Nuke Orbit

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Projectile Orbit Spells
Fireball Orbit
Fireball Orbit
Makes four fireballs rotate around a projectile
Fireball Orbit
Nuke Orbit
Nuke Orbit
Makes four… nukes(?!) rotate around a projectile
Nuke Orbit
Sawblade Orbit
Sawblade Orbit
Makes four sawblades rotate around a projectile
Sawblade Orbit
Orbit Larpa
Orbit Larpa
Makes four copies of a projectile rotate around it
Orbit Larpa
Plasma Beam Orbit
Plasma Beam Orbit
Makes four plasma beams rotate around a projectile
Plasma Beam Orbit
Modifiers that add orbiting projectiles to a spell. They cut through both terrain and enemies, and only disappear when its host projectile expires or on direct impact with an enemy.

Nuke Orbit is a projectile modifier spell that causes four nukes to orbit around the affected projectile, which detonate on impact similar to the Nuke spell.

Tips

  • Explosion Immunity is almost required to survive casting this modifier. Fire Immunity also helps with the fire particles that follow the explosion.
  • The explosion will also make chunks of Collapsed Concrete break loose from the ceiling and fall down, potentially harming you and enemies.
  • If multiple Orbits of the same or different types are placed, only the first Orbit of the spell block will work and its effect will be multiplied by the number of Orbits.

History

  • Apr 8 2024: Changed the spawn probability on tier 4 from 0.1 to 0.2.