Fire

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Fire is a common glowing yellow-red material with special behaviour that can spread itself to other flammable materials, creatures, or objects. Explosions, spells, and various props can all produce fire. There are three variants, all of which are labelled "Fire" in-game, and can be yellow-red or bluish in color depending on the variant.

Any creature or flammable object which touches fire will ignite and gain the Effect on fire.png On fire! status, suffering 2% of their Max HP as damage per second while ablaze and moving 15% faster. Water and many other liquids put out fire. Conversely, some liquids make creatures more flammable, such as Oil or Whiskey.

Interactions

  • Enemies Effect on fire.png On fire! stop attacking and move around in panic for the duration.
    • Creatures may be immune to panic, and some are immune to fire itself.
  • Creatures Effect on fire.png On fire! move 15% faster.
  • Being Effect oiled.png Oiled increases flammability.
    • Whiskey also increases flammability.
  • Being Effect wet.png Wet immediately removes the Effect on fire.png On fire! and decreases flammability, briefly negating it. Exposure to fire quickly dries out wetness. When wetness expires, the creature becomes vulnerable.
    • Many other liquid stains also grant fire resistance in this fashion.
  • The Fire Immunity, Freeze Field, and Oil Blood perks block all damage associated with fire, though you can still be lit on fire and ignite flammable materials you touch.
    • If you are immune to fire, you will be extinguished far more rapidly than normal.
    • Immunity to fire does not block damage caused by explosions.
  • Flask reaction makes it possible for Fire to be in flasks (see the reaction below)
  • Different materials burn at different rates. Whiskey burns almost instantly, as does Flammable Gas. Coal is the slowest burnable substance with Oil somewhere between.
  • Burning produces smoke which cannot be breathed and can suffocate a creature who stays surrounded.
    • Burning water will produce steam, some of which will turn back into water and rain down again.
  • While spraying water is effective at dousing creatures, it is ineffective at dousing burning materials. Some fires can be doused (or blocked off) by removing their air supply with nonflammable, non-evaporating materials or sudden flooding with a larger quantity of water.
  • Fires can be extinguished by destroying the underlying fuel; e.g., destroying Coal with Energy Orb, or deleting Oil using a modified Liquid Vacuum Field.
  • Fire Immunity will allow you to extinguish fire by eating it without taking damage. You will take damage eating fire without Fire Immunity.
  • Fire can be frozen with certain spells, producing solid, powdery fire pixels. These may re-light themselves after a while. Frozen fire will not stain you.

Sources

Objects

Phenomena

  • Heat + flammable material
  • Fire spells, including:
Spells tagged with fire
Circle of Fire
Circle of Fire
An expanding circle of burning air
Circle of Fire
Torch
Torch
Lights your wand right up!
Torch
Fireball
Fireball
A powerful exploding spell
Fireball
Firebolt
Firebolt
A bouncy, explosive bolt
Firebolt
Firebolt With Trigger
Firebolt With Trigger
A bouncy, explosive bolt that that casts another spell upon collision
Firebolt With Trigger
Large Firebolt
Large Firebolt
A more powerful version of Firebolt
Large Firebolt
Giant Firebolt
Giant Firebolt
The most powerful version of Firebolt
Giant Firebolt
Odd Firebolt
Odd Firebolt
A somewhat peculiar bouncy, explosive bolt
Odd Firebolt
Flamethrower
Flamethrower
A stream of fire!!
Flamethrower
Meteor
Meteor
A destructive projectile from the skies!
Meteor
Fire Arc
Fire Arc
Creates arcs of fire between projectiles (requires 2 projectile spells)
Fire Arc
Critical On Burning
Critical On Burning
Makes a projectile always do a critical hit on burning enemies
Critical On Burning
Burning Trail
Burning Trail
Gives a projectile a tail of fire
Burning Trail
Fire Trail
Fire Trail
Gives a projectile a trail of fiery particles
Fire Trail

Reactions

For more reactions, see the [fire] category page.
Reaction Rate Reagents Products
8 [lava] + [burnable] [lava] + Fire
80 [lava] + [burnable_fast] [lava] + Fire
3 [lava] + [meltable_to_lava] Smoke + Fire
8 [lava] + Gunpowder (Inert) [lava] + Fire
8 [lava] + Gunpowder [lava] + Fire
2 [water] + Liquid Fire Fire + Liquid Fire
100 Brick Wall (Creepy) + Fire Creepy Liquid + Creepy Liquid
20 Burning Powder + [water] Burning Powder + Fire
80 Cement + Fire + Cement Concrete + Air
20 Coal + Fire Fire + Air
100 Flummoxium + Unstable Teleportatium Guiding Powder + Fire
50 Slime + [magic_faster] Fire (Blue) + Steam
10 Teleportatium + Concentrated Mana Fire + Concentrated Mana
10 Unstable Teleportatium + Concentrated Mana Fire + Concentrated Mana
80 [lava] + Sima Rock (Static) + Fire
80 [lava] + Juhannussima Rock (Static) + Fire

Trivia

Fire is the only material actually required by the engine for the game to run. If you were to remove every material from the game, you would need at least a dummy material with the name id "fire" or the game will crash on start

Gallery

Comparison of movement speed with and without being on fire

See Also

History

  • Apr 8 2024: Sima and juhannussima now react with lava to create fire.