Water (Spell)

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Material by the pixel
Acid
Acid
Transmute drops of acid from nothing
Acid
Blood
Blood
Blood blood blood
Blood
Cement
Cement
Transmute drops of wet cement from nothing
Cement
Oil
Oil
Transmute drops of oil from nothing
Oil
Water
Water
Transmute drops of water from nothing
Water
Spells that summon individual pixels of material into existence.
Surprisingly Explosive Spells
Acid
Acid
Transmute drops of acid from nothing
Acid
Blood
Blood
Blood blood blood
Blood
Cement
Cement
Transmute drops of wet cement from nothing
Cement
Oil
Oil
Transmute drops of oil from nothing
Oil
Water
Water
Transmute drops of water from nothing
Water
Freezing Gaze
Freezing Gaze
A heart-freezingly sinister aura
Freezing Gaze
Spells that use the default value for explosion radius.

Water is a Material type spell that transmutes droplets of Water from nothing.

Tips

  • As water is more readily available from other more easily found sources, this spells' effect can be seen as something of a by-product.
  • In the early game it is most useful for the zero cost reductions to Cast Delay and Recharge Time, useful for making wands fire faster (similar to using a Chainsaw).
  • With access to Explosive Projectile (and, ideally, immunity from Explosion Damage Explosion and Fire Damage Fire) you can turn simple water into a highly destructive explosive.
    • Adding a single copy of Explosive Projectile will create a substantial explosion.
    • Beware - the explosion has friendly Fire enabled and, unless cast using a Trigger, will occur at point blank range.
    • The explosion is considered accidental damage, making it suitable for trick kills.
  • Later game, with access to Divide By, you can use Divide Chains of different lengths to gain fairly precise control over the amount of water produced.
    • From a trickle (a single D4 or D10), up to a stream (D2+D10 or D4+D10), or even a torrent (D10+D10 or more).
  • Like Water Trail, this spell has an effect that adds the Effect wet.png Wet status to enemies hit, not only by it, but by projectiles it is multicast with.
    • In combination with Critical on Wet (Water) Enemies, this guarantees critical hits.
    • By Dividing Crit on Wet, huge Critical Hit bonus damage can be added to a wand.
    • The status effect lasts for 720 frames (12 seconds), and is applied even if the enemy does not actually get stained by the water, and works even if water has been shifted to a different material.
  • Water causes Cement to harden quickly, and this is a good way to add a small amount of water while avoiding flooding.
    • A ratio somewhere between 5:1 and 20:3 (cement:water) is a good starting point for experimenting with rapid setting cement.