Materials

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There are many different materials in Noita, each with their own special properties and effects.

Types

Materials all fall into the following categories:

Name Properties
Solids Materials that consist of solid pixels that do not move. They can be removed or be transformed into other types by spells.
Liquids Substances that form flat pools and lakes inside suitable pits. They can be bottled in Flasks and often inflict various Status Effects. Each liquid has its own Density, causing it to layer above or below other liquids.
Magical Liquids Similar to normal liquids, but all have some sort of transmutative or magical effect. Most of them commonly spawn inside Flasks on pedestals.
Gaseous Non-collision pixels that obey gravity inversely, flowing upwards instead of down and forming "lakes" in pits in cave ceilings.
Powders Materials that flow downwards and are subjected to gravity. They will naturally form piles on the ground.
Organic and Others Anything else that doesn't quite fit into the other categories, such as background objects, meat, or fire.

Solids

Solid Materials
Name Notes
Soil Can be displaced by kicking.
Ground Can be displaced by kicking.
Rock (disambiguation) Will slowly melt into lava while in contact with lava.
Damp Rock Rarely changes surrounding air to water.
Glass
Brittle Glass Rarely appears as the lining of a box structure (sometimes with a random amount of enemies, liquid and/or wand inside). Unaffected by acid.
Nest
Wood Flammable.
Wood (Giant Tree) Wood which the Giant Tree is made of. Unlike regular wood, isn't flammable, and is unaffected by acid.
Steel Conductive. Slowly melts when in contact with lava, and rusts with water. Dissolved by acid and concentrated mana.
Dense Steel Conductive. Does not rust in contact with water, is dissolved by concentrated mana, but not acid.
Rusted Steel Much more easily destroyed than steel. Only produced where water contacts steel directly, making steel objects only produce a thin coat of rusted steel.
Aluminium Flammable, burns blue.
Rusted Metal Unique material separate from steel and rusted steel. Conductive, and explosive containers will react violently.

Rusts when water touches it, though this seems to be only cosmetic.

Ice Breaks into ridged body objects when damaged which deal collision damage to enemies but not to you. Converted to water when touching fire. Enemies turned into Ice do not deal damage to other enemies when moving fast.

Unlike other ice types, melts at a very slow rate on it's own or when exposed to water.

Toxic Ice Deals contact damage but is prevented by the Toxic Immunity perk.

Converted to toxic sludge when touching fire. Otherwise functions like ice.

Frozen Acid Deals damage on contact, though much less than acid (on par with toxic ice).

Converted to acid when touching fire. Otherwise functions like ice.

Frozen Blood Converts to blood when touching fire. Otherwise functions like ice.
Frozen Slime Converts to slime when touching fire. Otherwise functions like ice.
Poisonous Rock Likely deals damage.
Dense Rock Unaffected by acid.
Extremely Dense Rock Found as part of level boundaries. The strongest material available.

Unlike Dense Rock, only Black Hole, Matter Eater, and Luminous Drill can damage it.

Explosion of Thunder can turn it to powder, but not destroy it. Tannerkivi will turn it to soil, but not directly destroy it.

Brickwork (Holy Mountain) Acid, Black Hole, Matter Eater and Luminous Drill will destroy it, as well as giant worms. If too much brickwork surrounding the Holy Mountain room is destroyed, the gods are angered.
Brickwork (Other) Unlike Holy Mountain Brick, this brick can be damaged by various explosions.
Sandstone
Bone Wall
Packed Snow Can melt into water and turns water into chilly water and chilly water into ice. Isn't a powder like snow and so isn't affected by the Dissolve Powders perk.
Frozen Rock Converts water into chilly water and then chilly water into ice.
Cursed Rock Deals high damage when touched but also while in the area where it spawns. As with all damage, this can be blocked with ambrosia. Matter Eater does not work on cursed rock.
Greed-Cursed Rock Deals high damage while touched, dealing more damage per second the more your body is in contact with it.
Cheese Spoiler territory.
Wax Can appear as candles in the Mines, Coal Pits, and Magical Temple.
Toxic Rock Deals damage when moving on toxic rock,which is not prevented by the Toxic Immunity perk. Often spawns forming small caves containing a treasure chest or wand inside. Otherwise generates from contact between Lava and Toxic Sludge.
Volcanic Rock Created when blood mixes with lava.
Glowing Matter occasionally converts surrounding air into slime.
Fool's Gold
Coal Vein
Grey Rock
Lush Ground Changes neaby air into soil
Barren Soil Highly flammable, burning at a similar rate to oil.
Mossy Steel
Vault Rock
Rusty Ground
Frozen Steel When mixed with fire creates steel and steam.

