Materials

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There are many different materials in Noita, each with their own special properties and effects. Liquid materials are often distinguished by their densities, and solid materials by their durability and hardness. There are some materials that can damage you.

Material types

Materials all fall into the following categories:

Name Properties
Solids Materials that consist of solid pixels that do not move. They can be removed or be transformed into other types by spells.
Liquids Substances that form flat pools and lakes inside suitable pits. They can be bottled in Flasks and often inflict various Status Effects. Each liquid has its own Density, causing it to layer above or below other liquids.
Magical Liquids Similar to normal liquids, but all have some sort of transmutative or magical effect. Most of them commonly spawn inside Flasks on pedestals.
Gaseous Non-collision pixels that obey gravity inversely, flowing upwards instead of down and forming "lakes" in pits in cave ceilings.
Powders Materials that flow downwards and are subjected to gravity. They will naturally form piles on the ground.
Organic and Others Anything else that doesn't quite fit into the other categories, such as background objects, meat, or fire.

Material properties

Density

Main article: Density

Density is a primarily a property of liquids in Noita, which causes heavier (more dense) liquids to sink, and lighter (less dense) liquids to rise. [Similar to a Layered drink.]

Durability

Durability determines resistance to damage. Projectiles like Luminous Drill, and all explosions such as those from Bomb, have a maximum durability that they can be used to destroy. If a material's durability exceeds this value, the projectile or explosion will not damage or destroy it.

The following table lists the maximum durability threshold of some spells, as well as some examples of materials with those durabilities.

Durability Materials Spells
does not destroy materials Spell rubber ball.pngSpell spitter.png
4 Sand
5 Cheese
8 Coal, Concrete Spell light bullet.pngSpell bouncy orb.pngSpell bullet.png
9 Meat (Static) Spell machinegun bullet.png
10 Dense Rock, Soil, Rusted Metal (Static) Spell bubbleshot.pngSpell buckshot.pngSpell heavy bullet.pngSpell slow bullet.pngSpell chainsaw.pngSpell digger.pngSpell powerdigger.pngSpell propane tank.pngSpell mine.pngSpell pipe bomb.pngSpell fireball.pngSpell grenade.pngSpell grenade tier 3.pngSpell rocket.pngSpell rocket tier 3.pngSpell firebomb.pngSpell meteor.pngSpell slimeball.pngSpell death cross.png
11 Rusted Steel Spell death cross big.pngSpell glowing bolt.pngSpell dynamite.pngSpell laser emitter.png
12 Extremely Dense Rock, Steel Spell nuke.pngSpell bomb holy.png
13 Dense Steel
14 Brickwork, Cursed Rock Spell nuke giga.pngSpell bomb holy giga.pngSpell luminous drill.pngSpell lance.png

Hardness

Explosion from Energy Orb (ray_energy=350,000) in coal (HP = 25,000) vs. rock (HP = 100,000)

Hardness also determines resistance to damage, secondarily to Durability.

Each pixel of material has an 'HP' value in the materials file. An explosion traces multiple rays around the point of explosion. These rays have a maximum "ray energy" that is used to consume the HP of each pixel of the material the ray is travelling through, up to the maximum radius of the explosion. When the "ray energy" is used up, the material is no longer destroyed.

This is why, for example, Unstable Crystal is worse at digging than TNT; TNT, in addition to being able to damage materials up to 11 durability (vs. 10 for Unstable Crystal), has more than 30 times the "ray energy" of Unstable Crystal, meaning that for materials with a lot of hardness like rock, explosions from Unstable Crystal will only destroy 2-3 pixels of material, whereas TNT is likely to remove material up to its full radius of 28 pixels.

