Digging

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digging
Spells for digging
Touch of Gold?
Touch of Gold?
Transmutes everything in a short radius into urine, including walls, creatures... and you
Touch of Gold?
Touch of Grass
Touch of Grass
Transmutes everything in a short radius into Earth, including walls, creatures... and you. Unless…
Touch of Grass
Circle of Acid
Circle of Acid
An expanding circle of dripping acid
Circle of Acid
Acid
Acid
Transmute drops of acid from nothing
Acid
Sea Of Acid
Sea Of Acid
Summons a large body of acid below the caster
Sea Of Acid
Touch Of Blood
Touch Of Blood
Transmutes everything in a short radius into blood, including walls, creatures... and you
Touch Of Blood
Touch Of Gold
Touch Of Gold
Transmutes everything in a short radius into gold, including walls, creatures... and you
Touch Of Gold
Touch Of Oil
Touch Of Oil
Transmutes everything in a short radius into oil, including walls, creatures... and you
Touch Of Oil
Touch Of Smoke
Touch Of Smoke
Transmutes everything in a short radius into smoke, including walls, creatures... and you
Touch Of Smoke
Touch Of Spirits
Touch Of Spirits
Transmutes everything in a short radius into alcohol, including walls, creatures... and you
Touch Of Spirits
Touch Of Water
Touch Of Water
Transmutes everything in a short radius into water, including walls, creatures... and you
Touch Of Water
The End Of Everything
The End Of Everything
You're heavily advised not to cast this spell.
The End Of Everything
Acid Ball
Acid Ball
A terrifying acidic projectile
Acid Ball
Black Hole
Black Hole
A slow orb of void that eats through all obstacles
Black Hole
Black Hole with Death Trigger
Black Hole with Death Trigger
A slow orb of void that eats through all obstacles and casts another spell as it expires
Black Hole with Death Trigger
Bomb
Bomb
Summons a bomb that destroys ground very efficiently
Bomb
Bomb Cart
Bomb Cart
Summons a self-propeled mine cart loaded with explosives
Bomb Cart
Bubble Spark
Bubble Spark
A bouncy, inaccurate spell
Bubble Spark
Bubble Spark With Trigger
Bubble Spark With Trigger
A bouncy, inaccurate spell that casts another spell upon collision
Bubble Spark With Trigger
Chainsaw
Chainsaw
A good tool for cutting meat. Also has some magical properties...
Chainsaw
Plasma Beam Cross
Plasma Beam Cross
Four deadly plasma beams in a cross-shape. Look out, they can hurt you as well!
Plasma Beam Cross
Digging Blast
Digging Blast
More powerful digging
Digging Blast
Digging Bolt
Digging Bolt
A bolt that is ideal for mining operations
Digging Bolt
Dormant Crystal
Dormant Crystal
A crystal that explodes when caught in an explosion
Dormant Crystal
Dormant Crystal With Trigger
Dormant Crystal With Trigger
A crystal that explodes and casts another spell when caught in an explosion
Dormant Crystal With Trigger
Dropper Bolt
Dropper Bolt
A very heavy explosive bolt
Dropper Bolt
Dynamite
Dynamite
Summons a small explosive
Dynamite
Energy Orb
Energy Orb
A slow but powerful orb of energy
Energy Orb
Energy Orb With A Trigger
Energy Orb With A Trigger
A slow but powerful orb of energy that casts another spell upon collision
Energy Orb With A Trigger
Energy Orb With A Timer
Energy Orb With A Timer
A slow but powerful orb of energy that casts another spell after a timer runs out
Energy Orb With A Timer
Expanding Sphere
Expanding Sphere
A slow projectile that increases its damage over time
Expanding Sphere
Firebolt
Firebolt
A bouncy, explosive bolt
Firebolt
Firebolt With Trigger
Firebolt With Trigger
A bouncy, explosive bolt that that casts another spell upon collision
Firebolt With Trigger
Large Firebolt
Large Firebolt
A more powerful version of Firebolt
Large Firebolt
Giant Firebolt
Giant Firebolt
The most powerful version of Firebolt
Giant Firebolt
Odd Firebolt
Odd Firebolt
A somewhat peculiar bouncy, explosive bolt
Odd Firebolt
Fireworks!
Fireworks!
A fiery, explosive projectile
Fireworks!
Glitter Bomb
Glitter Bomb
Summons a bomb that explodes into volatile fragments
Glitter Bomb
Glowing Lance