When mixed with lava creates steel and volcanic rock.

Turns water to ice on contact

Hell Rock
Meteorite Rarely found in some structures, specifically certain trap rooms that spawn in the Mines.
Brick Wall Unobtainable ingame.
Creepy Brick Wall Unobtainable ingame. When set on fire, it spawns Creepy Liquid, which rapidly consumes all the surrounding air.


Liquids

Acid as shown in-world
acid
Alchemic Precursor as shown in-world
midas_precursor
Blood as shown in-world
blood
Blood as shown in-world
blood_fading
Blood as shown in-world
blood_fading_slow
Blood Mist as shown in-world
cloud_blood
Brine as shown in-world
water_salt
Cement as shown in-world
cement
Chilly Water as shown in-world
water_ice
Creepy Liquid as shown in-world
creepy_liquid
Fire as shown in-world
liquid_fire
Freezing Liquid as shown in-world
blood_cold
Fungus Blood as shown in-world
blood_fungi
Greed-Cursed Liquid as shown in-world
cursed_liquid
Hearty Porridge as shown in-world
porridge
Hell Slime as shown in-world
endslime
Juhannussima as shown in-world
juhannussima
Lava as shown in-world
lava
Liquid Fire as shown in-world
liquid_fire_weak
Magical Liquid as shown in-world
plasma_fading_green
Magical Liquid as shown in-world
plasma_fading_pink
Magical Liquid as shown in-world
plasma_fading_bright
Magical Liquid as shown in-world
plasma_fading
Oil as shown in-world
Oil as shown in a potion bottle
oil
Pea Soup as shown in-world
pea_soup
Peat as shown in-world
peat
Poison as shown in-world
poison
Sima as shown in-world
sima
Slime as shown in-world
slime
Slime as shown in-world
slime_yellow
Slime as shown in-world
slime_green
Slime Mist as shown in-world
cloud_slime
Slush as shown in-world
slush
Smoke as shown in-world
rocket_particles
Swamp as shown in-world
swamp
Swamp as shown in-world
water_swamp
Toxic Mist as shown in-world
cloud_radioactive
Toxic Sludge as shown in-world
radioactive_liquid_yellow
Toxic Sludge as shown in-world
radioactive_liquid
Toxic Sludge as shown in-world
radioactive_liquid_fading
Urine as shown in-world
urine
Void Liquid as shown in-world
void_liquid
Vomit as shown in-world
vomit
Water as shown in-world
water_fading
Water as shown in-world
water_temp
Water as shown in-world
water
Whiskey as shown in-world
alcohol
Worm Blood as shown in-world
blood_worm


Molten Materials

Molten materials are always-burning materials created when a solid or powder material comes into contact with lava or melted in some other way. They will in most cases cause the Effect on fire.png On fire! debuff when touched. These are materials tagged with [molten] or [molten_metal].

Molten Aluminium as shown in-world
aluminium_robot_molten
Molten Aluminium as shown in-world
aluminium_oxide_molten
Molten Aluminium as shown in-world
aluminium_molten
Molten Brass as shown in-world
brass_molten
Molten Copper as shown in-world
copper_molten
Molten Glass as shown in-world
glass_molten
Molten Glass as shown in-world
glass_broken_molten
Molten Gold as shown in-world
gold_molten
Molten Metal as shown in-world
metal_rust_molten
Molten Metal as shown in-world
metal_prop_molten
Molten Metal as shown in-world
metal_nohit_molten
Molten Metal as shown in-world
metal_molten
Molten Metal as shown in-world
metal_sand_molten
Molten Metal as shown in-world
steel_molten
Molten Plastic as shown in-world
plastic_prop_molten
Molten Plastic as shown in-world
plastic_molten
Molten Plastic as shown in-world
plastic_red_molten
Molten Silver as shown in-world
silver_molten
Molten Steel as shown in-world
steelmoss_slanted_molten
Molten Steel as shown in-world
steel_rust_molten
Molten Steel as shown in-world
steel_static_molten
Molten Steel as shown in-world
steelsmoke_static_molten
Molten Steel as shown in-world
steelmoss_static_molten
Molten Wax as shown in-world
wax_molten


Magical Liquids

While most liquids and powders can spawn in a Flask, Magical Liquids nearly always do, aside from some that also appear in pools or are created with Alchemy. These mostly consist of materials tagged with [magic_liquid].