Solids

Wood

Damp Wood as shown in-world
wood_static_wet
Pressurized Wood as shown in-world
wood_static_gas
Tough Wood as shown in-world
wood_prop_durable
Wood as shown in-world
wood_static
Wood as shown in-world
wood_wall
Wood as shown in-world
wood_static_vertical
Wood as shown in-world
wood_tree
Wood as shown in-world
wood_prop
Wood as shown in-world
wood
Wood as shown in-world
wood_player_b2
Wood as shown in-world
wood_loose
Wood as shown in-world
wood_prop_noplayerhit
Wood as shown in-world
wood_player
Wood as shown in-world
wood_player_b2_vertical
Wood as shown in-world
wood_burns_forever
Wood as shown in-world
wood_trailer

Brick

Brick Wall as shown in-world
creepy_liquid_emitter
Brick Wall as shown in-world
brick
Brickwork as shown in-world
templebrick_static
Brickwork as shown in-world
templebrick_noedge_static
Brickwork as shown in-world
templerock_static
Brickwork as shown in-world
templebrick_thick_static
Brickwork as shown in-world
templebrick_thick_static_noedge
Brickwork as shown in-world
templebrickdark_static
Brickwork as shown in-world
templebrick_static_soft
Brickwork as shown in-world
templeslab_static
Brickwork as shown in-world
templeslab_crumbling_static
Brickwork as shown in-world
templerock_soft
Brickwork as shown in-world
templebrick_static_broken
Brickwork as shown in-world
templebrick_red
Brickwork as shown in-world
templebrick_box2d
Brickwork as shown in-world
templebrick_box2d_edgetiles
Diamond Brickwork as shown in-world
templebrick_diamond_static
Mossy Brickwork as shown in-world
templebrick_moss_static
Odd Brickwork as shown in-world
wizardstone
Ruined Brick Wall as shown in-world
templebrick_static_ruined

Rock

Corrupted Rock as shown in-world
corruption_static
Cursed Rock as shown in-world
rock_static_cursed
Damp Rock as shown in-world
rock_static_wet
Dense Rock as shown in-world
rock_hard
Dense Rock as shown in-world
rock_box2d_nohit_hard
Eroding Rock as shown in-world
rock_eroding
Extremely Dense Rock as shown in-world
rock_hard_border
Frozen Rock as shown in-world
snowrock_static
Greed-Cursed Rock as shown in-world
rock_static_cursed_green
Grey Rock as shown in-world
rock_static_grey
Hell Rock as shown in-world
skullrock
Hell Rock as shown in-world
the_end
Poisonous Rock as shown in-world
rock_static_poison
Rock as shown in-world
poop_box2d_hard
Rock as shown in-world
rock_box2d_nohit_heavy
Rock as shown in-world
rock_loose
Rock as shown in-world
rock_box2d_nohit
Rock as shown in-world
rock_box2d_hard
Rock as shown in-world
rock_box2d
Rock as shown in-world
rock_static_trip_secret2
Rock as shown in-world
rock_static_trip_secret
Rock as shown in-world
rock_static_purple
Rock as shown in-world
rock_static_noedge
Rock as shown in-world
rock_static_intro
Rock as shown in-world
waterrock
Rock as shown in-world
rock_static_box2d
Rock as shown in-world
rock_static_intro_breakable
Rock as shown in-world
rock_static
Toxic Rock as shown in-world
rock_static_radioactive
Vault Rock as shown in-world
rock_vault
Volcanic Rock as shown in-world
lavarock_static

Meat

Ambiguous Meat as shown in-world
meat_confusion
Burned Meat as shown in-world
meat_burned
Cooked Meat as shown in-world
meat_hot
Cursed Meat as shown in-world
meat_cursed
Cursed Meat as shown in-world
meat_cursed_dry
Ethereal Meat as shown in-world
meat_teleport
Frog Meat as shown in-world
meat_frog
Fruit Flesh as shown in-world
meat_pumpkin
Fruit Flesh as shown in-world
meat_fruit
Fully-Cooked Meat as shown in-world
meat_done
Green Slimy Meat as shown in-world
meat_slime_green
Meat as shown in-world
item_box2d_meat
Meat as shown in-world
meat_static
Meat as shown in-world
meat
Slimy Cursed Meat as shown in-world
meat_slime_cursed
Slimy Meat as shown in-world
meat_slime_orange
Slimy Meat as shown in-world
meat_slime
Stinky Meat as shown in-world
meat_polymorph_protection
Unstable Meat as shown in-world
meat_polymorph
Weird Meat as shown in-world
meat_trippy
Wobbly Meat as shown in-world
meat_fast
Worm Meat as shown in-world
meat_worm

