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Fire is a common glowing yellow-red material with special behaviour that can spread itself to other flammable materials, creatures, or objects. Explosions, spells, and various props can all produce fire. There are three variants, all of which are labelled Fire in-game, and can be yellow-red or bluish in color depending on the variant.

Any creature or flammable object which touches fire will ignite and gain the Effect on fire.png On fire! status, suffering 2% of their Max HP as damage per second while ablaze and moving 15% faster. Water and many other liquids put out fire. Conversely, some liquids make creatures more flammable, such as Oil or Whiskey.


  • Enemies Effect on fire.png On fire! stop attacking and move around in panic for the duration.
    • Creatures may be immune to panic, and some are immune to fire itself.
  • Creatures Effect on fire.png On fire! move 15% faster.
  • Being Effect oiled.png Oiled increases flammability.
    • Whiskey also increases flammability.
  • Being Effect wet.png Wet immediately removes the Effect on fire.png On fire! and decreases flammability, briefly negating it. Exposure to fire quickly dries out wetness. When wetness expires, the creature becomes vulnerable.
    • Many other liquid stains also grant fire resistance in this fashion.
  • The Fire Immunity, Freeze Field, and Oil Blood perks block all damage associated with fire, though you can still be lit on fire and ignite flammable materials you touch.
    • If you are immune to fire, you will be extinguished far more rapidly than normal.
    • Immunity to fire does not block damage caused by explosions.
  • Fire can be captured in a flask if the flask is held over flame particles.
  • Different materials burn at different rates. Whiskey burns almost instantly, as does Flammable Gas. Coal is the slowest burnable substance with Oil somewhere between.
  • Burning produces smoke which cannot be breathed and can suffocate a creature who stays surrounded.
    • Burning water will produce steam, some of which will turn back into water and rain down again.
  • While spraying water is effective at dousing creatures, it is ineffective at dousing burning materials. Some fires can be doused (or blocked off) by removing their air supply with nonflammable, non-evaporating materials or sudden flooding with a larger quantity of water.
  • Fires can be extinguished by destroying the underlying fuel; e.g., destroying Coal with Energy Orb, or deleting Oil using a modified Liquid Vacuum Field.
  • Fire can be frozen with certain spells, producing solid, powdery fire pixels. These may re-light themselves after a while. Frozen fire will not stain you.




  • Heat + flammable material
  • Fire spells


For more reactions, see the [fire] category page.
Reaction Rate Reagents Products
8 [lava] + [burnable] [lava] + Fire
80 [lava] + [burnable_fast] [lava] + Fire
3 [lava] + [meltable_to_lava] Smoke + Fire
8 [lava] + Gunpowder (Inert) [lava] + Fire
8 [lava] + Gunpowder [lava] + Fire
2 [water] + Liquid Fire Fire + Liquid Fire
100 Brick Wall (Creepy) + Fire Creepy Liquid + Creepy Liquid
20 Burning Powder + [water] Burning Powder + Fire
80 Cement + Fire + Cement Concrete + Air
20 Coal + Fire Fire + Air
100 Flummoxium + Unstable Teleportatium Guiding Powder + Fire
50 Slime + [magic_faster] Fire (Blue) + Steam
10 Teleportatium + Concentrated Mana Fire + Concentrated Mana
10 Unstable Teleportatium + Concentrated Mana Fire + Concentrated Mana
80 [lava] + Sima Rock (Static) + Fire
80 [lava] + Juhannussima Rock (Static) + Fire


Comparison of movement speed with and without being on fire

See Also


  • Apr 8 2024: Sima and juhannussima now react with lava to create fire.