Glowing Lance
A magical lance that cuts through soft materials
Glowing Lance
Holy Bomb
Holy Bomb
Summons a bomb that... well...
Holy Bomb
Giga Holy Bomb
Giga Holy Bomb
Bigger and therefore holier
Giga Holy Bomb
Lightning Bolt
Lightning Bolt
The primordial force of nature
Lightning Bolt
Thunder Charge
Thunder Charge
A projectile with immense stored electricity
Thunder Charge
Ball Lightning
Ball Lightning
Summons three short range electrical orbs
Ball Lightning
Luminous Drill
Luminous Drill
A pinpointed, short-ranged beam of concentrated light
Luminous Drill
Luminous Drill With Timer
Luminous Drill With Timer
A pinpointed, short-ranged beam of concentrated light that casts another spell after a timer runs out
Luminous Drill With Timer
Magic Bolt
Magic Bolt
A powerful magical bolt
Magic Bolt
Magic Bolt With Trigger
Magic Bolt With Trigger
A powerful magical bolt that casts another spell upon collision
Magic Bolt With Trigger
Magic Bolt With Timer
Magic Bolt With Timer
A powerful magical bolt that casts another spell after a timer runs out
Magic Bolt With Timer
Magic Missile
Magic Missile
A fiery, explosive projectile
Magic Missile
Large Magic Missile
Large Magic Missile
A more powerful version of Magic missile
Large Magic Missile
Giant Magic Missile
Giant Magic Missile
The most powerful version of Magic missile
Giant Magic Missile
Meteor
Meteor
A destructive projectile from the skies!
Meteor
Flock Of Ducks
Flock Of Ducks
Summons a chaotic flock of spicy ducks
Flock Of Ducks
Triplicate Bolt
Triplicate Bolt
A formation of three small, fast bolts
Triplicate Bolt
Nuke
Nuke
Take cover!
Nuke
Giga Nuke
Giga Nuke
What do you expect?
Giga Nuke
Pinpoint Of Light
Pinpoint Of Light
An extremely concentrated point of light that explodes after a moment
Pinpoint Of Light
Plasma Beam
Plasma Beam
An instantaneous, dangerous beam of light
Plasma Beam
Plasma Cutter
Plasma Cutter
A plasma beam specialized in cutting materials!
Plasma Cutter
Pollen
Pollen
A small, floating projectile that homes towards nearby creatures
Pollen
Propane Tank
Propane Tank
Summons a propane tank. Be careful what you wish for.
Propane Tank
Summon Omega Sawblade
Summon Omega Sawblade
That's a lot of sawblade
Summon Omega Sawblade
Slimeball
Slimeball
A dripping ball of poisonous slime
Slimeball
Spark Bolt With Double Trigger
Spark Bolt With Double Trigger
A spark bolt that casts two new spells upon collision
Spark Bolt With Double Trigger
Summon Deercoy
Summon Deercoy
Summons a seemingly-innocuous deer
Summon Deercoy
Summon Explosive Box
Summon Explosive Box
Summons a box of explosive matter
Summon Explosive Box
Summon Large Explosive Box
Summon Large Explosive Box
Summons a large box of explosive matter
Summon Large Explosive Box
Summon Missile
Summon Missile
A missile!!!
Summon Missile
Summon Rock Spirit
Summon Rock Spirit
Summons an autonomous rock ally
Summon Rock Spirit
Unstable Crystal
Unstable Crystal
A crystal that explodes when someone comes nearby
Unstable Crystal
Unstable Crystal With Trigger
Unstable Crystal With Trigger
A crystal that explodes and casts another spell when someone comes nearby
Unstable Crystal With Trigger
White Hole
White Hole
An orb of positive energy that destroys everything in its path
White Hole
Worm Launcher
Worm Launcher
Summons a giant worm to cause havoc for a moment!
Worm Launcher
Clusterbolt
Clusterbolt
Makes a projectile release a cluster of explosive bolts upon hitting a wall
Clusterbolt
Gunpowder Arc
Gunpowder Arc
Creates arcs of gunpowder between projectiles (requires 2 projectile spells)
Gunpowder Arc
Electric Arc
Electric Arc
Creates arcs of lightning between projectiles (requires 2 projectile spells)
Electric Arc
Downwards Bolt Bundle
Downwards Bolt Bundle
Makes a projectile separate into a bundle of 5 explosive bolts as soon as it moves downwards
Downwards Bolt Bundle
Octagonal Bolt Bundle
Octagonal Bolt Bundle
Makes a projectile launch 8 magical bolts if it moves slowly enough
Octagonal Bolt Bundle
Bubbly Bounce
Bubbly Bounce