Conductive

$mat_cloth as shown in-world
cloth_box2d
Aluminium as shown in-world
aluminium_robot
Aluminium as shown in-world
aluminium_oxide
Aluminium as shown in-world
aluminium
Dense Steel as shown in-world
steel_grey_static
Dense Steel as shown in-world
steel_static_strong
Frozen Steel as shown in-world
steelfrost_static
Gold as shown in-world
gold_box2d
Hardened Steel as shown in-world
steel_static_unmeltable
Metal as shown in-world
metal_nohit
Metal as shown in-world
metal_prop
Metal as shown in-world
metal_prop_low_restitution
Metal as shown in-world
metal_prop_loose
Metal as shown in-world
metal_hard
Metal as shown in-world
metal_wire_nohit
Metal as shown in-world
metal_chain_nohit
Metal as shown in-world
metal
Metal Pipe as shown in-world
steelpipe_static
Mossy Steel as shown in-world
steelmoss_slanted
Ruby as shown in-world
bloodgold_box2d
Rusted Metal as shown in-world
metal_rust_barrel
Rusted Metal as shown in-world
metal_rust_rust
Rusted Metal as shown in-world
metal_rust_barrel_rust
Rusted Metal as shown in-world
metal_rust
Rusted Steel as shown in-world
steelmoss_static
Rusted Steel as shown in-world
steel_rusted_no_holes
Rusted Steel as shown in-world
steel_rust
Smoking Steel as shown in-world
steelsmoke_static
Steel as shown in-world
steel_static
Steel as shown in-world
steel

Frozen

Frozen Acid as shown in-world
ice_acid_static
Frozen Acid as shown in-world
ice_acid_glass
Frozen Blood as shown in-world
ice_blood_static
Frozen Blood as shown in-world
ice_blood_glass
Frozen Poison as shown in-world
ice_poison_static
Frozen Poison as shown in-world
ice_poison_glass
Frozen Slime as shown in-world
ice_slime_static
Frozen Slime as shown in-world
ice_slime_glass
Ice as shown in-world
ice_cold_static
Ice as shown in-world
ice_cold_glass
Ice as shown in-world
ice_static
Ice as shown in-world
ice_glass
Ice as shown in-world
ice_meteor_static
Toxic Ice as shown in-world
ice_radioactive_static
Toxic Ice as shown in-world
ice_radioactive_glass

