Boomerang Spells

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Spell quantum split.png This article is about the perk. For the spell, see Boomerang.

Boomerang Spells is a perk that alters the trajectory of your spells. Spells will arc back towards you, and gain extra speed and lifetime, and deal extra damage.

Be wary of using explosives with this perk. Long-lasting spells, such as Dormant Crystal, can follow you around indefinitely. Conversely, high-velocity spells like Spark Bolt may curve up or down in an odd manner due to their attraction to you.

Tips

  • This perk can throw off your aim or make your spells unable to reach enemies, so new players may want to avoid it.
  • The perk increases spell lifetime by 20 frames (~1/3 second), and synergizes well with Luminous Drill.
    • Spells like Chainsaw that normally have 0 lifetime will be able to travel and hit enemies at range.
  • The perk adds 15 projectile damage to spells, anti-synergizes with Healing Bolt and Circle of Vigour.
  • The effect is an extra modifier, so it can be multiplied by multicasting projectiles. On the other hand, if there are no projectile-like spells in the cast state, it won't apply.
    • If you cast a projectile via a Greek letter spell, it doesn't count as a projectile, so this perk won't apply.
    • Because the self-homing effect is multiplied, multicasting decreases your effective range. You can get around this by placing the multicast inside a trigger payload.

Gallery

Boomerang Spells with Spark Bolt.

History