Acceleratium as shown in-world
magic_liquid_movement_faster
Ambrosia as shown in-world
magic_liquid_protection_all
Berserkium as shown in-world
magic_liquid_berserk
Chaotic Polymorphine as shown in-world
magic_liquid_random_polymorph
Concentrated Mana as shown in-world
magic_liquid_mana_regeneration
Flummoxium as shown in-world
material_confusion
Gate-Opener as shown in-world
magic_liquid
Hastium as shown in-world
magic_liquid_faster_levitation_and_movement
Healthium as shown in-world
magic_liquid_hp_regeneration
Invisiblium as shown in-world
magic_liquid_invisibility
Levitatium as shown in-world
magic_liquid_faster_levitation
Lively Concoction as shown in-world
magic_liquid_hp_regeneration_unstable
Ominous Liquid as shown in-world
material_darkness
Pheromone as shown in-world
magic_liquid_charm
Polymorphine as shown in-world
magic_liquid_polymorph
Rainbow as shown in-world
material_rainbow
Teleportatium as shown in-world
magic_liquid_teleportation
Unstable Polymorphine as shown in-world
magic_liquid_unstable_polymorph
Unstable Teleportatium as shown in-world
magic_liquid_unstable_teleportation
Worm Pheromone as shown in-world
magic_liquid_worm_attractor
Material Gimmick
Polymorphine Effect polymorph.png Polymorph
Chaotic Polymorphine Effect polymorph random.png Chaos polymorph
Unstable Polymorphine Effect polymorph random.png Unstable polymorph
Berserkium Effect berserk.png Berserk
Teleportatium Effect teleportation.png Teleportitis
Unstable Teleportatium Effect teleportation.png Unstable teleportitis
Pheromone Effect charm.png Charmed
Invisiblium Effect invisibility.png Invisible
Concentrated Mana Effect mana regeneration.png Mana regeneration
Acceleratium Effect movement faster.png Greased lightning
Levitatium Effect faster levitation.png Faster levitation
Hastium Effect faster levitation.png Faster levitation and Effect movement faster.png Greased lightning
Flummoxium Effect confusion.png Confused
Healthium Effect hp regeneration.png Regeneration
Lively concoction Effect hp regeneration.png Regeneration
Worm Pheromone Effect worm attractor.png Worm food
Ambrosia Effect protection all.png Protection from all
Ominous Liquid Effect poisoned.png Poisoned
Rainbow Effect farts.png Rainbow farts

The following materials do not have a [magic_liquid] tag but do have some incredible effect.

Material Gimmick
Alchemic precursor Precursor for Draught of Midas.
Draught of Midas Converts almost anything it touches to gold.

Gasses

There are very few gasses in the game, the most common of which are Smoke and Steam.

Cloud as shown in-world
cloud
Cloud as shown in-world
cloud_lighter
Flammable Gas as shown in-world
acid_gas
Flammable Gas as shown in-world
acid_gas_static
Freezing Vapour as shown in-world
blood_cold_vapour
Fungal Gas as shown in-world
fungal_gas
Funky Vapour as shown in-world
sand_herb_vapour
Healium as shown in-world
magic_gas_hp_regeneration
Nauseating Gas as shown in-world
poo_gas
Poison Gas as shown in-world
poison_gas
Smoke as shown in-world
smoke
Smoke as shown in-world
smoke_static
Smoke as shown in-world
smoke_magic
Smoke as shown in-world
smoke_explosion
Steam as shown in-world
steam
Steam as shown in-world
steam_trailer
Toxic Gas as shown in-world
radioactive_gas_static
Toxic Gas as shown in-world
radioactive_gas
Unicorn Farts as shown in-world
rainbow_gas
Whiskey Fumes as shown in-world
alcohol_gas


