Boomerang Spells

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This article is about the perk. For the spell, see Boomerang.

Boomerang Spells is a perk that alters the trajectory of your spells. Spells will arc back towards you, gain extra speed and lifetime, and deal extra damage. While this has a lot of negative effects, the extra damage and lifetime can make it worth it.

This perk gives a boost to the following shot state values for every projectile, static projectile and material spell:

  • + 2.5 Damage Explosion dmg-large.png Explosion damage
  • + 15 Damage Projectile dmg-large.png Projectile damage
  • x 2.5 to speed multiplier
  • + 20 frames lifetime

Tips

  • The perk adds Projectile Damage15 damage to spells, which makes it extremely useful for rapid-fire wands, since each individual projectile gains a flat +15 damage bonus, causing a massive increase in damage output.
  • The perk increases spell lifetime by 20 frames (~1/3 second). Spells like Luminous Drill and Chainsaw that normally have 0 lifetime will be able to travel and hit enemies at range.
  • Speed Up can make your projectiles fast enough to reach far away enemies before they come back to you.
  • The effect is an extra modifier, so it can be multiplied by multicasting projectiles. On the other hand, if there are no projectile-like spells in the cast state, it won't apply.
    • If you cast a projectile via a Greek letter spell, it doesn't count as a projectile, so this perk won't apply.
    • Because the self-homing effect is multiplied, multicasting decreases your effective range. You can get around this by placing the multicast inside a trigger payload.
  • If you Polymorph Polymorph (including with Cessation) and revert back, or while you are Invisible Invisible, spells will start seeking out enemies instead.
  • The egg caster unknown trick will also cause spells to seek out enemies. Unlike the polymorph combination, this also generates trick kills.

Drawbacks

  • This perk can throw off your aim or make your spells unable to reach enemies, so new players may want to avoid it.
  • Spells that can hurt the player, like Disc Projectile or Plasma Beam become an immediate death sentence on use. While there are some ways to avoid hitting yourself, like Projectile Repulsion Field, you're probably better off giving up these spells.
  • Be extremely careful using explosives with this perk, as they will will follow you around and blow up next to you.
    • Having Explosion Immunity will allow you to use explosives safely, albeit with less control on where they go.
    • When combined with the Bombs Materialized perk, bombs can be thrown from item slots without being affected by this perk.
  • Long lasting spells, like Dormant Crystal or Rock will follow you around indefinitely, which can be rather annoying, and even dangerous.
  • Teleport Bolts become a lot less useful, as they'll curve back to hit you instead of going where you want them to. Small Teleport Bolts will disappear fast enough so you still end up teleporting forward, but it's a lot slower than if you didn't have the perk.
    • Using Nolla + Long-Distance Cast mitigates this effect, as the teleport bolt will disappear instantly, leaving it no time to curve back.
  • Given the flat damage increase, it anti-synergizes with Healing Bolt and Circle of Vigour, as these spells will now hurt you instead of healing you.

Gallery

Boomerang Spells with Spark Bolt.
Player attacking the holy mountain statue with chainsaw at a distance thanks to Boomerang Spells increasing its lifetime
Boomerang Spells increasing the lifetime of Chainsaw.

History