Free Solids

Bomb as shown in-world
fuse
Bomb as shown in-world
fuse_bright
Bone as shown in-world
bone_box2d
Cactus as shown in-world
cactus
Cocoon as shown in-world
cocoon_box2d
Collapsed Concrete as shown in-world
concrete_collapsed
Crystal as shown in-world
crystal
Crystal as shown in-world
crystal_magic
Crystal as shown in-world
crystal_solid
Fungal Matter as shown in-world
grass_loose
Fungus as shown in-world
fungus_loose
Fungus as shown in-world
fungus_loose_green
Gem as shown in-world
gem_box2d_yellow_sun
Gem as shown in-world
gem_box2d_darksun
Gem as shown in-world
gem_box2d_yellow_sun_gravity
Gem as shown in-world
Gem as shown in a potion bottle
gem_box2d_red_float
Gem as shown in-world
Gem as shown in a potion bottle
gem_box2d
Gem as shown in-world
gem_box2d_green
Gem as shown in-world
gem_box2d_pink
Gem as shown in-world
gem_box2d_red
Gem as shown in-world
gem_box2d_orange
Glass as shown in-world
potion_glass_box2d
Glass as shown in-world
glass_box2d
Gold as shown in-world
gold_b2
Green Meteorite as shown in-world
meteorite_green
Holy Matter as shown in-world
fuse_holy
Ice as shown in-world
ice_b2
Ice as shown in-world
ice_ceiling
Ice as shown in-world
ice_melting_perf_killer
Item as shown in-world
item_box2d
Item as shown in-world
item_box2d_glass
Magical Crystal as shown in-world
magic_crystal
Magical Crystal as shown in-world
magic_crystal_green
Mat_Gem_Box2D_White as shown in-world
gem_box2d_white
Meteorite as shown in-world
meteorite_crackable
Meteorite as shown in-world
meteorite
Meteorite as shown in-world
meteorite_test
Neon Tube as shown in-world
neon_tube_purple
Neon Tube as shown in-world
neon_tube_cyan
Neon Tube as shown in-world
neon_tube_blood_red
Neon Tube as shown in-world
tube_physics
Nest as shown in-world
nest_box2d
Nest as shown in-world
nest_firebug_box2d
Plastic as shown in-world
plastic_prop
Plastic as shown in-world
plastic
Purple Crystal as shown in-world
crystal_purple
Snow as shown in-world
snow_b2
Sulphur as shown in-world
sulphur_box2d
Tempered Glass as shown in-world
glass_liquidcave
Tnt as shown in-world
tnt
Tnt as shown in-world
tnt_static
Tnt as shown in-world
Tnt as shown in a powder pouch
fuse_tnt
Turquoise Gemstone as shown in-world
gem_box2d_opal
Turquoise Gemstone as shown in-world
gem_box2d_turquoise
Wax as shown in-world
wax_b2
Weird Fungus as shown in-world
fungus_loose_trippy
Who Knows as shown in-world
physics_throw_material_part2

Other

Australium as shown in-world
static_magic_material
Blood as shown in-world
blood_thick
Blue Fungus as shown in-world
bluefungi_static
Blue Fungus as shown in-world
spore_pod_stalk
Bone Wall as shown in-world
bone_static
Brittle Glass as shown in-world
glass_brittle
Cheese as shown in-world
cheese_static
Coal Vein as shown in-world
coal_static
Concrete as shown in-world
concrete_static
Fool's Gold as shown in-world
templebrick_golden_static
Fungal Soil as shown in-world
rock_static_fungal
Glass as shown in-world
glass_static
Glass as shown in-world
glass
Glowing Matter as shown in-world
rock_static_glow
Glowing Stone as shown in-world
glowstone
Glowing Stone as shown in-world
glowstone_altar_hdr
Glowing Stone as shown in-world
glowstone_altar
Glowing Stone as shown in-world
glowstone_potion
Gold Vein as shown in-world
gold_static
Granite Ground as shown in-world
sand_static_bright
Ground as shown in-world
sand_static
Hell Slime as shown in-world
endslime_static
Hell Slime as shown in-world
endslime
Ice as shown in-world
ice_glass_b2
Lush Ground as shown in-world
sand_static_rainforest_dark
Lush Ground as shown in-world
sand_static_rainforest
Magic Gate as shown in-world
rock_magic_gate
Magic Wall as shown in-world
rock_magic_bottom
Meteorite as shown in-world
meteorite_static
Neon Tube as shown in-world
tubematerial
Nest as shown in-world
nest_static
Packed Snow as shown in-world
snow_static
Rusted Metal as shown in-world
rust_static
Rusty Ground as shown in-world
sand_static_red
Slime as shown in-world
slime_static
Text as shown in-world
trailer_text
Toxic Gold as shown in-world
gold_static_radioactive
Vibrant Gold Vein as shown in-world
gold_static_dark
Vine as shown in-world
vine
Vine as shown in-world
root_growth
Vine as shown in-world
root
Water as shown in-world
water_static