Powders

Brass as shown in-world
brass
Burning Powder as shown in-world
burning_powder
Coal as shown in-world
coal
Concrete as shown in-world
concrete_sand
Copper as shown in-world
copper
Diamond as shown in-world
diamond
Excrement as shown in-world
poo
Fungal Soil as shown in-world
fungus_powder_bad
Fungal Soil as shown in-world
fungus_powder
Glass as shown in-world
glass_broken
Glue as shown in-world
glue
Gold as shown in-world
gold
Guiding Powder as shown in-world
orb_powder
Gunpowder as shown in-world
gunpowder_unstable_big
Gunpowder as shown in-world
gunpowder_explosive
Gunpowder as shown in-world
gunpowder_tnt
Gunpowder as shown in-world
gunpowder
Gunpowder as shown in-world
gunpowder_unstable
Hell Slime as shown in-world
endslime_blood
Herb as shown in-world
sand_herb
Honey as shown in-world
honey
Metal Dust as shown in-world
metal_sand
Monstrous Powder as shown in-world
monster_powder_test
Plastic as shown in-world
plastic_red
Purifying Powder as shown in-world
purifying_powder
Ratty Powder as shown in-world
rat_powder
Salt as shown in-world
salt
Shock Powder* as shown in-world
shock_powder
Silver as shown in-world
silver
Slimy Meat as shown in-world
gunpowder_unstable_boss_limbs
Sodium as shown in-world
sodium
Steel as shown in-world
steel_sand
Sulphur as shown in-world
sulphur
Toxic Gold as shown in-world
gold_radioactive
Wax as shown in-world
Wax as shown in a powder pouch
wax
Wet Sodium as shown in-world
sodium_unstable


Ground & Soil

Barren Soil as shown in-world
soil_dark
Barren Soil as shown in-world
soil_dead
Blue Sand as shown in-world
sand_blue
Bone Dust as shown in-world
bone
Dirt as shown in-world
explosion_dirt
Fungal Soil as shown in-world
fungisoil
Ice as shown in-world
Ice as shown in a powder pouch
ice
Mud as shown in-world
Mud as shown in a powder pouch
mud
Rotten Meat as shown in-world
rotten_meat
Sand as shown in-world
sand
Sand as shown in-world
sand_surface
Sand as shown in-world
sand_petrify
Sandstone as shown in-world
sandstone_surface
Sandstone as shown in-world
sandstone
Slimy Meat as shown in-world
meat_slime_sand
Snow as shown in-world
snow
Snow as shown in-world
snow_sticky
Soil as shown in-world
soil
Soil as shown in-world
soil_lush
Soil as shown in-world
soil_lush_dark
Toxic Meat as shown in-world
rotten_meat_radioactive
Volcanic Sand as shown in-world
lavasand


Plants

Evergreen Seed as shown in-world
bush_seed
Fungal Spore as shown in-world
mushroom
Fungal Spore as shown in-world
mushroom_giant_blue
Fungal Spore as shown in-world
mushroom_giant_red
Fungal Spore as shown in-world
mushroom_seed
Fungus as shown in-world
fungi_green
Fungus as shown in-world
fungi_creeping_secret
Grass as shown in-world
grass_dry
Grass as shown in-world
grass
Grass as shown in-world
grass_dark
Ice as shown in-world
Ice as shown in a powder pouch
grass_ice
Moss as shown in-world
moss
Mystery Fungus as shown in-world
fungi_creeping
Plant Material as shown in-world
plant_material
Plant Seed as shown in-world
plant_seed
Rusty Moss as shown in-world
moss_rust
Seed as shown in-world
ceiling_plant_material
Seed as shown in-world
plant_material_red
Seed as shown in-world
spore
Weird Fungus as shown in-world
fungi


Fire

Electric Spark as shown in-world
spark_electric
Fire as shown in-world
fire_blue
Fire as shown in-world
flame
Fire as shown in-world
fire
Spark as shown in-world
spark_purple_bright
Spark as shown in-world
spark_blue_dark
Spark as shown in-world
spark_green_bright
Spark as shown in-world
spark_red_bright
Spark as shown in-world
spark
Spark as shown in-world
spark_white_bright
Spark as shown in-world
spark_player
Spark as shown in-world
spark_green
Spark as shown in-world
spark_teal
Spark as shown in-world
spark_blue
Spark as shown in-world
spark_purple
Spark as shown in-world
spark_red
Spark as shown in-world
spark_yellow
Spark as shown in-world
spark_white
Fire as shown in-world
liquid_fire
Liquid Fire as shown in-world
liquid_fire_weak

Food

Materials with the [food] tag can be consumed to receive benefits while having the Eat Your Vegetables perk, although some also have negative consequences.