Makes a projectile shoot bubble sparks as it bounces
Bubbly Bounce
Concentrated Light Bounce
Concentrated Light Bounce
Makes a projectile release a bundle of concentrated light as it bounces
Concentrated Light Bounce
Sparkly Bounce
Sparkly Bounce
Makes a projectile release damaging sparks as it bounces
Sparkly Bounce
Vacuum Bounce
Vacuum Bounce
Makes a projectile remove earth as it bounces
Vacuum Bounce
Explosive Bounce
Explosive Bounce
Makes a projectile explode as it bounces
Explosive Bounce
Plasma Beam Bounce
Plasma Beam Bounce
A projectile launches a plasma beam upon bouncing
Plasma Beam Bounce
Explosion On Drunk Enemies
Explosion On Drunk Enemies
Makes a projectile explode upon collision with creatures covered in alcohol
Explosion On Drunk Enemies
Giant Explosion On Drunk Enemies
Giant Explosion On Drunk Enemies
Makes a projectile explode powerfully upon collision with creatures covered in alcohol
Giant Explosion On Drunk Enemies
Explosion On Slimy Enemies
Explosion On Slimy Enemies
Makes a projectile explode upon collision with creatures covered in slime
Explosion On Slimy Enemies
Giant Explosion On Slimy Enemies
Giant Explosion On Slimy Enemies
Makes a projectile explode powerfully upon collision with creatures covered in slime
Giant Explosion On Slimy Enemies
Fireball Orbit
Fireball Orbit
Makes four fireballs rotate around a projectile
Fireball Orbit
Nuke Orbit
Nuke Orbit
Makes four… nukes(?!) rotate around a projectile
Nuke Orbit
Sawblade Orbit
Sawblade Orbit
Makes four sawblades rotate around a projectile
Sawblade Orbit
Plasma Beam Orbit
Plasma Beam Orbit
Makes four plasma beams rotate around a projectile
Plasma Beam Orbit
Personal Fireball Thrower
Personal Fireball Thrower
Makes a projectile turn the creatures it hits into living fireball throwers
Personal Fireball Thrower
Personal Lightning Caster
Personal Lightning Caster
Makes a projectile turn the creatures it hits into living thunderstorms
Personal Lightning Caster
Chaos Magic
Chaos Magic
Makes a projectile launch a random spell (out of a limited selection) when it hits something
Chaos Magic
Random Modifier Spell
Random Modifier Spell
Casts one random modifier spell
Random Modifier Spell
Firecrackers
Firecrackers
Makes a projectile release firecrackers when it disappears
Firecrackers
Matter Eater
Matter Eater
Makes a projectile eat the environment as it flies
Matter Eater
Explosive Projectile
Explosive Projectile
Makes a projectile more destructive to the environment
Explosive Projectile
Fireball Thrower
Fireball Thrower
Makes a projectile cast fireballs in random directions
Fireball Thrower
Lightning Thrower
Lightning Thrower
Makes a projectile cast lightning in random directions
Lightning Thrower
Two-Way Fireball Thrower
Two-Way Fireball Thrower
Makes a projectile fire small fireballs perpendicular to its trajectory
Two-Way Fireball Thrower
Plasma Beam Thrower
Plasma Beam Thrower
A projectile fires beams of light in random directions
Plasma Beam Thrower
Acid Trail
Acid Trail
Gives a projectile a trail of acid
Acid Trail
Gunpowder Trail
Gunpowder Trail
Gives a projectile a trail of gunpowder
Gunpowder Trail
Glittering Field
Glittering Field
Small explosions appear randomly over a large area
Glittering Field
Matosade
Matosade
"Alea iacta est"
Matosade
Meteorisade
Meteorisade
"Alea iacta est"
Meteorisade
Giga Black Hole
Giga Black Hole
A growing orb of negative energy that destroys everything in its reach
Giga Black Hole
Giga White Hole
Giga White Hole
A growing orb of positive energy that destroys everything in its reach
Giga White Hole
Omega Black Hole
Omega Black Hole
Even light dies eventually...
Omega Black Hole
Explosion
Explosion
A powerful explosion!
Explosion
Explosion of Brimstone
Explosion of Brimstone
A fiery explosion!
Explosion of Brimstone
Explosion of Thunder
Explosion of Thunder
An electric explosion
Explosion of Thunder
Omega White Hole
Omega White Hole
A massive orb of positive energy that destroys everything in its reach
Omega White Hole
These spells are effective at removing terrain.

