Moss

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Moss is a plant material that is found in many biomes which can also grow along the edges of Mossy Brickwork and a mossy variant of Rock.

Sources

Behaviour

Moss is a powder, and can be picked up using a Powder Pouch, or sucked up using Powder Vacuum Field. Like Weird Fungus it does not impede your movement, but does form a barrier to liquids. Liquids spawned inside it (e.g. using Long-Distance Cast with Cement (Spell)) will 'up-warp' through the material to the surface. It settles horizontally more than Fungus, and less than Sand, forming tall piles.

Projectiles modified with Avoiding Arc or Floating Arc will move upward through the material as if they had the penetrate_ground property (e.g. like having Drilling Shot).

When exposed to air, Rock generates a thin layer of moss. Using spells like Thunder Charge to pulverise rock, and then allowing it to fall through the air and pile up, produces a lot of Moss quickly, which can be collected/concentrated using Powder Vacuum. If attempting this, beware of also picking up sand, which is very difficult to separate from Moss.

Reactions

Reaction Rate Reagents Products
70 Mossy Brickwork + Air Mossy Brickwork + Moss
1 Rock (Mossy) + Air Rock (Mossy) + Moss
100 Corrupted Rock + Moss Corrupted Rock + Corrupted Rock
100 Draught of Midas + Moss Draught of Midas + Gold
90 Gas of Midas + Moss Gold + Gold
80 Purifying Powder + Moss Purifying Powder + Water
50 [acid] + Moss [acid] + Flammable Gas
8 Lava + Moss Lava + Fire

Gallery

Using rapid fire Thunder Charge to pulverise Rock, generating Moss in the process.
Powder Vacuum Field can be used to collect it all.
Moss holds back liquids, but allows you to pass through.
Projectiles modified with Floating Arc try to get on top of the Moss, and will move through channels of it.

History