Liquids

Acid as shown in-world
acid
Alchemic Precursor as shown in-world
midas_precursor
Beer as shown in-world
beer
Blood as shown in-world
blood
Blood as shown in-world
blood_fading
Blood as shown in-world
blood_fading_slow
Blood Mist as shown in-world
cloud_blood
Brine as shown in-world
water_salt
Cement as shown in-world
cement
Chilly Water as shown in-world
water_ice
Creepy Liquid as shown in-world
creepy_liquid
Fire as shown in-world
liquid_fire
Freezing Liquid as shown in-world
blood_cold
Fungus Blood as shown in-world
blood_fungi
Greed-Cursed Liquid as shown in-world
cursed_liquid
Hearty Porridge as shown in-world
porridge
Instant Deathium as shown in-world
just_death
Juhannussima as shown in-world
juhannussima
Lava as shown in-world
lava
Liquid Fire as shown in-world
liquid_fire_weak
Magical Liquid as shown in-world
plasma_fading_green
Magical Liquid as shown in-world
plasma_fading
Magical Liquid as shown in-world
plasma_fading_bright
Magical Liquid as shown in-world
plasma_fading_pink
Milk as shown in-world
milk
Mimicium as shown in-world
mimic_liquid
Molut as shown in-world
molut
Oil as shown in-world
Oil as shown in a potion bottle
oil
Pea Soup as shown in-world
pea_soup
Peat as shown in-world
peat
Poison as shown in-world
poison
Sima as shown in-world
sima
Slime as shown in-world
slime_yellow
Slime as shown in-world
slime_green
Slime as shown in-world
slime
Slime Mist as shown in-world
cloud_slime
Slush as shown in-world
slush
Smoke as shown in-world
rocket_particles
Swamp as shown in-world
swamp
Swamp as shown in-world
water_swamp
Toxic Mist as shown in-world
cloud_radioactive
Toxic Sludge as shown in-world
radioactive_liquid_fading
Toxic Sludge as shown in-world
radioactive_liquid_yellow
Toxic Sludge as shown in-world
radioactive_liquid
Urine as shown in-world
urine
Void Liquid as shown in-world
void_liquid
Vomit as shown in-world
vomit
Water as shown in-world
water
Water as shown in-world
water_fading
Water as shown in-world
water_temp
Whiskey as shown in-world
alcohol
Worm Blood as shown in-world
blood_worm


Molten Materials

Molten materials are always-burning materials created when a solid or powder material comes into contact with lava or melted in some other way. They will in most cases cause the Effect on fire.png On fire! debuff when touched. These are materials tagged with [molten] or [molten_metal].

Molten Aluminium as shown in-world
aluminium_robot_molten
Molten Aluminium as shown in-world
aluminium_oxide_molten
Molten Aluminium as shown in-world
aluminium_molten
Molten Brass as shown in-world
brass_molten
Molten Copper as shown in-world
copper_molten
Molten Glass as shown in-world
glass_molten
Molten Glass as shown in-world
glass_broken_molten
Molten Gold as shown in-world
gold_molten
Molten Metal as shown in-world
metal_prop_molten
Molten Metal as shown in-world
metal_nohit_molten
Molten Metal as shown in-world
metal_molten
Molten Metal as shown in-world
steel_molten
Molten Metal as shown in-world
metal_sand_molten
Molten Metal as shown in-world
metal_rust_molten
Molten Plastic as shown in-world
plastic_grey_molten
Molten Plastic as shown in-world
plastic_molten
Molten Plastic as shown in-world
plastic_prop_molten
Molten Plastic as shown in-world
plastic_red_molten
Molten Silver as shown in-world
silver_molten
Molten Steel as shown in-world
steelmoss_static_molten
Molten Steel as shown in-world
steel_static_molten
Molten Steel as shown in-world
steelmoss_slanted_molten
Molten Steel as shown in-world
steelsmoke_static_molten
Molten Steel as shown in-world
steel_rust_molten
Molten Wax as shown in-world
wax_molten


Magical Liquids

While most liquids and powders can spawn in a Flask, Magical Liquids nearly always do, aside from some that also appear in pools or are created with Alchemy. These mostly consist of materials tagged with [magic_liquid].