One of the best ways to avoid dying in Noita is to avoid danger, and one of the best ways to do that is to dig under it all.

Basic Digging

Digging spells

Spells Tagged with digging
Other
The End Of Everything
Projectile
Acid Ball
Black Hole
Black Hole with Death Trigger
Bomb
Bomb Cart
Bubble Spark
Bubble Spark With Trigger
Chainsaw
Plasma Beam Cross
Digging Blast
Digging Bolt
Dormant Crystal
Dormant Crystal With Trigger
Dropper Bolt
Dynamite
Energy Orb
Energy Orb With A Trigger
Energy Orb With A Timer
Expanding Sphere
Firebolt
Firebolt With Trigger
Large Firebolt
Giant Firebolt
Odd Firebolt
Fireworks!
Glitter Bomb
Glowing Lance
Holy Bomb
Giga Holy Bomb
Lightning Bolt
Thunder Charge
Ball Lightning
Luminous Drill
Luminous Drill With Timer
Magic Bolt
Magic Bolt With Trigger
Magic Bolt With Timer
Magic Missile
Large Magic Missile
Giant Magic Missile
Meteor
Flock Of Ducks
Triplicate Bolt
Nuke
Giga Nuke
Pinpoint Of Light
Plasma Beam
Plasma Cutter
Pollen
Propane Tank
Summon Omega Sawblade
Slimeball
Spark Bolt With Double Trigger
Summon Deercoy
Summon Explosive Box
Summon Large Explosive Box
Summon Missile
Summon Rock Spirit
Unstable Crystal
Unstable Crystal With Trigger
White Hole
Worm Launcher
Material
Touch of Gold?
Touch of Grass
Circle of Acid
Acid
Sea Of Acid
Touch Of Blood
Touch Of Gold
Touch Of Oil
Touch Of Smoke
Touch Of Spirits
Touch Of Water
Static projectile
Glittering Field
Matosade
Meteorisade
Giga Black Hole
Giga White Hole
Omega Black Hole
Explosion
Explosion of Brimstone
Explosion of Thunder
Omega White Hole
Projectile modifier
Clusterbolt
Gunpowder Arc
Electric Arc
Downwards Bolt Bundle
Octagonal Bolt Bundle
Bubbly Bounce
Concentrated Light Bounce
Sparkly Bounce
Vacuum Bounce
Explosive Bounce
Plasma Beam Bounce
Explosion On Drunk Enemies
Giant Explosion On Drunk Enemies
Explosion On Slimy Enemies
Giant Explosion On Slimy Enemies
Fireball Orbit
Nuke Orbit
Sawblade Orbit
Plasma Beam Orbit
Personal Fireball Thrower
Personal Lightning Caster
Chaos Magic
Random Modifier Spell
Firecrackers
Matter Eater
Explosive Projectile
Fireball Thrower
Lightning Thrower
Two-Way Fireball Thrower
Plasma Beam Thrower
Acid Trail
Gunpowder Trail

