Boomerang
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This article is about the spell. For the perk, see Boomerang Spells. |
Homing Spells
Spell modifiers that redirect projectiles to seek out targets.
Boomerang is a projectile modifier spell that causes projectiles to travel in an arc back towards you after casting. It applies a constant force on the projectile, so the effect is more noticeable on slow or static spells.
The path the projectile takes back towards you is not necessarily straight back at you, but more like if you had a magnetic field that attracted it towards your location.
Tips
Boomerang may seem useless at first glance (why would you want to shoot yourself?), or like an inferior version of True Orbit, but it does something fairly unique - and has a range of clever applications.
Synergy
- Use with long-lived buff spells, e.g. some of the Circle of- series, to make them follow you around.
- One of the ways to hit yourself with Healing Bolt or Deadly Heal.
- With one copy of Boomerang, you'll need to use it somewhere with plenty of empty space for it to travel around and hit you.
- Homing and Boomerang work on the same principle, just with different targets.
- With just these two modifiers projectiles will follow you until enemies are close by, before positioning themselves very close to an enemy but in a straight line of fire towards you.
- Combined with Dormant Crystal this can help block enemy projectiles.
- Or with Summon Large Explosive Box (with obvious risks) prevent enemy attempts at ranged attacks altogether.
- With additional modifiers (e.g. more Homing) you can make the projectiles hit enemies before returning to you. This is often used when making infiniwisps.
- With just these two modifiers projectiles will follow you until enemies are close by, before positioning themselves very close to an enemy but in a straight line of fire towards you.
Anti-Synergy
- The Projectile Repulsion Field perk makes it harder for boomerang projectiles to reach you.
- Stacking boomerang modifiers will let them get closer to you, enough for Circle of spells to affect you.
- Homing doesn't work if the target (you) is
Invisible - good if the enemy is firing at you, bad for Boomerang.
- The Invisibility perk and Invisiblium will both stop the homing effect from working.
- Accelerating Shot will tend to make projectiles slingshot away from you.
- Decelerating Shot can stop them from following you at all.
Stacking
- Using more than one copy of Boomerang increases the effect, making projectiles home toward you with increasing intensity.
- Dozens or more copies will create projectiles that seem almost fixed to Minä, moving as you do.
- Divide By is an ideal way to stack modifier effects without needing to have multiple copies of the spell.
- The projectiles are still following you though, and cannot exceed their Terminal Velocity, meaning that if you teleport quickly enough they can be left behind.
- Stacking copies of Gravity or Anti-Gravity lets you adjust the position of the projectile relative to Minä.
- Path modifiers can be used to constrain the ways that the projectiles can move while trying to home toward you.
- Horizontal Path combined with Ping-Pong Path will make them 'orbit' you in a horizontal plane.
- Or use Orbiting Arc to make your own 'we have True Orbit at home'.
- More copies of Boomerang need more copies of synergistic modifiers (e.g. Homing) to balance out the effects.
- This also allows much finer control over the balancing point between the effects.
Other Tips
- If you
Polymorph (including with Cessation) and revert back, or while you are
Invisible, Boomerang-affected spells will start seeking out enemies instead.[1]
- If the spell modified by Boomerang was released from a trigger after you were polymorphed, then this will generate trick kills.
- The egg caster unknown trick also causes Boomerang-affected spells to seek out enemies. Unlike the polymorph combination, this generates trick kills without the need for another trigger.
- If an enemy casts Boomerang-modified projectiles and then dies, those projectiles will start seeking out other enemies.
Gallery

Healing using a Boomerang modifier
See Also
- Boomerang Spells (Perk)
History
- Apr 8 2024:
- Removed tier 5 spawns.
- Changed the spawn probability on tier 3 from 0.2 to 0.3.
- Sep 26 2019: Decreased the base shop price from 140
to 100
.
References
- ↑ Invisibility trick noted by YouTube user We've Got T r o u b l e.