Acceleratium as shown in-world
magic_liquid_movement_faster
Ambrosia as shown in-world
magic_liquid_protection_all
Berserkium as shown in-world
magic_liquid_berserk
Chaotic Polymorphine as shown in-world
magic_liquid_random_polymorph
Concentrated Mana as shown in-world
magic_liquid_mana_regeneration
Diminution as shown in-world
magic_liquid_weakness
Flummoxium as shown in-world
material_confusion
Gate-Opener as shown in-world
magic_liquid
Hastium as shown in-world
magic_liquid_faster_levitation_and_movement
Healthium as shown in-world
magic_liquid_hp_regeneration
Invisiblium as shown in-world
magic_liquid_invisibility
Levitatium as shown in-world
magic_liquid_faster_levitation
Lively Concoction as shown in-world
magic_liquid_hp_regeneration_unstable
Ominous Liquid as shown in-world
material_darkness
Pheromone as shown in-world
magic_liquid_charm
Polymorphine as shown in-world
magic_liquid_polymorph
Pus as shown in-world
Pus as shown in a potion bottle
pus
Rainbow as shown in-world
material_rainbow
Teleportatium as shown in-world
magic_liquid_teleportation
Unstable Polymorphine as shown in-world
magic_liquid_unstable_polymorph
Unstable Teleportatium as shown in-world
magic_liquid_unstable_teleportation
Worm Pheromone as shown in-world
magic_liquid_worm_attractor
Material Gimmick
Polymorphine Effect polymorph.png Polymorph
Chaotic Polymorphine Effect polymorph random.png Chaos polymorph
Unstable Polymorphine Effect polymorph random.png Unstable polymorph
Berserkium Effect berserk.png Berserk
Teleportatium Effect teleportation.png Teleportitis
Unstable Teleportatium Effect teleportation.png Unstable teleportitis
Pheromone Effect charm.png Charmed
Invisiblium Effect invisibility.png Invisible
Concentrated Mana Effect mana regeneration.png Mana regeneration
Acceleratium Effect movement faster.png Greased lightning
Levitatium Effect faster levitation.png Faster levitation
Hastium Effect faster levitation.png Faster levitation and Effect movement faster.png Greased lightning
Flummoxium Effect confusion.png Confused
Healthium Effect hp regeneration.png Regeneration
Lively concoction Effect hp regeneration.png Regeneration
Worm Pheromone Effect worm attractor.png Worm food
Ambrosia Effect protection all.png Protection from all
Ominous Liquid Effect poisoned.png Poisoned
Rainbow Effect farts.png Rainbow farts

The following materials do not have a [magic_liquid] tag but do have some incredible effect.

Material Gimmick
Alchemic precursor Precursor for Draught of Midas.
Draught of Midas Converts almost anything it touches to gold.

Gasses

There are very few gasses in Noita, the most common of which are Smoke and Steam.

Cloud as shown in-world
cloud_lighter
Cloud as shown in-world
cloud
Diminution Cloud as shown in-world
magic_gas_weakness
Flammable Gas as shown in-world
acid_gas_static
Flammable Gas as shown in-world
acid_gas
Freezing Vapour as shown in-world
blood_cold_vapour
Fungal Gas as shown in-world
fungal_gas
Funky Cloud as shown in-world
magic_gas_fungus
Funky Vapour as shown in-world
sand_herb_vapour
Gas Of Midas as shown in-world
magic_gas_midas
Healium as shown in-world
magic_gas_hp_regeneration
Nauseating Gas as shown in-world
poo_gas
Poison Gas as shown in-world
poison_gas
Polymorphine Cloud as shown in-world
magic_gas_polymorph
Smoke as shown in-world
smoke_static
Smoke as shown in-world
smoke_magic
Smoke as shown in-world
smoke_explosion
Smoke as shown in-world
smoke
Steam as shown in-world
steam
Steam as shown in-world
steam_trailer
Teleportatium Cloud as shown in-world
magic_gas_teleport
Toxic Gas as shown in-world
radioactive_gas
Toxic Gas as shown in-world
radioactive_gas_static
Unicorn Farts as shown in-world
rainbow_gas
Whiskey Fumes as shown in-world
alcohol_gas
Worm Gas as shown in-world
magic_gas_worm_blood