Material Information

Spells Tagged with digging
14
Luminous Drill
Luminous Drill With Timer
Giga Nuke
Plasma Cutter
12
Nuke
9
Spark Bolt With Double Trigger
10
Bubble Spark
Bubble Spark With Trigger
Chainsaw
Digging Blast
Digging Bolt
Pollen

Durability determines resistance to damage. Projectiles like Luminous Drill, and all explosions such as those from Bomb, have a maximum durability that they can be used to destroy. If a material's durability exceeds this value, the projectile or explosion will not damage or destroy it.

The following table lists the maximum durability threshold of some spells, as well as some examples of materials with those durabilities.

Durability Materials Spells
does not destroy materials Spell rubber ball.pngSpell spitter.png
4 Sand
5 Cheese
8 Coal, Concrete Spell light bullet.pngSpell bouncy orb.pngSpell bullet.png
9 Meat (Static) Spell machinegun bullet.png
10 Dense Rock, Soil, Rusted Metal (Static) Spell bubbleshot.pngSpell buckshot.pngSpell heavy bullet.pngSpell slow bullet.pngSpell chainsaw.pngSpell digger.pngSpell powerdigger.pngSpell propane tank.pngSpell mine.pngSpell pipe bomb.pngSpell fireball.pngSpell grenade.pngSpell grenade tier 3.pngSpell rocket.pngSpell rocket tier 3.pngSpell firebomb.pngSpell meteor.pngSpell slimeball.pngSpell death cross.png
11 Rusted Steel Spell death cross big.pngSpell glowing bolt.pngSpell dynamite.pngSpell laser emitter.png
12 Extremely Dense Rock, Steel Spell nuke.pngSpell bomb holy.png
13 Dense Steel
14 Brickwork, Cursed Rock Spell nuke giga.pngSpell bomb holy giga.pngSpell luminous drill.pngSpell lance.png

Hardness also determines resistance to damage, secondarily to Durability.

Each pixel of material has an 'HP' value in the materials file. An explosion traces multiple rays around the point of explosion. These rays have a maximum "ray energy" that is used to consume the HP of each pixel of the material the ray is travelling through, up to the maximum radius of the explosion. When the "ray energy" is used up, the material is no longer destroyed.

This is why, for example, Unstable Crystal is worse at digging than TNT; TNT, in addition to being able to damage materials up to 11 durability (vs. 10 for Unstable Crystal), has more than 30 times the "ray energy" of Unstable Crystal, meaning that for materials with a lot of hardness like rock, explosions from Unstable Crystal will only destroy 2-3 pixels of material, whereas TNT is likely to remove material up to its full radius of 28 pixels.