Blood as shown in-world
blood
Blood as shown in-world
blood_fading
Blood as shown in-world
blood_fading_slow
Fungus Blood as shown in-world
blood_fungi
Hearty Porridge as shown in-world
porridge
Pea Soup as shown in-world
pea_soup
Slime as shown in-world
slime
Slime as shown in-world
slime_green
Slime as shown in-world
slime_yellow
Vomit as shown in-world
vomit
Worm Blood as shown in-world
blood_worm
Rotten Meat as shown in-world
rotten_meat
Slimy Meat as shown in-world
meat_slime_sand
Toxic Meat as shown in-world
rotten_meat_radioactive
Ambiguous Meat as shown in-world
meat_confusion
Blood as shown in-world
blood_thick
Burned Meat as shown in-world
meat_burned
Cooked Meat as shown in-world
meat_hot
Cursed Meat as shown in-world
meat_cursed_dry
Cursed Meat as shown in-world
meat_cursed
Ethereal Meat as shown in-world
meat_teleport
Frog Meat as shown in-world
meat_frog
Fruit Flesh as shown in-world
meat_fruit
Fruit Flesh as shown in-world
meat_pumpkin
Fully-Cooked Meat as shown in-world
meat_done
Green Slimy Meat as shown in-world
meat_slime_green
Meat as shown in-world
meat
Slime as shown in-world
slime_static
Slimy Cursed Meat as shown in-world
meat_slime_cursed
Slimy Meat as shown in-world
meat_slime_orange
Slimy Meat as shown in-world
meat_slime
Stinky Meat as shown in-world
meat_polymorph_protection
Unstable Meat as shown in-world
meat_polymorph
Weird Meat as shown in-world
meat_trippy
Wobbly Meat as shown in-world
meat_fast
Worm Meat as shown in-world
meat_worm

Organic and Other

Organic Materials and Other
Name Source Notes
Green Slimy Meat Toxic-slime blooded enemies, Kolmisilmä Consuming grants Food Poisoning.
Blue Fungus Fungal Caverns Consuming grants food poisoning and gassy.

Material properties

Durability

Determines resistance to damage. Projectiles like Luminous Drill, and all explosions such as those from Bomb, have a maximum durability that they can be used to destroy. If a material's durability exceeds this value, the projectile or explosion will not damage or destroy it.

Hardness

Determines resistance to damage (secondary to Durability). Each pixel of material has an 'HP' value. An explosion traces multiple rays around the point of explosion. These rays have a maximum "ray energy" that is used to consume the HP of each pixel of the material the ray is travelling through, up to the maximum radius of the explosion. When the "ray energy" is used up, the material is no longer destroyed. This is why, for example, Unstable Crystal is worse at digging than TNT; TNT, in addition to being able to damage materials up to 11 durability (vs. 10 for Unstable Crystal), has more than 30 times the "ray energy" of Unstable Crystal, meaning that for materials with a lot of hardness like rock, explosions from Unstable Crystal will only destroy 2-3 pixels of material, whereas TNT is likely to remove material up to its full radius of 28 pixels.

For example, this is the size of an explosion from Energy Orb (ray_energy=350,000) in coal (HP = 25,000) vs. rock (HP = 100,000).

This is called hp in the materials file.

Material hardness demo.png

Player damage

Player material damage
per pixel material material in-game dps when submerged (96 pixels)
0.125 acid acid 720
0.075 lava lava 432
0.015 blood_cold_vapour freezing vapour 86.4
0.0225 blood_cold freezing liquid 129.6
0.025 poison poison 144
0.025 radioactive_gas toxic sludge 144
0.025 radioactive_gas_static toxic gas 144
0.025 rock_static_radioactive toxic rock 144
0.025 rock_static_poison poison rock 144
0.025 ice_radioactive_static toxic ice 144
0.025 ice_radioactive_glass toxic ice 144
0.025 ice_acid_static frozen acid 144
0.025 ice_acid_glass frozen acid 144
0.125 rock_static_cursed cursed rock 720
-0.125 magic_gas_hp_regeneration healium -720
0.005 gold_radioactive toxic gold 28.8
0.005 gold_static_radioactive toxic gold 28.8
0.1 rock_static_cursed_green greed-cursed rock 576
0.0125 cursed_liquid greed-cursed liquid 72
0.00025 poo_gas nauseating gas 1.44

See Also