Powders

Brass as shown in-world
brass
Burning Powder as shown in-world
burning_powder
Coal as shown in-world
coal
Concrete as shown in-world
concrete_sand
Copper as shown in-world
copper
Diamond as shown in-world
diamond
Excrement as shown in-world
poo
Fungal Soil as shown in-world
fungus_powder
Fungal Soil as shown in-world
fungus_powder_bad
Glass as shown in-world
glass_broken
Glue as shown in-world
glue
Gold as shown in-world
gold
Guiding Powder as shown in-world
orb_powder
Gunpowder as shown in-world
gunpowder_unstable_big
Gunpowder as shown in-world
gunpowder_unstable
Gunpowder as shown in-world
gunpowder
Gunpowder as shown in-world
gunpowder_tnt
Gunpowder as shown in-world
gunpowder_explosive
Hell Slime as shown in-world
endslime_blood
Herb as shown in-world
sand_herb
Honey as shown in-world
honey
Mämmi as shown in-world
mammi
Metal Dust as shown in-world
metal_sand
Monstrous Powder as shown in-world
monster_powder_test
Plastic as shown in-world
plastic_grey
Plastic as shown in-world
plastic_red
Purifying Powder as shown in-world
purifying_powder
Ratty Powder as shown in-world
rat_powder
Salt as shown in-world
salt
Shock Powder* as shown in-world
shock_powder
Silver as shown in-world
silver
Slimy Meat as shown in-world
gunpowder_unstable_boss_limbs
Sodium as shown in-world
sodium
Steel as shown in-world
steel_sand
Sulphur as shown in-world
sulphur
Toxic Gold as shown in-world
gold_radioactive
Wax as shown in-world
Wax as shown in a powder pouch
wax
Wet Sodium as shown in-world
sodium_unstable


Ground & Soil

Barren Soil as shown in-world
soil_dark
Barren Soil as shown in-world
soil_dead
Blue Sand as shown in-world
sand_blue
Bone Dust as shown in-world
bone
Dirt as shown in-world
explosion_dirt
Fungal Soil as shown in-world
fungisoil
Ice as shown in-world
Ice as shown in a powder pouch
ice
Mud as shown in-world
Mud as shown in a powder pouch
mud
Rotten Meat as shown in-world
rotten_meat
Sand as shown in-world
sand_petrify
Sand as shown in-world
sand_surface
Sand as shown in-world
sand
Sandstone as shown in-world
sandstone
Sandstone as shown in-world
sandstone_surface
Slimy Meat as shown in-world
meat_slime_sand
Snow as shown in-world
snow
Snow as shown in-world
snow_sticky
Soil as shown in-world
soil
Soil as shown in-world
soil_lush
Soil as shown in-world
soil_lush_dark
Toxic Meat as shown in-world
rotten_meat_radioactive
Volcanic Sand as shown in-world
lavasand


Plants

Divine Ground as shown in-world
grass_holy
Evergreen Seed as shown in-world
bush_seed
Fungal Spore as shown in-world
mushroom
Fungal Spore as shown in-world
mushroom_giant_blue
Fungal Spore as shown in-world
mushroom_giant_red
Fungal Spore as shown in-world
mushroom_seed
Fungus as shown in-world
fungi_yellow
Fungus as shown in-world
fungi_green
Fungus as shown in-world
fungi_creeping_secret
Grass as shown in-world
grass
Grass as shown in-world
grass_dark
Grass as shown in-world
grass_darker
Grass as shown in-world
grass_dry
Ice as shown in-world
Ice as shown in a powder pouch
grass_ice
Moss as shown in-world
moss
Mystery Fungus as shown in-world
fungi_creeping
Plant Material as shown in-world
plant_material
Plant Material as shown in-world
plant_material_dark
Plant Seed as shown in-world
plant_seed
Rusty Moss as shown in-world
moss_rust
Seed as shown in-world
plant_material_red
Seed as shown in-world
spore
Seed as shown in-world
ceiling_plant_material
Weird Fungus as shown in-world
fungi