Better Digging

Digging Rapidly


Digging through Extremely Dense Rock

Wand 0821.png
Inventory Icon gun shuffle.png Shuffle
No
Inventory Icon gun actions per round.png Spells/Cast
1
Inventory Icon fire rate wait.png Cast delay
0.17
Inventory Icon gun reload time.png Rechrg. Time
0.33
Inventory Icon mana max.png Mana max
5000
Inventory Icon gun capacity.png Capacity
14
Inventory Icon speed multiplier.png Speed
1.00
Add Mana
Add Mana
Immediately adds 30 mana to the wand
Type
Projectile modifier
Mana drain
-30
Add Mana
Add Mana
Add Mana
Immediately adds 30 mana to the wand
Type
Projectile modifier
Mana drain
-30
Add Mana
Add Mana
Add Mana
Immediately adds 30 mana to the wand
Type
Projectile modifier
Mana drain
-30
Add Mana
Chainsaw
Chainsaw
A good tool for cutting meat. Also has some magical properties...
Type
Projectile
Mana drain
1
Chainsaw
Triple Spell
Triple Spell
Simultaneously casts 3 spells
Type
Multicast
Mana drain
2
Triple Spell
Tau
Tau
Copies the two following spells in the wand when cast
Type
Other
Mana drain
90
Tau
Black Hole
Black Hole
A slow orb of void that eats through all obstacles
Type
Projectile
Mana drain
180
Black Hole
Nolla
Nolla
The duration of a projectile is set to zero
Type
Projectile modifier
Mana drain
1
Nolla
Hookbolt
Hookbolt
A glowing hook that pulls the caster towards itself upon collision
Type
Projectile
Mana drain
30
Hookbolt
Wand 0821.png
Inventory Icon gun shuffle.png Shuffle
No
Inventory Icon gun actions per round.png Spells/Cast
1
Inventory Icon fire rate wait.png Cast delay
0.17
Inventory Icon gun reload time.png Rechrg. Time
0.48
Inventory Icon mana max.png Mana max
900
Inventory Icon gun capacity.png Capacity
6
Inventory Icon speed multiplier.png Speed
1.00
Ground To Sand
Ground To Sand
Makes any hard, solid materials within a projectile's range turn into sand
Type
Projectile modifier
Mana drain
70
Ground To Sand
Nolla
Nolla
The duration of a projectile is set to zero
Type
Projectile modifier
Mana drain
1
Nolla
Long-Distance Cast
Long-Distance Cast
Casts a spell some distance away from the caster
Type
Utility
Mana drain
0
Long-Distance Cast
Double Spell
Double Spell
Simultaneously casts 2 spells
Type
Multicast
Mana drain
0
Double Spell
Explosion
Explosion
A powerful explosion!
Type
Static projectile
Mana drain
80
Explosion
Return
Return
After a period of time, you'll be returned to where you cast this spell
Type
Projectile
Mana drain
40
Return

This wand build uses Ground to Sand and Long-Distance Cast to make the distant terrain into the sand, remove the sand with Explosion, and then teleport into there immediately with Nolla+Return. You should be careful to Polymorphine when you travel fast with this wand since it can not remove them and the sight can be easily disturbed by the explosion effect of Explosion.

So-called "Worm" wand using Ground to Sand.

Digging Precisely

Black Hole

Black Hole and White Hole lack precision - they have a slightly variable lifetime which leads to a slightly variable length of tunnel. There are two ways to mitigate this - make their speed zero, and/or their lifetime as short as possible. By using Nolla you can reduce their lifetime to exactly 2 frames, which at their default speed produces a nice neat circular hole. Rapid-firing this as the payload to Long-Distance Cast gives you a very precise, circular terrain erasing, 'Black Hole on a Stick'.

Inner Spell, while optional, improves precision by removing sources of jitter like the breathing animation.

Wand 0821.png
Inventory Icon gun shuffle.png Shuffle
No
Inventory Icon gun actions per round.png Spells/Cast
1
Inventory Icon fire rate wait.png Cast delay
0.17
Inventory Icon gun reload time.png Rechrg. Time
0.48
Inventory Icon mana max.png Mana max
900
Inventory Icon gun capacity.png Capacity
12
Inventory Icon speed multiplier.png Speed
1.00
Black Hole
Black Hole
A slow orb of void that eats through all obstacles
Type
Projectile
Mana drain
180
Black Hole
Inner Spell
Inner Spell
Causes a projectile to be cast from where the player is standing
Type
Utility
Mana drain
10
Inner Spell
Reduce Spread
Reduce Spread
Reduces the spread of a spell
Type
Projectile modifier
Mana drain
1
Reduce Spread
Invisible Spell
Invisible Spell
Turns a projectile invisible
Type
Projectile modifier
Mana drain
0
Invisible Spell
Long-Distance Cast
Long-Distance Cast
Casts a spell some distance away from the caster
Type
Utility
Mana drain
0
Long-Distance Cast
Double Spell
Double Spell
Simultaneously casts 2 spells
Type
Multicast
Mana drain
0
Double Spell
Horizontal Path
Horizontal Path
Forces a projectile on a horizontal path, but increases its damage
Type
Projectile modifier
Mana drain
0
Horizontal Path
Nolla
Nolla
The duration of a projectile is set to zero
Type
Projectile modifier
Mana drain
1
Nolla
Alpha
Alpha
Casts a copy of the first spell in your wand
Type
Other
Mana drain
40
Alpha
Add Mana
Add Mana
Immediately adds 30 mana to the wand
Type
Projectile modifier
Mana drain
-30
Add Mana
Add Mana
Add Mana
Immediately adds 30 mana to the wand
Type
Projectile modifier
Mana drain
-30
Add Mana
Wand Refresh
Wand Refresh
Reloads the wand immediately
Type
Utility
Mana drain
20
Wand Refresh

