Boomerang

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Spell quantum split.png This article is about the spell. For the perk, see Boomerang Spells.
Homing Spells
Aiming Arc
Aiming Arc
A projectile rotates towards the direction you're aiming
Aiming Arc
Anti Homing
Anti Homing
Makes a projectile accelerate away from your foes
Anti Homing
Auto-Aim
Auto-Aim
Makes a projectile turns towards the nearest visible enemy
Auto-Aim
Boomerang
Boomerang
Gives a projectile a path that curves towards you
Boomerang
Homing
Homing
Makes a projectile accelerate towards your foes
Homing
Rotate Towards Foes
Rotate Towards Foes
Makes a projectile turn towards your foes
Rotate Towards Foes
Short-range Homing
Short-range Homing
A projectile flies towards targets when near them
Short-range Homing
Wand Homing
Wand Homing
Makes a projectile accelerate towards wands
Wand Homing
Accelerative Homing
Accelerative Homing
A projectile homes towards enemies at an increasing pace
Accelerative Homing
Projectile Area Teleport
Projectile Area Teleport
If a valid target appears somewhere in the proximity of a projectile, the projectile will teleport right on top of the target
Projectile Area Teleport
Spell modifiers that redirect projectiles to seek out targets.

Boomerang is a projectile modifier spell that causes projectiles to travel in an arc back towards you after casting. It applies a constant force on the projectile, so the effect is more noticeable on slow or static spells.

The path the projectile takes back towards you is not necessarily straight back at you, but more like if you had a magnetic field that attracted it towards your location.

Tips

Boomerang may seem useless at first glance (why would you want to shoot yourself?), or like an inferior version of True Orbit, but it does something fairly unique - and has a range of clever applications.

Synergy

  • Use with long-lived buff spells, e.g. some of the Circle of- series, to make them follow you around.
  • One of the ways to hit yourself with Healing Bolt or Deadly Heal.
    • With one copy of Boomerang, you'll need to use it somewhere with plenty of empty space for it to travel around and hit you.
  • Homing and Boomerang work on the same principle, just with different targets.
    • With just these two modifiers projectiles will follow you until enemies are close by, before positioning themselves very close to an enemy but in a straight line of fire towards you.
    • With additional modifiers (e.g. more Homing) you can make the projectiles hit enemies before returning to you. This is often used when making infiniwisps.

Anti-Synergy

  • The Projectile Repulsion Field perk makes it harder for boomerang projectiles to reach you.
    • Stacking boomerang modifiers will let them get closer to you, enough for Circle of spells to affect you.
  • Homing doesn't work if the target (you) is Invisible Invisible - good if the enemy is firing at you, bad for Boomerang.
  • Accelerating Shot will tend to make projectiles slingshot away from you.
  • Decelerating Shot can stop them from following you at all.

Stacking

  • Using more than one copy of Boomerang increases the effect, making projectiles home toward you with increasing intensity.
  • Dozens or more copies will create projectiles that seem almost fixed to Minä, moving as you do.
    • Divide By is an ideal way to stack modifier effects without needing to have multiple copies of the spell.
    • The projectiles are still following you though, and cannot exceed their Terminal Velocity, meaning that if you teleport quickly enough they can be left behind.
    • Stacking copies of Gravity or Anti-Gravity lets you adjust the position of the projectile relative to Minä.
  • Path modifiers can be used to constrain the ways that the projectiles can move while trying to home toward you.
  • More copies of Boomerang need more copies of synergistic modifiers (e.g. Homing) to balance out the effects.
    • This also allows much finer control over the balancing point between the effects.

Other Tips

  • If you Polymorph Polymorph (including with Cessation) and revert back, or while you are Invisible Invisible, Boomerang-affected spells will start seeking out enemies instead.[1]
    • If the spell modified by Boomerang was released from a trigger after you were polymorphed, then this will generate trick kills.
  • The egg caster unknown trick also causes Boomerang-affected spells to seek out enemies. Unlike the polymorph combination, this generates trick kills without the need for another trigger.
  • If an enemy casts Boomerang-modified projectiles and then dies, those projectiles will start seeking out other enemies.

Gallery

Healing using a Boomerang modifier

See Also

History

  • Apr 8 2024:
    • Removed tier 5 spawns.
    • Changed the spawn probability on tier 3 from 0.2 to 0.3.
  • Sep 26 2019: Decreased the base shop price from 140 gold to 100 gold.

References

  1. Invisibility trick noted by YouTube user We've Got T r o u b l e.