Chainsaw

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Chainsaw is a projectile type spell that deals Slice damage within a small radius of the end of your wand. The effects of this mimic a real chainsaw - upon making contact with a creature this spell will quickly produce massive amounts of whichever liquid the creature bleeds, such as blood, slime, lava, etc., which is typically fatal to them.

With a significant 0.17s reduction to recharge time (especially good for such a cheap spell with few drawbacks), and a hidden magical effect on cast delay (see below) this spell is a key component for building rapid-fire wands. It is also capable of digging through materials with hardness up to 10, such as Dense Rock, though beware the smoke produced when cast when using in confined spaces.

Tips

  • Since Chainsaw has negligible mana drain, it can be added to any wand at little cost (other than the slot to place it).
  • When coupled with the Increase Duration modifier, the Chainsaw spell becomes a randomly hitting invisible ranged projectile, producing sparks at the points of impact.
  • Few enemies in the game are immune to Slice damage, this may be a useful secondary damage effect when facing some foes.
  • Chainsaw is one of the few spells dealing Slice damage that are inherently safe to use.
  • Can be used effectively after a trigger spell: once the trigger hits, the chainsaw projectile will most likely spawn directly on top of the same target. With multicast modifiers, many Chainsaw spells can be put on the end of a single trigger for very low extra cost.
  • With the extremely fast wands the chainsaw tends to be incorporated in, the large amount of smoke particles created by the sparks can suffocate you if fired too much in a closed space - as usual the Breathless perk prevents this.
  • A great way to maximise the amount of blood extracted from enemies, which is useful with the Vampirism and Eat Your Vegetables perks.
  • Use on Mato to maximise the amount of Worm Blood you can collect.

Magical Properties

For more information about the concepts discussed in this section see: Guide: Wand Mechanics and Advanced Guide: Wand Mechanics.

The "magical properties" alluded to in the spell description hint at Chainsaw's most powerful effect - it sets cast delay to zero at the moment it is cast. Unlike most modifications made by spells to cast delay (adding or subtracting a fixed amount) this reset is highly order-dependent - spells after Chainsaw can still add cast delay after it has been set to zero.

Example:
This wand will have the full 1.33 seconds of cast delay from the Black Hole:
Wand 0821.png
Shuffle
No
Spells/Cast
1
Double Spell
Chainsaw
Black Hole
But this wand will not, as the Chainsaw comes after the spell causing the cast delay:
Wand 0821.png
Shuffle
No
Spells/Cast
1
Double Spell
Black Hole
Chainsaw

Key things to remember:

  • Cast delay increases applied after Chainsaw will increase cast delay from zero.
  • Chainsaw only affects cast delay in the same multicast group.
  • Cast delay reductions applied before Chainsaw are also reset to zero. This includes the wand's built-in cast delay if it is negative.
  • Cast delay modifications by spells inside triggers are ignored - Chainsaw needs to be outside of any triggers to have magical effects.


Gallery

Demo chainsaw.gif
Demonstration of chainsaw creating a lot of blood.
Noita's Chainsaw Spell Explained - DunkOrSlam

Testing Chainsaw in the Holy Mountain.

See Also

History

  • Oct 23 2019: Damage changed from 12.5 projectile + 0.25 drill damage to 12.75 slice damage.