Blood Magic

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Blood magic is a Utility type spell that boasts large reductions to both cast delay and recharge time, while also giving you a mana-boosting effect better than three Add Mana. What's the catch? This spell extracts its toll not in mana... but in blood, sapping -4Icon hp template heart.png per cast.

It cannot kill you, but it will drain all but 1Icon hp template heart.png of your health. Once at 1Icon hp template heart.png the spell continues to function as before. The health draining effect is not considered damage, and so cannot be mitigated via means like Stainless Armour or Ambrosia.

A wand with the Blood Magic spell (and projectiles fired by it) are enhanced with a vein-like particle effect of cosmetic blood. This doesn't pool (or give you the Effect bloody.png Bloody effect) but does stain the ground around you, leaving a lingering reminder of the sacrifices you have made...

Tips

  • -4Icon hp template heart.png per cast is -240Icon hp template heart.png per second at maximum firing rate (60 casts/s) - for comparison, Healing Bolt provides +8.75Icon hp template heart.png per cast (+525Icon hp template heart.png per second at maximum firing rate).
  • Blood Magic can be used with Add Trigger and Divide By to copy Modifier type spells many times, for zero mana cost.
  • Because this spell makes a wand shoot faster, be cautious when using it as this can easily make a wand fire at rapid speeds, draining your health very quickly.
  • If using Chainsaw for cast delay reduction, try to place Blood Magic *after* the Chainsaw. Since Chainsaw sets cast delay to zero, if Blood Magic comes first and reduces it from 0 to -0.33s, Chainsaw will in effect *add* 0.33s of cast delay in bringing it back to zero, wasting the effect from Blood Magic.
  • If used alongside perks like Glass Cannon and Living on the Edge, this spell can be very valuable for no-hit runs.
  • It is important to note that the -4Icon hp template heart.png comes per cast of Blood Magic, not per projectile (which goes against the description), so using things like Triple Spell will allow you to cast this spell alongside a large number of other spells and still only cost -4Icon hp template heart.png.
  • You can throw a wand containing this spell (and a projectile spell) at an enemy which can hold wands (generally the Hiisi, Mages, and Robots) and can cause them to bring themselves down to 1Icon hp template heart.png very quickly. Putting a projectile spell with zero charges on a wand will work very well. This strategy can also easily be used to make Hiisi healers heal you.

Trivia

  • Even though this spell lowers your health, it is not considered taking damage and will not trigger any of the revenge-type perks, or change cost with % damage reduction perks (e.g. Stainless Armour).
  • Ambrosia does not stop the health loss from blood magic.
  • Losing health from this spell does not count as getting hit and as such will still let you complete the damageless achievement.

Gallery

Minä using blood magic at 1 health.
Wand Appearance with Blood Magic x3.

History

  • Apr 8 2024: Changed the spawn probability on tier 5 from 0.1 to 0.3.