Horizontal Path

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Projectile Path Modifiers
Heavy Spread
Heavy Spread
Gives a projectile a much lower cast delay, but no respect to your aim
Heavy Spread
Horizontal Path
Horizontal Path
Forces a projectile on a horizontal path, but increases its damage
Horizontal Path
Linear Arc
Linear Arc
Makes a projectile fly only in cardinal or diagonal lines
Linear Arc
Anti-Gravity
Anti-Gravity
Applies a lifting force to a projectile
Anti-Gravity
Gravity
Gravity
Increases the effect gravity has on a projectile
Gravity
Fly Downwards
Fly Downwards
Causes a projectile to aim straight downwards a short time after casting
Fly Downwards
Fly Upwards
Fly Upwards
Causes a projectile to aim straight upwards a short time after casting
Fly Upwards
Orbiting Arc
Orbiting Arc
A projectile orbits the point of its origin
Orbiting Arc
Ping-Pong Path
Ping-Pong Path
Makes a projectile fly back and forth
Ping-Pong Path
Spiral Arc
Spiral Arc
A projectile flies in a spiralling pattern
Spiral Arc
True Orbit
True Orbit
Makes a projectile rotate around the caster like an orbiting planet
True Orbit
Chaotic Path
Chaotic Path
Causes a projectile to chaotically fly wherever it wishes
Chaotic Path
Slithering Path
Slithering Path
Makes a projectile move rapidly in a slithering manner, like a snake
Slithering Path
Avoiding Arc
Avoiding Arc
Makes a projectile shy away from obstacles
Avoiding Arc
Floating Arc
Floating Arc
Makes a projectile float above the ground
Floating Arc
Spells that alter the natural path of a projectile.

Horizontal Path is a Modifier type spell that constrains the movement of affected projectiles such that they can only move horizontally. In the early game it is mostly useful for the (zero cost) Projectile Damage+7.5 damage boost. Later game uses focus more around the path modification, and it is especially useful in building wands for long-distance travel.

Tips

  • Faster moving spells are able to go further in a vertical direction than slower moving ones.
  • Shooting at different angles will affect the horizontal speed of the projectile - it can be used with Damage Field to create a slow-moving circle of damage (on projectiles with a longer lifetime).
  • Can be used with Fly Downwards or Fly Upwards to lock the affected projectile(s) in place a moment after firing. This can be used to suspend gravity-affected projectiles in mid-air, such as Dormant Crystal.
  • This modifier can be used with Black Hole for more precise digging (see also Linear Arc)
    • All passages created will be perfectly level and horizontal.
    • The speed of, and thus distance travelled by the Black Hole can be changed by varying the angle you fire at.
  • Packaging free modifiers that increase damage with lots of low cost/free projectiles (notably, the Note Spells) inside a trigger spell payload can produce devastating early game damage wands.

Scripted Effect

This modifier causes a script to be run every frame, which sets the vertical component of the projectile's velocity vector to 0. This generally means that projectiles will only be able to move horizontally - but does not prevent them from doing so entirely. Combining this with other modifiers that alter projectile path using scripted effects can produce inconsistent results (the order the scripts run in isn't the same each time).

Because the vertical component is set to zero, its contribution to the overall speed of the projectile is lost. The magnitude of the projectile's velocity after the script runs will depend on the direction the projectile was moving in - with higher speed the closer to horizontal it is fired. This can be seen very easily using Horizontal Path on Black Hole.

Gallery

Horizontal speed depends on the angle the shot is fired at

History