World generation

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The Biomes are pseudorandomly generated via a combination of "Wang tiles" and "Pixel scenes".

Wang Tiles

These tiles are slotted together. Looking at Horscht's awesome web-based wang tiler gives a clear visual explanation. (For background information, see herringbone wang tile resources.)

This example of a single wang tile from the Coal Pits generates the associated structure

Examples of the wang tiles from the Mines (full, and zoomed section) can be seen below.

A catalog of the HP Up Locations has been compiled.

Pixel scenes

Pixel scenes are added to the rendered biome.

Material colors

Material Colors.png

The colors in the wang tiles represent materials, as assigned by data/materials.xml and documented in the image at right.

See also