If a material's durability exceeds this value, the projectile or explosion will not damage or destroy it.
The following table lists the maximum durability threshold of some spells, as well as some examples of materials with those durabilities.
Durability | Materials | Spells |
---|---|---|
does not destroy materials | ||
4 | Sand | |
5 | Cheese | |
8 | Coal, Concrete | |
9 | unused "meat_static" | |
10 | Dense Rock, Soil, Rusted Metal (Static) | |
11 | Rusted Steel | |
12 | Extremely Dense Rock, Steel | |
13 | Dense Steel | |
14 | Brickwork, Cursed Rock |
Hardness
Hardness also determines resistance to damage, secondarily to Durability.
Each pixel of material has an 'HP' value in the materials file. An explosion traces multiple rays around the point of explosion. These rays have a maximum "ray energy" that is used to consume the HP of each pixel of the material the ray is travelling through, up to the maximum radius of the explosion. When the "ray energy" is used up, the material is no longer destroyed.
This is why, for example, Unstable Crystal is worse at digging than TNT; TNT, in addition to being able to damage materials up to 11 durability (vs. 10 for Unstable Crystal), has more than 30 times the "ray energy" of Unstable Crystal, meaning that for materials with a lot of hardness like rock, explosions from Unstable Crystal will only destroy 2-3 pixels of material, whereas TNT is likely to remove material up to its full radius of 28 pixels.
Solids
Wood
Brick
Rock
Meat
Conductive
Frozen
Free Solids
Other
Liquids
Molten Materials
Molten materials are always-burning materials created when a solid or powder material comes into contact with lava or melted in some other way. They will in most cases cause the On fire! debuff when touched. These are materials tagged with [molten] or [molten_metal].
Magical Liquids
While most liquids and powders can spawn in a Flask, Magical Liquids nearly always do, aside from some that also appear in pools or are created with Alchemy. These mostly consist of materials tagged with [magic_liquid].
The following materials do not have a [magic_liquid] tag but do have some incredible effect.
Material | Gimmick |
---|---|
Alchemic precursor | Precursor for Draught of Midas. |
Draught of Midas | Converts almost anything it touches to gold. |
Gasses
There are very few gasses in the game, the most common of which are Smoke and Steam.
Powders
Ground & Soil
Plants
Fire
Food
Materials with the [food] tag can be consumed to receive benefits while having the Eat Your Vegetables perk, although some also have negative consequences.
Player damage
per pixel | material | material in-game | DPS when submerged (96 pixels) |
---|---|---|---|
0.125 | acid | acid | 720 |
0.075 | lava | lava | 432 |
0.015 | blood_cold_vapour | freezing vapour | 86.4 |
0.0225 | blood_cold | freezing liquid | 129.6 |
0.025 | poison | poison | 144 |
0.025 | radioactive_gas | toxic gas | 144 |
0.025 | radioactive_gas_static | toxic gas | 144 |
0.025 | rock_static_radioactive | toxic rock | 144 |
0.025 | rock_static_poison | poison rock | 144 |
0.025 | ice_radioactive_static | toxic ice | 144 |
0.025 | ice_radioactive_glass | toxic ice | 144 |
0.025 | ice_acid_static | frozen acid | 144 |
0.025 | ice_acid_glass | frozen acid | 144 |
0.125 | rock_static_cursed | cursed rock | 720 |
-0.125 | magic_gas_hp_regeneration | healium | -720 |
0.005 | gold_radioactive | toxic gold | 28.8 |
0.005 | gold_static_radioactive | toxic gold | 28.8 |
0.1 | rock_static_cursed_green | greed-cursed rock | 576 |
0.0125 | cursed_liquid | greed-cursed liquid | 72 |
0.00025 | poo_gas | nauseating gas | 1.44 |