At Longer Range

As the name implies, Long-Distance Cast has a rather short reach. If you want to dig precisely at longer distances one option is using Add Trigger Lightning Bolt. Unlike most projectiles, Lightning can go faster than 1000px/s, making it an excellent tool for instantaneous remote casting, and varying the speed varies the distance it travels in its 1 frame lifetime.

(Alpha copies the Tau discarded by Add Trigger, saving some mana).

Wand 0821.png
Inventory Icon gun shuffle.png Shuffle
No
Inventory Icon gun actions per round.png Spells/Cast
1
Inventory Icon fire rate wait.png Cast delay
0.17
Inventory Icon gun reload time.png Rechrg. Time
0.48
Inventory Icon mana max.png Mana max
900
Inventory Icon gun capacity.png Capacity
12
Inventory Icon speed multiplier.png Speed
1.00
Long-Distance Cast
Long-Distance Cast
Casts a spell some distance away from the caster
Type
Utility
Mana drain
0
Long-Distance Cast
Add Mana
Add Mana
Immediately adds 30 mana to the wand
Type
Projectile modifier
Mana drain
-30
Add Mana
Add Mana
Add Mana
Immediately adds 30 mana to the wand
Type
Projectile modifier
Mana drain
-30
Add Mana
Inner Spell
Inner Spell
Causes a projectile to be cast from where the player is standing
Type
Utility
Mana drain
10
Inner Spell
Add Trigger
Add Trigger
Makes a projectile cast another spell upon collision
Type
Other
Mana drain
10
Add Trigger
Tau
Tau
Copies the two following spells in the wand when cast
Type
Other
Mana drain
90
Tau
Reduce Lifetime
Reduce Lifetime
Reduces the lifetime of a spell
Type
Projectile modifier
Mana drain
10
Reduce Lifetime
Speed Up
Speed Up
Increases the speed at which a projectile flies through the air
Type
Projectile modifier
Mana drain
3
Speed Up
Lightning Bolt
Lightning Bolt
The primordial force of nature
Type
Projectile
Mana drain
70
Lightning Bolt
Nolla
Nolla
The duration of a projectile is set to zero
Type
Projectile modifier
Mana drain
1
Nolla
Alpha
Alpha
Casts a copy of the first spell in your wand
Type
Other
Mana drain
40
Alpha
White Hole
White Hole
An orb of positive energy that destroys everything in its path
Type
Projectile
Mana drain
180
White Hole

Combining Digging with Teleporting


Esoteric Digging

Worms & Spiders

As you (and the gods) may have noticed, sufficiently large Mato and Lukki can dig through hard materials like Holy Mountain brickwork and Extremely Dense Rock. You can harness this ability to your own ends by herding or baiting these creatures into tunnelling in the direction you desire.

Worms will enthusiastically pursue you (and pose little threat if you have Melee Immunity or unlimited healing). Lukki can be forced to tunnel in a particular direction by using Circle of Buoyancy to push them around.

Transmutation


Vacuum Mining

Powder Vacuum Field can be used to extract gold and other loose materials from the ground, without disturbing the surrounding rock. The field gathers material from a wide area, but releases it all from the center. By making an overlapping chain of the fields you can cause the material to 'bubble' upward from field to field, eventually emerging at the surface in a shower of gold.

Technical Info

ray_energy - Determines how much energy a spell has to destroy materials. max_durability_to_destroy - The highest durability of material this spell can destroy.