Fire

Electric Spark as shown in-world
spark_electric
Fire as shown in-world
fire
Fire as shown in-world
flame
Fire as shown in-world
fire_blue
Spark as shown in-world
spark_blue_dark
Spark as shown in-world
spark_green_bright
Spark as shown in-world
spark_red_bright
Spark as shown in-world
spark_purple_bright
Spark as shown in-world
spark_white_bright
Spark as shown in-world
spark_player
Spark as shown in-world
spark_green
Spark as shown in-world
spark_teal
Spark as shown in-world
spark_blue
Spark as shown in-world
spark_purple
Spark as shown in-world
spark_red
Spark as shown in-world
spark_yellow
Spark as shown in-world
spark_white
Spark as shown in-world
spark
Fire as shown in-world
liquid_fire
Liquid Fire as shown in-world
liquid_fire_weak

Food

Materials with the [food] tag can be consumed to receive benefits while having the Eat Your Vegetables perk, although some also have negative consequences.

Blood as shown in-world
blood
Blood as shown in-world
blood_fading
Blood as shown in-world
blood_fading_slow
Fungus Blood as shown in-world
blood_fungi
Hearty Porridge as shown in-world
porridge
Pea Soup as shown in-world
pea_soup
Slime as shown in-world
slime_yellow
Slime as shown in-world
slime_green
Slime as shown in-world
slime
Vomit as shown in-world
vomit
Worm Blood as shown in-world
blood_worm
Rotten Meat as shown in-world
rotten_meat
Slimy Meat as shown in-world
meat_slime_sand
Toxic Meat as shown in-world
rotten_meat_radioactive
Ambiguous Meat as shown in-world
meat_confusion
Blood as shown in-world
blood_thick
Burned Meat as shown in-world
meat_burned
Cooked Meat as shown in-world
meat_hot
Cursed Meat as shown in-world
meat_cursed
Cursed Meat as shown in-world
meat_cursed_dry
Ethereal Meat as shown in-world
meat_teleport
Frog Meat as shown in-world
meat_frog
Fruit Flesh as shown in-world
meat_fruit
Fruit Flesh as shown in-world
meat_pumpkin
Fully-Cooked Meat as shown in-world
meat_done
Green Slimy Meat as shown in-world
meat_slime_green
Meat as shown in-world
meat_static
Meat as shown in-world
meat
Slime as shown in-world
slime_static
Slimy Cursed Meat as shown in-world
meat_slime_cursed
Slimy Meat as shown in-world
meat_slime_orange
Slimy Meat as shown in-world
meat_slime
Stinky Meat as shown in-world
meat_polymorph_protection
Unstable Meat as shown in-world
meat_polymorph
Weird Meat as shown in-world
meat_trippy
Wobbly Meat as shown in-world
meat_fast
Worm Meat as shown in-world
meat_worm

Player damage

Main article: Minä
Player material damage
per pixel material material in-game DPS when submerged (96 pixels)
0.125 acid acid 720
0.075 lava lava 432
0.015 blood_cold_vapour freezing vapour 86.4
0.0225 blood_cold freezing liquid 129.6
0.025 poison poison 144
0.025 radioactive_gas toxic gas 144
0.025 radioactive_gas_static toxic gas 144
0.025 rock_static_radioactive toxic rock 144
0.025 rock_static_poison poison rock 144
0.025 ice_radioactive_static toxic ice 144
0.025 ice_radioactive_glass toxic ice 144
0.025 ice_acid_static frozen acid 144
0.025 ice_acid_glass frozen acid 144
0.125 rock_static_cursed cursed rock 720
-0.125 magic_gas_hp_regeneration healium -720
0.005 gold_radioactive toxic gold 28.8
0.005 gold_static_radioactive toxic gold 28.8
0.1 rock_static_cursed_green greed-cursed rock 576
0.0125 cursed_liquid greed-cursed liquid 72
0.00025 poo_gas nauseating gas 1.44


See Also